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EA question - 3/25/2007 1:03:51 AM   
wolflars

 

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Is there any reason why the allied player might no longer be able to divide his units?
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RE: EA question - 3/25/2007 2:16:20 AM   
JAMiAM

 

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quote:

ORIGINAL: wolflars

Is there any reason why the allied player might no longer be able to divide his units?

Many of the formations in EA are IMO filled with too many units, and due to the 32 unit per formation limit, are prevented from making too many breakdowns. Now, in some cases, it may be good to do this, if the design intent is to purposely model some type of doctrinal inflexibility. Other times, it may just be the scenario designer wanting to avoid making new formations.

(in reply to wolflars)
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RE: EA question - 3/25/2007 6:28:08 AM   
wolflars

 

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Thanks for the quick reply James,
No, something else is happening. Not one single allied unit can breakdown, regardless of formation size. This includes at least one formation that consists of only one unit. The axis player has no problems and it wasn't an issue for the allies until turn 190.

I should say, however, that this scenario is a heavily modified EA-so much so that it really isn’t EA anymore. I have added to the OOB considerably—the allies have a total of 1824 units for example. Currently, for the allied player there are 922 units in theater, none are currently divided.

Something else that occurred during the height of activity on the eastern front when the USSR was taking heavy losses was that some of the Soviet reconstituted units were returning as part of other formations. For example one unit, the 30th army reconstituted in three parts—two on the same turn, one on the next. 1/30th showed up in England as part of one of the British formations. 2/30th showed up in Norway as part of the Norwegian OOB. And 3/30th appeared somewhere in Vichy N. Africa as part of Darlan’s forces. They were even listed as part of these formations rather than their original parent formation. I thought this was weird and probably had something to do with so many Russian units breaking up and reconstituting. But considering how much I tinkered with this scenario I can only assume this is something I have done, but what?

edit: okay here is a change, a soviet partisan has reconstituted itself as part of a french formation and shown up in france. Currently this is the only divided unit in theater. As you can see my EA is quite different...different map too.





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< Message edited by wolflars -- 3/25/2007 6:59:19 AM >

(in reply to JAMiAM)
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RE: EA question - 3/25/2007 7:04:50 AM   
ralphtricky


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Wolflars,
Do you have a save from the turn before the partisans show up?

Can you please send it ti ralphtrickey (at) hotmail (dot) com

Thanks,
Ralph


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
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My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to wolflars)
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RE: EA question - 3/25/2007 7:41:29 AM   
wolflars

 

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Thanks Ralph,

Email sent.

Maybe these Soviet partisans prefer the French Riviera to the Pripet Marshes...can't say I blame them but they should let somebody know before they take off like that!

(in reply to ralphtricky)
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RE: EA question - 3/25/2007 12:34:41 PM   
JAMiAM

 

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quote:

ORIGINAL: wolflars
...and it wasn't an issue for the allies until turn 190.

I should say, however, that this scenario is a heavily modified EA-so much so that it really isn’t EA anymore. I have added to the OOB considerably—the allies have a total of 1824 units for example. Currently, for the allied player there are 922 units in theater, none are currently divided.

Uhh...I think your problem is that you're bumping against the 2000 unit per side limit here. What happened is that your scenario starts with 1824 units in the Allied OOB, then as breakdowns occur over the course of the game, you run out of slots. Each time a combat imposed breakdown occurs, you lose three additional slots. (2000-1824)/3 = 58 units broken down, and not recombined over the course of the 190 turns.

< Message edited by JAMiAM -- 3/25/2007 12:36:35 PM >

(in reply to wolflars)
Post #: 6
RE: EA question - 3/25/2007 8:38:07 PM   
wolflars

 

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quote:

ORIGINAL: JAMiAM

quote:

ORIGINAL: wolflars
...and it wasn't an issue for the allies until turn 190.

I should say, however, that this scenario is a heavily modified EA-so much so that it really isn’t EA anymore. I have added to the OOB considerably—the allies have a total of 1824 units for example. Currently, for the allied player there are 922 units in theater, none are currently divided.

Uhh...I think your problem is that you're bumping against the 2000 unit per side limit here. What happened is that your scenario starts with 1824 units in the Allied OOB, then as breakdowns occur over the course of the game, you run out of slots. Each time a combat imposed breakdown occurs, you lose three additional slots. (2000-1824)/3 = 58 units broken down, and not recombined over the course of the 190 turns.


I thought this might be the issue but am a little shocked to find that as breakdowns occur the slots are lost permanently (?)even after units are destroyed (although this does make sense I suppose). Do units that reform still occupy multiple slots? In other words, if one turn the 30th Army is broken down and then the allied player reforms it later as a single unit what happens to the slots once held by 1/30 2/30 and 3/30? Is there a way in the editor to make certain not capable of breaking down, other than filling that formation to max capacity?

(in reply to JAMiAM)
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RE: EA question - 3/25/2007 9:03:59 PM   
JAMiAM

 

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quote:

ORIGINAL: wolflars
I thought this might be the issue but am a little shocked to find that as breakdowns occur the slots are lost permanently (?)even after units are destroyed (although this does make sense I suppose).

The destroyed units (or split sub-units) are still occupying a slot apiece.

quote:

ORIGINAL: wolflars
Do units that reform still occupy multiple slots? In other words, if one turn the 30th Army is broken down and then the allied player reforms it later as a single unit what happens to the slots once held by 1/30 2/30 and 3/30?

No. After the sub-units have been recombined, you free up the slots that they were occupying.

quote:

ORIGINAL: wolflars
Is there a way in the editor to make certain not capable of breaking down, other than filling that formation to max capacity?

Currently, the only other than filling the formation to capacity, is by using the squad-sized designation for the units you don't want to break down.

(in reply to wolflars)
Post #: 8
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