Marauders
Posts: 4428
Joined: 3/17/2005 From: Minnesota Status: offline
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Lucas, thank you for posting your concerns. I will try to answer these as best I can. quote:
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Why does each one have a different value? For future drafts. Explain Leagues will usually only want to draft high numbers of players in the initial league draft. After that, the draft size should reflect turnover from retirements. Agreed. But the initial draft should still fill out the entire roster. The entire roster is filled out based on the team's profile. quote:
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Still, I would think if you are running an initial draft to fill out a 53 man roster for 32 teams then you should be able to run a 53 round draft. I understand your point, but 35 rounds is enough for any draft. After that, the teams pick up free agents to complete the team as indicated in the team profile. On what research is this based? Why would I want to take the time to set up a profile and draft my team only to have the game randomly assign the last 1/3 of my roster? It isn't random; it goes by the numbers indicated in the team profile. As I stated, I understand your point, and I do not know why 35 is the top end limit, but there could be AI or player pool restrictions involved. I do not believe it is as big an issue as you are making it. quote:
In the NFL expansion drafts, were the teams only allowed to pick 35 players and then have the last 18 randomly assigned? Of course not. The reason I'm drafting the team myself is because I don't want the cpu doing it. That means I want to draft the entire team, not just 2/3 of it. In 2002, the Houston Texans drafted just 19 players in the NFL expansion draft and 12 player in the rookie draft for 31 overall drafted players. The rest were free agents. That left 22 players to be picked up to fill out the roster, and that didn't include players assigned to training camp that were cut prior to the season. Maximum-Football allows 35 players to be drafted, and then does some GM work to fill out the roster. If members here want the top number expanded, it way be well to add it to the wish list. quote:
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It isn't like the 36th player on each team is going to be a starter. Maybe not a starter, but if players are properly fatiguing and getting injured, then he should get some playing time. I agree, but one must ask how much diffference there is between the 36th player A and the 36th player B. quote:
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... it's better than going through and releasing 32 QBs one by one from each team. If the team profiles were set up correctly, no team should draft more quarterbacks then indicated in its profile. Then how about providing some 53 man profiles that are set up correctly so people don't have to try to figure this out on their own? I'm sure it would ease the frustration level. I assume you mean David, as I do not work for either Wintervalley Software or Matrix Games, and I don't have a say in which files come with the game. I am just a beta development team member and a volunteer moderator. That point stated, David and some of the beta team members have created various team profiles, and they should be released with a future patch. I do agree that having various team profiles come with the game is a good idea, and I pushed for it in the development forum, but I am unsure why you are frustrated with this, as how to create a team profile is listed in the manual and is a relatively simple matter. All one has to do is edit and save the default profile for any given team. One can even go in and edit the default profile in the game tables. It is not a good idea to change the name of default files though, as that may cause unintended results. I am sure David has read your requests, and he will consider them for potential future adjustments.
< Message edited by Marauders -- 3/5/2007 8:59:00 PM >
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