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RE: Stacking - 3/3/2007 10:26:18 PM   
vahauser


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Riun T,

All is not as it sometimes appears.

I posted a DAR report the other day.  Did you see it?  Hopefully another report in a few days.

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RE: Stacking - 3/4/2007 2:48:04 PM   
RockinHarry


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quote:

ORIGINAL: vahauser

Photo #1

This photo is an actual combat photo of heavy artillery in action. There are three Soviet 152mm howitzers firing in this photo. However, given their close proximity to each other and the small viewing area of the camera, it is reasonable to speculate that at least 4 and possibly 6 howitzers could be in action within a 50-yard hex.







This is just a common case, when the side employing artillery in such density has air supremacy and is about to start major offensives!

Normal employment would be 1-2 gun within a SPWAW 50m hex, but usually the side who would be vulnerable to counter artillery or air attack uses more space between gun postions.

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RE: Stacking - 3/4/2007 2:53:18 PM   
RockinHarry


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quote:

ORIGINAL: vahauser

Photo #3

Here is an actual combat photo of German Pz-38s attacking a forest (they seem to be firing in order to breach the stone wall at the edge of the forest). There are five Pz-38s in the field of the camera, but there could easily be more operating within a 50-yard hex outside the camera angle (indeed, there have to be at least 6 since somebody is taking the photograph). These Pz-38s are tactically deployed and are actually attacking, which means that it is definitely historical to have at least 6 AFVs stacked tactically in a hex and fighting combat.





looks rather like a "training" situation and not real combat. Beside that, there´s usually more than one "combat" or "move" formation for tank units. In the case of the photo it might be that the tank unit forms up for a double column or something more appropiate for either breaking through a forest (uncommon for german "light" tanks) or moving toward a gap between forests. I might check my german (original) docs for this.


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Post #: 93
RE: Stacking - 3/4/2007 2:57:32 PM   
RockinHarry


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quote:

ORIGINAL: vahauser

Photo #4

Here is an actual combat photo of Soviet T-34/85s attacking. At least 5 or 6 are in the camera angle, and at least 2 of them are unloading tank-desant infantry. This photo provides direct evidence that at least 6 AFV plus supporting infantry can operate tactically in a 50-yard hex.





Placement of SPWAW units within a hex is rather abstracted. I would "interpret" the given situation to be 2 tanks/infantry units in a single SPWAW hex at max.

I´m also not a photo expert, but depending on lense focus width ect. things on photos might look closer than they are actually be.

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RE: Stacking - 3/4/2007 3:05:35 PM   
RockinHarry


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As normal rule of thumb, one tank, 1 gun or one squad of infantry would be the normal "density" for a 50m hex when attacking and in sight of the enemy. Anything above would be either non combat situations (assembly, resting march column, traffic jams ect.), human wave infantry tactics, or any deployment of stuff under friendly air supremacy battlefield conditions. SPWAW models this scale appropiately well, and if stacking too much units (starting at 2-3 units), they´ll suffer accordingly when coming under heavy fire.

So what is doable in real life, also works in SPWAW. Just depends upon the situation.

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Post #: 95
RE: Stacking - 3/4/2007 9:01:06 PM   
vahauser


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RockinHarry,

I appreciate your responses.  However.  Here is the problem with stacking:  SPWAW has no stacking limit.

The only logical conclusion (as stated elsewhere in this thread), is that: a) a stacking limit is more trouble than it's worth; and 2) stacking will "take care of itself" meaning that units packed into hexes like sardines are in serious peril of taking horrendous casualties.

However, I've sat down with a ruler and "measured" to the best of my ability the scale of the photos I've posted in this thread.  The evidence of my own eyes (as measured by a ruler) in these photos tells me that you are incorrect when you state that the "normal rule of thumb" for combat is 1 unit per hex.

The evidence of these photos is that 1 platoon per hex is the standard, normal, and routine combat density and that even more (such as in those 8 Katyushas firing at Kursk indicate) will be used in attack situations on occasion.  Even though the caption of the attacking Pz-38s in the photo you suspect might be a "training" photo says that those Pz-38s are actually attacking in combat, my question is:  what does it matter?  If it IS a training photo, then why would those Pz-38s be "training" to do something that they wouldn't do in "real" combat?  Meaning that even if that photo is a training photo (while the original caption says actual combat) those Pz-38s are still training actual tactics and densities that they will be using in real combat.

And what about that assault at Tarawa (which is absolutely a real combat photo, since the photographer who took this photo came under direct machinegun fire (off to the right side of the photo) as the photo was being taken)?  Clearly the Americans have at least a platoon attacking within a 50-yard hex (which can easily be verifed with a ruler).

And all of those actual Kursk combat photos are combat photos.  The advancing Pz-IVs are clearly 1 platoon per hex.  The advancing platoon of T-34s under fire is a density of more than one platoon per hex.  The firing Katyushas are more than 1 platoon per hex.  And the deployed Hummel battery (as indicated by the ammo canisters and arrangement of crews), which show that the battery is ready to fire even though they are not actually firing, is 1 platoon per hex.

