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RE: update? - 3/11/2007 7:31:40 AM   
Veers


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That's more of a tactical detail. This is an operational game. And I think they should fix the current features before adding new ones.

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Post #: 31
RE: update? - 3/11/2007 7:35:33 AM   
Veers


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quote:

ORIGINAL: JAMiAM

Fricking server reset caused me to lose the previous post...

Bummer.

quote:


Anyhow, I see what you're talking about, Wyatt. I agree that the DBR should be displayed as a hexagonal shape, as opposed to the circle. As the range becomes greater, so will the difference between the circle and the polygonal side midpoints, even if the circle is perfectly centered, and perfectly drawn - neither of which we current have being the case.

Agreed.

quote:


I prefer function over form, and in this case, though the circles look nicer, they are misleading in some respects. Personally, I don't really use them myself, since I always leave the hex grid on while playing, and look at the individual units so that I know the composition of them. It's rather useless to worry about the maximum range of a unit given that it might be set for that unit by a single (or even non-existent) piece of equipment. Especially when the majority of the unit's actual bombardment strength is at some other range.

I do as well, but once you play enough turns of a game you get to know which units are operating with eq that is at that max range (an air unit with only one type in it, for example). As well, when you know that a unit has range 13, but the eq of record inside only has 12 you can, or could, easily identify where the outer range is by using a corrected crop hexagon and subracting one from that displaed range.

quote:


What would be more useful, IMO, than the circles is a diplay of the strength of a ranged unit at its incremental ranges. Only the differentiating radii would need to be displayed, and that is usually only two or three increments in the vast majority of cases.

And this would really be the icing on the cake, making the system something to really be pround of.

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Post #: 32
RE: update? - 3/11/2007 8:01:40 AM   
a white rabbit


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quote:

ORIGINAL: Veers

That's more of a tactical detail. This is an operational game. And I think they should fix the current features before adding new ones.


..depends how you consider ancient battles stretching over several kilometers..

..and why not add new features whilst fixing current ones ?..


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Post #: 33
RE: update? - 3/11/2007 8:09:46 AM   
Veers


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quote:

ORIGINAL: a white rabbit
..depends how you consider ancient battles stretching over several kilometers..

Ancient battles were hardly fought with any sense of 'operational' in mind.


quote:


..and why not add new features whilst fixing current ones ?..

I suppose.

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Post #: 34
RE: update? - 3/11/2007 8:21:14 AM   
rhinobones

 

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quote:

ORIGINAL: a white rabbit
. . . any chance that the engine can be given the ability to recognise different heights of terrain, and not shoot over them ?


This was brought to the the attention of the TOAW owners a long time ago . . . This was brought to the the attention of the TOAW owners a long time ago . . . This was brought to the the attention of the TOAW owners a long time ago . . .

. . . whoa, think I'm starting to repeat myself. This was brought to the the attention of the TOAW owners a long time ago.

Regards, RhinoBones



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Post #: 35
RE: update? - 3/11/2007 8:23:59 AM   
Veers


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quote:

ORIGINAL: rhinobones

quote:

ORIGINAL: a white rabbit
. . . any chance that the engine can be given the ability to recognise different heights of terrain, and not shoot over them ?


This was brought to the the attention of the TOAW owners a long time ago . . . This was brought to the the attention of the TOAW owners a long time ago . . . This was brought to the the attention of the TOAW owners a long time ago . . .

. . . whoa, think I'm starting to repeat myself. This was brought to the the attention of the TOAW owners a long time ago.

Regards, RhinoBones








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Post #: 36
RE: update? - 3/11/2007 8:24:05 AM   
JAMiAM

 

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quote:

ORIGINAL: rhinobones
This was brought to the the attention of the TOAW owners a long time ago . . . This was brought to the the attention of the TOAW owners a long time ago . . . This was brought to the the attention of the TOAW owners a long time ago . . .

. . . whoa, think I'm starting to repeat myself. This was brought to the the attention of the TOAW owners a long time ago.

What was?
.
.
.
.
.
.
.
.
.
.
.

(in reply to rhinobones)
Post #: 37
RE: update? - 3/11/2007 8:38:43 AM   
a white rabbit


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quote:

ORIGINAL: rhinobones

quote:

ORIGINAL: a white rabbit
. . . any chance that the engine can be given the ability to recognise different heights of terrain, and not shoot over them ?


