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Supply. - 2/22/2007 2:51:59 PM   
boudi

 

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Hello,

I need help about supply.

Just a little and dumb question, about this screen (Korean war) :



What are these numbers in the little circles ? I think that is the supply capacity, of course, but why 6, or 8 or 12 ? Why some circles have 2 colors (red and white), an others one only (white) ? how can i use this information ?

I can't found informations about it in the PDF manual.


< Message edited by boudi -- 2/22/2007 3:09:55 PM >
Post #: 1
RE: Supply. - 2/22/2007 3:24:03 PM   
Monkeys Brain


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The bigger the number the better supply you will get during supply calculation phase between turns. Most supply units get on the road, railroads, towns, etc...
Adjacent cooperating HQ's help boost supply by 50%.

Unit's that moved get max 66 % of projected supply.

Half colors means that in that hex enemy and you could get supply in next turn if it changes sides...

(in reply to boudi)
Post #: 2
RE: Supply. - 2/22/2007 5:19:34 PM   
boudi

 

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Thank you for your fast answer.

By exemple, above my artillery unit, at the south of my (red) army, near Kimch'on, there is a 6. If i move or if i use my art. unit, or another unit near this six, i need how many "supply valor" ? How supply number i consume ?

In fact, i read some numbers, 6,12, and i don't know how i need for an action. I don't know if 6 is important or not, i think that is very poor, but what are the rules ???

< Message edited by boudi -- 2/22/2007 5:35:17 PM >

(in reply to Monkeys Brain)
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RE: Supply. - 2/22/2007 5:25:57 PM   
Monkeys Brain


Posts: 605
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quote:

ORIGINAL: boudi

Thank you for your fast answer.

By exemple, above my artillery unit, at the south of my (red) army, near Kimch'on, there is a 6. If i move or if i use my art. unit, or another unit near this six, i need how many "supply valor" ? How supply number i consume ?

In fact, i read some numbers, 6,12, and i don't know how i need for an action. I don't know if 6 is important or not, i think that is very poor, but what are the rules ???


Well, I didn't played this scenario so please wait young Londoner Golden Delicious to log in ;) he will answer you.
Maybe traffic in the tube have delayed him :)

(in reply to boudi)
Post #: 4
RE: Supply. - 2/22/2007 5:38:32 PM   
boudi

 

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I ask to myself if it is not the percentage of readyness winned if my unit don't do anything this turn.

By exemple, if the readyness or efficiency of my art. unit is 50%, if i don't move this unit, and no attack with this unit, at the next turn, his readyness will be 50+6=56% ???

(in reply to Monkeys Brain)
Post #: 5
RE: Supply. - 2/22/2007 6:28:11 PM   
johanvc

 

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Check out this article for an old but (as far as I can tell) still relevant breakdown of the supply system:

http://groups.google.be/group/comp.sys.ibm.pc.games.war-historical/msg/fc9741f853e20844?dmode=source

Johan.

(in reply to boudi)
Post #: 6
RE: Supply. - 2/22/2007 8:55:09 PM   
freeboy

 

Posts: 9088
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From: Colorado
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that is a great link, the info should be posted here as a FAQ

(in reply to johanvc)
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RE: Supply. - 2/22/2007 9:19:17 PM   
shunwick


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Better yet - try http://www.wargamer.com/toaw/scenplay/strategy.htm where the supply information is included in a larger work on general TOAW strategy. Just visit the page and save it to your computer.

Best wishes,


< Message edited by shunwick -- 2/22/2007 9:34:24 PM >


_____________________________

I love the smell of TOAW in the morning...

(in reply to freeboy)
Post #: 8
RE: Supply. - 2/23/2007 10:09:39 AM   
boudi

 

Posts: 346
Joined: 1/7/2007
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Wahoooou !!!

Thank you everybody !


(in reply to shunwick)
Post #: 9
RE: Supply. - 2/26/2007 3:54:08 PM   
Graymane


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From: Bellevue, NE
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I wouldn't worry too much about the mechanics of supply. You just need to follow a few rules of thumb.

1. Big numbers good, small numbers bad. How good or how bad depends on the kind of unit it is (arty sucks up a lot of supplies, for example). Double-digit numbers best.
2. Railroads are supply points if they are connected to a friendly supply point and repaired. You can see this on the supply mode map. Keep your units on the rail if you can (they don't have to be embarked).
3. Roads and open terrain are the next best thing.
4. Keep units (esp arty) next to HQs as much as possible.
5. Don't move units without a clearly defined purpose. Then, only move them as much as you need, not their full movement if you can help it cause moving eats up supply.
6. Keep indirect fire weapons (counters with arty and air units) on movement orders and not dug in or in reserve status unless you know what you are doing. If you don't, they will engage with 1/2 strength in all battles and suck up supplies like crazy. Sometimes you want to do that, most the times you don't.
7. Ignore the rules when you really need to reach an objective. Sometimes you just have to live with bad supply.

(in reply to boudi)
Post #: 10
RE: Supply. - 2/26/2007 9:21:11 PM   
freeboy

 

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#6, If you can attack and then dig in, yourart will defend, if not as in youattack and the turn ends, u may be stuck in mobilemode.. Art does not attack when it is your turn exceipt in mobile mode.. so one must be carefull against a sneaky player counterrattacking and running into your rear! and thus attacking vulnerable ART

(in reply to Graymane)
Post #: 11
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