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RE: WITM Mod- Released

 
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RE: WITM Mod- Released - 4/10/2007 9:51:09 AM   
frank1970


Posts: 1678
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From: Bayern
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Is there a newer version than 1.04? I´d like to try this one out, but want to use the newest version. Thanks for your work guys.

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Post #: 151
RE: WITM Mod- Released - 4/10/2007 4:06:53 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
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If you can wait a week or two Frank, i will ready the 1.2 version. This is a huge upgrade with many new features, map, bases, land units, and correct pilot list.

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Post #: 152
RE: WITM Mod- Released - 4/11/2007 1:20:38 PM   
frank1970


Posts: 1678
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From: Bayern
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Thanks a lot, will wait (although it hurts!).

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Post #: 153
RE: WITM Mod- Released - 4/11/2007 2:01:23 PM   
m10bob


Posts: 8622
Joined: 11/3/2002
From: Dismal Seepage Indiana
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Fremen....you stated as a habeus this mod is only for PBEM..How will id to against an AI?..Will it work??..Thank you..

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Post #: 154
RE: WITM Mod- Released - 4/13/2007 4:28:25 PM   
Matto


Posts: 1138
Joined: 11/24/2000
From: Czech Republic
Status: offline
Hi Freman,
do not work on AI ... first finish next version ... waiting for it
Thanks for yoyr work !!!

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Post #: 155
RE: WITM Mod- Released - 4/13/2007 4:36:12 PM   
kokubokan25


Posts: 1252
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quote:

ORIGINAL: m10bob

Fremen....you stated as a habeus this mod is only for PBEM..How will id to against an AI?..Will it work??..Thank you..


Well, not testing but the normal is not works. In the original WITP the AI use some "hard coded" features to move the land, air and sea units to making operations to selected objectives. I cannot edit those "objectives" so it's possible the AI take some land units and try to disembark over England with a ENG unit o similar nonsense.


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Post #: 156
RE: WITM Mod- Released - 4/13/2007 4:55:17 PM   
kokubokan25


Posts: 1252
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Well, the next patch is ready!

Upgrade 1.2 is now in Spooky hands and i hope will be available to download ASAP.

This package contain all the necesary files, not only the modified/changed ones.
The instructions are the same, see early post.

Obviously this patch is also to testing, but anyway it's a great improvement.
I had not much time to testing and decide release to everyone can enjoy with the pilot list.



WAR IN THE MEDITERRANEAN MOD.
Upgrade 1.2



NEW FEATURES:

Main:

The production is now OFF.

Bases:
In France; Bourdeaux, Montpelier, Lyon and Marseille.
In Yugoslavia: Split, Sarajevo, Zagreb, Banja Luka, Podgorica and Mostar.
In Middle East: Jaffa, Damascus, Amman, Beirut and Aqaba.
In North Africa: Casablanca, Meknes, Marakech, Constantine, Bardia/Sollum and Suez.
Islands: Pantellaria.
In Greece: Cavalla.

Channels:

Now the Suez Channel can be used to travel to Red Sea. This is to allow british ship simulate the "return home to heavy repair". The repair base is now Suez.

Devices:

Now correct devices german and italian.

Planes:

-Fw-190A-3, Fw-200, Ju-290, Bv-138, Do-217E-2 GERMAN
-PBY-5, Mosquito VI NF, ALLIED

Ships:

-DD Hermes class, PC Elan class, PC Melpomene class all axis.

Pilots:

Correct list of pilots german and italian.

Leaders:

Little work done. Some names.

Land units:

Now correct TOE of land units and a very lot of new units to axis and allied sides.

ERRORS/UPGRADES:

-Two duplicated italian CLs erased.
-Beaufighter X now can carry torpedoes.
-Axis PP reduced to 0 from start.
-Some fighter units british changed to aussies or Commonwealth to allow upgrade to spitfires.
-New starting positions to Rommel and DAK.
-Haifa is now on correct hex coordinates.
-Stuka range increased.
-A2A combat revised to RHS system but must be tested.

PENDING WORK:

-Starting positions of land units.
-A2A combat after heavy testings.
-Adjustments to base hex positions of some bases.