The "desire" and "wish" of local commanders might have been to keep per-hex densities as low as possible.  But I am not certain of that.  No.  I'm not certain of that at all.  It might also be that local commanders recognized that along with higher densities (and possibly higher casualties) came more effective attacks which inflicted commensurately higher casualites on the defenders (i.e., overwhelming mass and firepower at the point of attack), which made attacking at a higher density the "common sense" thing to do.  Certainly, the actual combat photos seem to bear out this latter "common sense" approach in both thought AND action.

Thus, my conclusion is that some people have an "intrepretation" or "vision" or "dream" of "the way things SHOULD be" or "the way things OUGHT to be" in SPWAW.  I have no personal problem with players who employ their "visions" of SPWAW in private games.

But the direct photographic evidence tells me that 1 platoon per hex (and sometimes even more) was standard and normal and routine in actual combat, when attacking.  Since starting this thread, I have actually started to follow that historical practice in my SPWAW single-player games.  I am 100% convinced that it (1 platoon per hex in actual combat) is the historical "common sense" tactic.  Historical.  Real.  Verifiable.

Thanks again for your response.  It made me further refine and re-confirm my position regarding stacking.

--Victor



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Post #: 96
RE: Stacking - 3/10/2007 6:00:04 PM   
RockinHarry


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Yep, as said depends upon situations. Tarawa and soviet infantry mass attacks are part of those examples where unhealthy troop densities are employed. Both examples have their reasons, one would probably be lack of space combined with the problematical first phase of a landing where the infantry just left their LCI´s and are about to order their combat formations at the beach. They surely did disperse more, once assembled to coherent formations and with proper space/cover available. Russian infantry "human wave" attacks is just part of their "employing masses" doctrine, as well as lack of more appropiate small unit tactics.

With regard to SPWAW, it´s up to the player to avoid unhealthy "overstacking" that only causes more losses to more troops if coming under lethal fire. No special rules needed IMHO. Just a matter of good or bad tactics. Overstacking has the additional effect that any unit moving into a hex already containing another unit pays additional movement points. Beside the penalties, there´s no stacking limit, that´s true.

Interpreting the wartime pics to a SPWAW 50m hex situation can be done in more than just one way. Can the number of units you see be really deployed "within" one hex, or would they share between two adjacent hexes? ...or 3?

1 infantry platoon depoyed within a hex in an attack situation? For russians yes, for others no, or depending upon very special situations.

Example for germans from HDV 130/2a (the basic field regulation dealing with squad and platoon training/combat, issue from 1941)

Distance between single infantry men under conditions where the enemy and combat can be expected within short time: ~4-5m. Both applies to squad column (Schutzenreihe) and squad line (Schutzenkette) alike. If not given specific orders, the infantry men were trained to maintain these distances normally. Other individual distances would be ordered under special circumstances as would be dense terrain (forest ect.) or weather and general visibility (fog, night ect.)

A whole platoon would deploy similarly. The squad as given above, then if marching in a platoon column, about 4-5m between squads. If deploying into a platoon line and without regard of having the squads 2 up or 3, distance bewteen squads up front would be about 50m and distance to the reserve squad to the rear about 100m.

Now again this depends upon terrain (coverless or dense) and visibility, as well as enemy interdiction to adapt spaces between individual men and squads.

Another example from german tank tactics sources dealing with individual tank, troop and platoon tactics:

Distance between individual tanks on the march in a typical march column: Rule of thumb: Speed = distance. So a tank with a moving speed of 20 kmh would maintain a distance of about 20m to the other tanks in front.

A tank march column on the halt would maintain about 15-20m between individual tanks under non enemy air activity situations. If enemy air attack is likely then distance beteen individual tanks would increase to 50m -100m ideally. Distances between units (Plt., Cpy ect.) also vary and are generally way larger than those between individual tanks, about 50 to 100m normally.

If it comes to any of the combat formations (wedge, line ect.) distances between individual tanks would normally be 25 to 50m, again depending upon terrain, enemy air activity ect.

A platoon of tanks (x5) in column takes about 250m of space.
A platoon of tanks " in line takes about 200-250m of space.
Distances between individual platoons take about 50 to 100m or more.

This is just to tell of the basic rules (german army) to start from. Finally the commander of a particular force is to decide to adapt and deviate from these rules.

Just out of interest, how do you measure features on photos distributed "in depth", viewed at an angle and taking focal distances of used cameras into account?

With regard to stacking infantry to gain advantages on the attack, where´s the benefit? You can´t shoot with more than one unit (squad or tank) at the same time, but the enemy opportunity fire might hit/hurt not just the attacking infantry in the hex, it also hits the other units in the stack. I see some possibilities when the stacked units have high moral and experience though. Cover would be another topic. Urban combat surely offers those possibilities to stack a whole platoon of infantry in a single hex and gain attack benefits.

After all, SPWAW is a squad and individual tank unit game. Combat mechanics as well as ground scale (the 50m hexes) work and are measured accordingly. That can´t be changed by any "house rules" applied, without also "tweaking" the preferences settings.

When speaking of historical german attack frontages used for larger units (Btl., Rgt. or Div.) it is often assumed that all units are up front, which isn´t the case normally. A "full strength" unit would seldomly have more than 2/3 of it´s strength up front and has the remaining 1/3 in reserve. OTOH given frontages do not normally assume to fill the whole space with units/men. There´s many reasons for this (lack of units/understrength, terrain, requirement to leave gaps so that HMG can shoot between units..something that is not modelled in SPWAW, ect.)




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