Terminus
Posts: 41459
Joined: 4/23/2005 From: Denmark Status: offline
|
quote:
ORIGINAL: Son_of_Montfort So Terminus... your problems are both self-imposed, and now fixed. What are your impressions with the finished product? SoM Even though it causes me emotional and physical pain to say this about an UbiSoft game, initial impressions are (gulp) favourable. With tweaking and poking, I've gotten it to run at medium detail levels on my rig (P4 2.8 GHz, 1Gb RAM, GeForce6600GT), and although I haven't really pushed it yet (with lots of ships and aircraft having to be rendered simultaneously), it's running pretty well... I'm about to leave on my second war patrol from Cavite Navy Yard as commander of USS Spearfish. The date is 12/21/41 and the Japs are crawling all over the Phillipines. My first patrol was relatively uneventful, although I managed to sink two enemy freighters for 12000+ tons. Took six torpedoes to do them; seems like two of my Mk 14's malfunctioned somehow... I wonder what the problem could be? Anyway, I can tell you this: if SH4 had been another U-Boat game, I'd NEVER have bought it. I only spent my money because it's a Pacific theatre game. There are a few "oddities" in it (their idea of an Allied fighter is the F2A Buffalo, and their long-ranged 4-engined bomber is a Lancaster in US markings), and it's pretty clear that the people who programmed it don't have English as their first language (they're Romanians), but overall... it'll do nicely.
_____________________________
We are all dreams of the Giant Space Butterfly.
|