Thanks to:

-Mifune (80% work on this huge upgrade)
-Dani aka Bubi Hartmann (pilot and leaders list)
-Dili (corrections and more corrections to weapons, systems, etc..)
-Cobra (new map with railways and roads)
-Dixie (plane art)
-and many of the the matrix forum mates, sorry, i cannot remember all.


AS THE EARLY VERSION, AND TO PLAY A MORE "HISTORICAL" GAME, IS BETTER USE A VERY HARD SET OF HOME RULES BETWEEN PLAYERS.







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Post #: 157
RE: WITM Mod- Released - 4/13/2007 5:09:06 PM   
Matto


Posts: 1138
Joined: 11/24/2000
From: Czech Republic
Status: offline
GREAT !!!

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Post #: 158
RE: WITM Mod- Released - 4/13/2007 5:11:43 PM   
Nikademus


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From: Alien spacecraft
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congrats on the 1.2 release!


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Post #: 159
RE: WITM Mod- Released - 4/13/2007 5:18:28 PM   
Terminus


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Nice one, fremen...

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Post #: 160
RE: WITM Mod- Released - 4/13/2007 10:46:19 PM   
Capt. Harlock


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From: Los Angeles
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quote:

ORIGINAL: fremen


Channels:

Now the Suez Channel can be used to travel to Red Sea. This is to allow british ship simulate the "return home to heavy repair". The repair base is now Suez.

Ships:

-DD Hermes class, PC Elan class, PC Melpomene class all axis.




Oustanding work! That's right, I had forgotten about the Hermes -- captured from the Greek navy.


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Post #: 161
RE: WITM Mod- Released - 4/14/2007 1:14:58 AM   
Dili

 

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Thanks

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Post #: 162
RE: WITM Mod- Released - 4/15/2007 9:44:36 AM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
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Spooky seems to be busy.
Until he had the upgrade, the impatient people can try download from this link:

http://www.sendspace.com/file/luifwl


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Post #: 163
RE: WITM Mod- Released - 4/15/2007 5:36:12 PM   
kkoovvoo

 

Posts: 253
Joined: 10/1/2004
From: Slovakia
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Hi Fremen,

I noticed that durability of Tomahawk in scen 43 is 29 . the same as in stock (other fighters have durability around 12-14 in your mod, so it is apparently out of line).

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Post #: 164
RE: WITM Mod- Released - 4/16/2007 1:41:22 AM   
Spooky


Posts: 816
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From: Froggy Land
Status: offline
The WITM mod is now available at the Spooky's

Enjoy !!!! ... and congratulations to Fremen for this astounding work !


quote:

ORIGINAL: fremen

Spooky seems to be busy.
Until he had the upgrade, the impatient people can try download from this link:

http://www.sendspace.com/file/luifwl




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Post #: 165
RE: WITM Mod- Released - 4/16/2007 2:07:34 AM   
Halsey

 

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Looks good!

Is the Catalina that short ranged?
Less than the Sunderland?

The U-Boats look like IJN I-Boats.
Or, is my eyesight getting worse as I get older.

Outstanding effort, team.

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Post #: 166
RE: WITM Mod- Released - 4/16/2007 2:55:22 AM   
Dili

 

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From my reading the italian player should use an house rule about Italian float planes in ships. They should start at 0(zero) search and then only be used once(one day)-this means the ideal unit size should be 2 planes at least(the italian Ro-43 patrol was usually 5 hours ) and then go to a port. It wasnt a tactic of Regia Marina the recover of floatplanes in sea from ships like Japanese or Americans. As can be seen most cruisers doesnt have any recover crane . The plane was also very fragile and didnt handle waves well.

This house rule will also permit to simulate Re2000 catapultible from BBs in late war also 1 day use only.




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Post #: 167
RE: WITM Mod- Released - 4/19/2007 3:23:13 PM   
frank1970


Posts: 1678
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From: Bayern
Status: offline
Is it possible someone messed up the tank stats in this mod?
Tank IV is much better than Tank VI (=Tiger). Should this be so? Sound a little strange to me.

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Post #: 168
RE: WITM Mod- Released - 4/19/2007 7:49:30 PM   
kokubokan25


Posts: 1252
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From: Iliaca, Spain
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Well, after a days of "release" i can say that may be the better would be wait some weeks.

Heavy testings show many many errors. I had correct most of them and send to Spooky the 1.21 patch. This patch contain only the scen files (500 k aprox).