This was brought to the the attention of the TOAW owners a long time ago . . . This was brought to the the attention of the TOAW owners a long time ago . . . This was brought to the the attention of the TOAW owners a long time ago . . .

. . . whoa, think I'm starting to repeat myself. This was brought to the the attention of the TOAW owners a long time ago.

Regards, RhinoBones





..yahh, but now they gotta small circle to do it in, kinda makes it easier..


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Post #: 38
RE: update? - 3/11/2007 8:43:20 AM   
a white rabbit


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quote:

ORIGINAL: Veers


quote:

ORIGINAL: a white rabbit
..depends how you consider ancient battles stretching over several kilometers..

Ancient battles were hardly fought with any sense of 'operational' in mind.




..so ?..a battle stretching acros a full toaw map strikes me as pretty "operational"*, a full map if a suitable range is chosen for slings, such as twice an inf move..

..* whatever that is anyway, early blurb with Toaw said that it took over where the bullets stopped flying round your ears, seems a fair definition to me..


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..toodA, irmAb moAs'lyB 'exper'mentin'..,..beān'tus all..?,

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Post #: 39
RE: update? - 3/11/2007 10:04:14 AM   
Veers


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quote:

ORIGINAL: a white rabbit


quote:

ORIGINAL: Veers


quote:

ORIGINAL: a white rabbit
..depends how you consider ancient battles stretching over several kilometers..

Ancient battles were hardly fought with any sense of 'operational' in mind.




..so ?..a battle stretching acros a full toaw map strikes me as pretty "operational"*, a full map if a suitable range is chosen for slings, such as twice an inf move..

..* whatever that is anyway, early blurb with Toaw said that it took over where the bullets stopped flying round your ears, seems a fair definition to me..



And I'm pretty sure that if you have to start accounting for slings having range, that you've just dived into the area where the bullets fly around your ears, and left the operational realm.


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Post #: 40
RE: update? - 3/11/2007 10:23:21 AM   
a white rabbit


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quote:

ORIGINAL: Veers


quote:

ORIGINAL: a white rabbit


quote:

ORIGINAL: Veers


quote:

ORIGINAL: a white rabbit
..depends how you consider ancient battles stretching over several kilometers..

Ancient battles were hardly fought with any sense of 'operational' in mind.




..so ?..a battle stretching acros a full toaw map strikes me as pretty "operational"*, a full map if a suitable range is chosen for slings, such as twice an inf move..

..* whatever that is anyway, early blurb with Toaw said that it took over where the bullets stopped flying round your ears, seems a fair definition to me..



And I'm pretty sure that if you have to start accounting for slings having range, that you've just dived into the area where the bullets fly around your ears, and left the operational realm.



..unless the "bullets" are slingshot, to the best of my knowledge gunpowder-propelled lead was in short supply up to 1300 and such..




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..toodA, irmAb moAs'lyB 'exper'mentin'..,..beān'tus all..?,

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Post #: 41
RE: update? - 3/11/2007 2:41:14 PM   
a white rabbit


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..anyway, 30 minutes to download the patch, installed a treat, i'll bioed next weekend when i've the time to play around then i reckon it's prod-da-buttons time again...

..i'll even settle for a house rule on elephants till we get the real thing...

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Post #: 42
RE: update? - 3/11/2007 7:29:24 PM   
Veers


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You'll  be able to add all the elephants you want with BioEd. Make that ancient scenario and prove us all wrong.

Editted because I can't spel elephants.

< Message edited by Veers -- 3/11/2007 7:45:49 PM >


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Post #: 43
RE: update? - 3/12/2007 6:44:46 PM   
a white rabbit


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quote:

ORIGINAL: Veers

You'll  be able to add all the elephants you want with BioEd. Make that ancient scenario and prove us all wrong.

Editted because I can't spel elephants.


..gonna do my best, but the real elephants, oh! those beautiful pachiderms, come when we get an EvilEd-programmed Elmer-intervention in game play..

..till then it's a EvilEd % option and a house-rule, and you know how i abhore house-rules..


_____________________________

..toodA, irmAb moAs'lyB 'exper'mentin'..,..beān'tus all..?,

(in reply to Veers)
Post #: 44
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