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RE: Features for ToaW 4 - Naval improvements

 
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RE: Features for ToaW 4 - Naval improvements - 5/17/2007 5:15:03 AM   
ralphtricky


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quote:

ORIGINAL: redwolf

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: redwolf
But anyway, I have it running in both Wine and VMware, and performance is quite good, except that occasionally it just sits there dumb fat and stupid for several minutes.


Maybe it's doing garbage collection during those periods, like in Java's VM?



I think that is out of question. First of all we know TOAW is pretty plain C code, which makes it unlikely that e.g. the Boehm collector has been plugged in.

Then, GC is very memory intensive and leads to many TLB misses. TLB misses are very expensive in VMware (as the guest OS has no TLB hardware and every page fault is resolved by doing a page table walk in software), but very fast in Wine (where the native VM system of the host is used). The slowdown appears in very similar manners in both VMware and in Wine, so we know it doesn't have to do with the VM system and hence probably not some kind of GCing.

Also, the pauses are far too long.

Actually, the only memory allocation is in the Graphics and Sound Libraries.

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(in reply to redwolf)
Post #: 151
RE: Features for ToaW 4 - Naval improvements - 5/17/2007 5:20:58 AM   
JMass


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quote:

ORIGINAL: ralphtrick

quote:

ORIGINAL: JMass

I would like a window containing a summary of all planned battles and relative %.


Would you settle for being able to go through them in the combat screen instead easily?


I think it is the same, sometimes I add by mistake at a combat one unit that has moved too much, when I see that too many stars are greyed I must lose time searching the unit...

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(in reply to ralphtricky)
Post #: 152
RE: Features for ToaW 4 - 5/19/2007 12:47:59 PM   
jascou

 

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quote:

ORIGINAL: JAMiAM

For those trying to get TOAW III under Linux, try reading this thread http://www.matrixgames.com/forums/tm.asp?m=1211390&mpage=1 and maybe pm'ing or emailing superdave56 for instructions and tips. He seemed to be able to get the game to work.


Haven't tried getting the game to work in WINE lately, but TOAWIII works fine in Crossover Office (a commercial WINE product): http://www.codeweavers.com/compatibility/browse/name/?app_id=2013;screenshot=1

Crossover uses an old version of WINE, so there's a good chance it may work with more current versions.


(in reply to JAMiAM)
Post #: 153
RE: Features for ToaW 4 - 5/19/2007 9:50:27 PM   
JAMiAM

 

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quote:

ORIGINAL: jascou

quote:

ORIGINAL: JAMiAM

For those trying to get TOAW III under Linux, try reading this thread http://www.matrixgames.com/forums/tm.asp?m=1211390&mpage=1 and maybe pm'ing or emailing superdave56 for instructions and tips. He seemed to be able to get the game to work.


Haven't tried getting the game to work in WINE lately, but TOAWIII works fine in Crossover Office (a commercial WINE product): http://www.codeweavers.com/compatibility/browse/name/?app_id=2013;screenshot=1

Crossover uses an old version of WINE, so there's a good chance it may work with more current versions.

Thanks for the information!

(in reply to jascou)
Post #: 154
RE: Features for ToaW 4 - 5/20/2007 12:36:44 AM   
Zort

 

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What would be useful would be the ability to set a unit in the editor for how it divides. So I could set battlions in FITE not to divide (or those pesty soviet MP units), late war divisions to only divide into 2 units, etc etc.

Not sure if this is has been asked for before if so sorry.

(in reply to JAMiAM)
Post #: 155
RE: Features for ToaW 4 - 5/20/2007 12:44:03 AM   
Veers


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Joined: 6/6/2006
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You could simply give the units the squad symbol. They would then be unable to divide. You could then edit that symbol and make it look like any of the others.

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(in reply to Zort)
Post #: 156
RE: Features for ToaW 4 - 5/21/2007 3:08:31 AM   
jascou

 

Posts: 57
Joined: 2/19/2005
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quote:

ORIGINAL: JAMiAM


quote:

ORIGINAL: jascou

quote:

ORIGINAL: JAMiAM

For those trying to get TOAW III under Linux, try reading this thread http://www.matrixgames.com/forums/tm.asp?m=1211390&mpage=1 and maybe pm'ing or emailing superdave56 for instructions and tips. He seemed to be able to get the game to work.


Haven't tried getting the game to work in WINE lately, but TOAWIII works fine in Crossover Office (a commercial WINE product): http://www.codeweavers.com/compatibility/browse/name/?app_id=2013;screenshot=1

Crossover uses an old version of WINE, so there's a good chance it may work with more current versions.

Thanks for the information!


Just for the hell of it, I tried using the latest version of WINE, and sure enough, TOAWIII installs and runs fine. So, no need to buy Crossover Office in order to get it running on Linux.

BTW, I'm using wine-version 0.9.37, on Kubuntu 6.10

(in reply to JAMiAM)
Post #: 157
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