CORRECTED ISSUES:

-Pantellaria HQ changed to Sicilia Comando.
-Airgroup 594 now aboard the CL Armando Diaz.
-Unit 179 arrive now 421102.
-More air support to Bourdeaux and Alexandria.
-Hurricane IIc gets now better manuever.
-Spitfire Vc is now named Spitfire Vb.
-Spitfire Vb and Cant Z-1007 have correct RANGE.
-CL Taranto is now ML Taranto.
-Baltimore II is now produced.
-Fw-190A-3 available now 5/42
-Fw-190A-4 now had engine.
-CLAA Dido class had now correct main armament.
-Production replacement of the Ju-88A-4 doubled.
-Maneuver of the Ju-88A-4 changed to 10.
-Panzer VI is now the better german tank.

PENDING TEST MODIFIES

-Torpedo capacity of the SM84.
-Use and perfomance of the P200 mine DEVICE. Seems not work propely.





< Message edited by fremen -- 4/19/2007 7:51:20 PM >


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Post #: 169
RE: WITM Mod- Released - 4/19/2007 9:14:17 PM   
Spooky


Posts: 816
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From: Froggy Land
Status: offline
the WITM 1.21 patch is now available at the Spooky's

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Post #: 170
RE: WITM Mod- Released - 4/19/2007 11:19:01 PM   
Dili

 

Posts: 4708
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Same prob for M15/42 vs M13/40 and M15 only came in 43. Missing: AB40 scout car; Semovente 47/32, Semovente 75/18 being the most important.

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Post #: 171
RE: WITM Mod- Released - 4/24/2007 3:38:44 PM   
ilya

 

Posts: 1
Joined: 4/24/2007
Status: offline
Hi Fremen

Sorry for my BAD english
Thanks for your fine Mod. I have two small questions -
Why England Base has no any fighter for defense ? It is a joke ...
Why allies do not have any ship capable to put a mine ?

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Post #: 172
RE: WITM Mod- Released - 4/24/2007 4:09:57 PM   
kokubokan25


Posts: 1252
Joined: 7/19/2004
From: Iliaca, Spain
Status: offline


quote:

Why England Base has no any fighter for defense ? It is a joke ...


England base it's a base only for receive reinforcements and repair ships. It's not a base to be bombarded by the axis forces. As i said before, some aspects of the game must be Home Ruled before start.

quote:


Why allies do not have any ship capable to put a mine ?


Not true.
The british have the SS Porpoise with mine capacity.
Also, the british receive as reinforcements the ML Abdiel and ML Welshman. See your Ship Available screen.




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Post #: 173
RE: WITM Mod- Released - 4/24/2007 10:36:54 PM   
Big B

 

Posts: 4870
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From: Old Los Angeles pre-1960
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Hi freeman,

This is minor - and for aesthetics only, but by chance have you tried to contact anyone at Matrix to see if there is a way that they could change "Japanese" to "Axis" where ever the script appears?

I know you would have done it if you could have yourself...

< Message edited by Big B -- 4/24/2007 10:38:21 PM >

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Post #: 174
RE: WITM Mod- Released - 4/25/2007 1:45:12 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

Does anyone notice anything unusual with this??





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Post #: 175
RE: WITM Mod- Released - 4/25/2007 1:47:02 PM   
Reg


Posts: 2787
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From: NSW, Australia
Status: offline

And this....




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Post #: 176
RE: WITM Mod- Released - 4/25/2007 1:48:18 PM   
Reg


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From: NSW, Australia
Status: offline

And this....




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Post #: 177
RE: WITM Mod- Released - 4/25/2007 1:49:12 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

Another....




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Reg.

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Post #: 178
RE: WITM Mod- Released - 4/25/2007 1:50:14 PM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
Status: offline

And finally.....




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Cheers,
Reg.

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Uh oh, Firefox has a spell checker!! What excuse can I use now!!!

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Post #: 179
RE: WITM Mod- Released - 4/25/2007 1:54:33 PM   
tanjman


Posts: 717
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From: Griffin, GA
Status: offline
Wow Reg! It looks like you replaced Japanese with Axis, Replaced IJA/IJN with Germany/Italy and gave all of the axis engines their correct names.

Great job!


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Post #: 180
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