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Some observations on my first battle

 
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Some observations on my first battle - 2/26/2007 1:20:39 PM   
iberian


Posts: 63
Joined: 1/28/2005
From: What is left of Spain after the Socialists...
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I finished my first battle in Battlefront. I scored an overwhelming victory against the Japanese AI in Saipan, but it was a tough battle. It was a real carnage, and on every assault on the enemy, I was loosing 2-3 steps. I'm really impressed by the system, although there are some small bugs in this release and I'm still learning the mechanincs.

Some observations on my game:

- The Japanese held Charan Kanoa almost until D-8. There were some dramatic moments, because my beachead was split in two, and I was denied the use of my suply source. I had to rely on the supply points of each Marine division, and I observed how each turn I had one less emergency burst remaining. All in all, a very good supply model.

- Some of the most memorable moments of the game happened when I was able to direct counter-battery fire against a Japanese artillery battalion. Gunfire from a battleship annhilated the enemy unit in an instant.

-I never used direct fire in the entire game. Maybe in a different sceneario it would make more sense, but it was unnecessary in the Saipan scenario. Also, I never noticed a banzai attack against my units.

- Aren't the naval gunfire rules a little too restictive? With the exception of the mentioned countebattery example mentioned above, my ships were only useful against fixed strongpoints. I undestand the limits imposed by friendly units near the objective for battleships or heavy cruisers, but a destroyer should be able to fire against them. I mean, if a battety of 105mm/155mm is able to fire in the hex in front of one friendly unit, why not destroyers or light cruisers?
Post #: 1
RE: Some observations on my first battle - 2/27/2007 6:32:52 AM   
Gregor_SSG


Posts: 681
Joined: 3/6/2003
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quote:

ORIGINAL: iberian

I finished my first battle in Battlefront. I scored an overwhelming victory against the Japanese AI in Saipan, but it was a tough battle. It was a real carnage, and on every assault on the enemy, I was loosing 2-3 steps. I'm really impressed by the system, although there are some small bugs in this release and I'm still learning the mechanincs.

Some observations on my game:

- The Japanese held Charan Kanoa almost until D-8. There were some dramatic moments, because my beachead was split in two, and I was denied the use of my suply source. I had to rely on the supply points of each Marine division, and I observed how each turn I had one less emergency burst remaining. All in all, a very good supply model.

- Some of the most memorable moments of the game happened when I was able to direct counter-battery fire against a Japanese artillery battalion. Gunfire from a battleship annhilated the enemy unit in an instant.

-I never used direct fire in the entire game. Maybe in a different sceneario it would make more sense, but it was unnecessary in the Saipan scenario. Also, I never noticed a banzai attack against my units.

- Aren't the naval gunfire rules a little too restictive? With the exception of the mentioned countebattery example mentioned above, my ships were only useful against fixed strongpoints. I undestand the limits imposed by friendly units near the objective for battleships or heavy cruisers, but a destroyer should be able to fire against them. I mean, if a battety of 105mm/155mm is able to fire in the hex in front of one friendly unit, why not destroyers or light cruisers?


Regarding Direct Fire, try the Gazala scenario if you want lots of Direct Fire opportunities. Remember also that for Direct Fire, not only does the firing unit have to be DF capable but the target must be DF eligible as well. The Japanese on Saipan only have 3 tiny tank units that are eligible, so opportunities are limited. Rommel, on the other hand, has lots of DF targets, unfortunately most of them are very capable of shooting back, but there can be plenty of shots traded in the desert.

With the naval gunfire, there are a couple of differences between the 105 battery and a Destroyer. Firstly, the 105s aren't manouvering while shooting. Secondly, they probably have better fire control that is much more closely integrated with their frontline units. That being said, the danger zone is just a scenario entry and not hard coded, so in other scenarios it might not be seen as necessary.

Gregor

_____________________________

Vice President, Strategic Studies Group
See http://www.ssg.com.au and http://www.ssg.com.au/forums/
for info and free scenarios.

(in reply to iberian)
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