Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: CHS version 3.0

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RE: CHS version 3.0 Page: <<   < prev  1 2 3 [4]
Login
Message << Older Topic   Newer Topic >>
RE: CHS version 3.0 - 5/26/2007 2:51:30 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
quote:

ORIGINAL: Andrew Brown

While I have made little progress with the next CHS update, I still work on it when I can, and it is not completely dead. I am happy to continue to coordinate the rest of the current update, but any assistance with the rest of the update, including with the actual coordination work, would be a huge help.

As soon as the current update is wrapped up I will have to drop out entirely, however.

The current update started as just a lot of scenario bug fixes, but as usual with these things, other "fixes" and "enhancements" invariably creep in. On top of that there are major contributions by JWE and Treespider that should be incorporated, at least in part, as well.

One major update I started, but which has taken a LOT of time to work on, is a major update to ship radars, including some new radar device types. If anyone is interested in helping with the research for that, then I would be particularly grateful. This particular project ended up taking a lot longer than I originally thought, which is why it remains uncompleted, given that the amount of spare time I have to devote to it is so small.

I will post some details of the changes made so far, plus a list of what I think remains to be done, in the next day or two.


Hi Andrew,

Just wondering if you could still post some of your upcoming changes and plans? Thanks! Looking forward to it!


_____________________________


(in reply to Andrew Brown)
Post #: 91
RE: CHS version 3.0 - 5/26/2007 7:36:56 AM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: Tanaka
Just wondering if you could still post some of your upcoming changes and plans? Thanks! Looking forward to it!


Sorry for the long delay in providing more information. I have been held up trying to complete the map update I started a while ago. I have to make a few modifications to the railway lines to ensure I don't affect the movement of oil too much.

When I get the map update completed, I will return to finishing off the CHS update. That will be the best time to start listing the planned changes.

Andrew

(in reply to Tanaka)
Post #: 92
RE: CHS version 3.0 - 5/29/2007 3:41:00 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
How compatible will CHS games be with the map used for RHS level 7 (This is the one with shipping channels enabling around the world navigation)??
I just like the idea of the Allies being able to have more than one route to Australia. Especially, if NZ is captured by the Japanese.

_____________________________


(in reply to Andrew Brown)
Post #: 93
RE: CHS version 3.0 - 5/29/2007 4:55:56 PM   
aztez

 

Posts: 4031
Joined: 2/26/2005
From: Finland
Status: offline

quote:

ORIGINAL: ny59giants

How compatible will CHS games be with the map used for RHS level 7 (This is the one with shipping channels enabling around the world navigation)??
I just like the idea of the Allies being able to have more than one route to Australia. Especially, if NZ is captured by the Japanese.



100% agreed. Hopefully the CHS will implement this in next version.

(in reply to ny59giants)
Post #: 94
RE: CHS version 3.0 - 5/30/2007 1:45:17 AM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline

quote:

ORIGINAL: ny59giants
How compatible will CHS games be with the map used for RHS level 7 (This is the one with shipping channels enabling around the world navigation)??


My understanding is that the RHS map is now significantly different from my map. You will have to ask Sid or Cobra though, as I don't have a copy of the RHS map myself. This means that CHS is not playable on the RHS map.

quote:

I just like the idea of the Allies being able to have more than one route to Australia. Especially, if NZ is captured by the Japanese.


There was a proposal to make a version of my map with "world encompassing" map edge channels a long time ago. But it never happened then, and there are no plans to add such a thing to my map now.

Andrew

(in reply to ny59giants)
Post #: 95
RE: CHS version 3.0 - 5/30/2007 2:47:11 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
quote:

There was a proposal to make a version of my map with "world encompassing" map edge channels a long time ago. But it never happened then, and there are no plans to add such a thing to my map now.


Bummer.....

_____________________________


(in reply to Andrew Brown)
Post #: 96
RE: CHS version 3.0 - 6/9/2007 10:14:18 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: Andrew Brown


quote:

ORIGINAL: Tanaka
Just wondering if you could still post some of your upcoming changes and plans? Thanks! Looking forward to it!


Sorry for the long delay in providing more information. I have been held up trying to complete the map update I started a while ago. I have to make a few modifications to the railway lines to ensure I don't affect the movement of oil too much.

When I get the map update completed, I will return to finishing off the CHS update. That will be the best time to start listing the planned changes.

Andrew



Great! So has anyone stepped up to help keep CHS going?


_____________________________


(in reply to Andrew Brown)
Post #: 97
RE: CHS version 3.0 - 1/14/2008 3:04:42 AM   
Tanaka


Posts: 4378
Joined: 4/8/2003
From: USA
Status: offline
bump...

CHS Updates???

_____________________________


(in reply to Tanaka)
Post #: 98
RE: CHS version 3.0 - 1/14/2008 10:12:21 AM   
Badnews


Posts: 88
Joined: 6/24/2005
From: China
Status: offline
I will join your team if you needs me, maybe I can offer some help.
Waiting orders, sir.

_____________________________

The war is not about who is right. It is about who is left.

(in reply to Tanaka)
Post #: 99
RE: CHS version 3.0 - 1/18/2008 3:25:39 PM   
viberpol


Posts: 838
Joined: 10/20/2005
From: Gizycko, Poland, EU
Status: offline

quote:

ORIGINAL: ny59giants

How compatible will CHS games be with the map used for RHS level 7 (This is the one with shipping channels enabling around the world navigation)??
I just like the idea of the Allies being able to have more than one route to Australia. Especially, if NZ is captured by the Japanese.


I am interested in answer to these questions as well...

It would be great to have a playable CHS scenario on the map similar to AE or RHS version 7.
Is it possible?

I see none have any clue whether any updates for CHS 2.08 or AB map are to be seen in a foreseeable future...
Before AE is released and become fully playable -- it's still a long way to go.
With that many changes to AE I can only imagine how many bugs there'll be even if Matrix would really be ready in summer to sell it.

_____________________________

Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł

(in reply to ny59giants)
Post #: 100
RE: CHS version 3.0 - 1/18/2008 5:23:58 PM   
Ron Saueracker


Posts: 12121
Joined: 1/28/2002
From: Ottawa, Canada OR Zakynthos Island, Greece
Status: offline
Once I get settled into my new place in Argassi (they actually have internet in this town!) next month I'm tempted to sign up. I need to work on my PC skills anyway. I also want to do a CHS scenario which starts just after the Allied Guadalcanal landings (post Savo). Reason for this is I hope the Japanese AI can handle a simple defensive game vs an Allied opponent.

Should all of this wait (research excluded) for the release of AE though?

_____________________________





Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

(in reply to viberpol)
Post #: 101
RE: CHS version 3.0 - 1/18/2008 11:17:25 PM   
Andrew Brown


Posts: 5007
Joined: 9/5/2000
From: Hex 82,170
Status: offline
As you are hopefully aware, the reason that CHS was not updated is that I don't have time to do so. If there is someone who wants to take the files I have, complete the work, and release them, then I am more than happy to help out.

Andrew

(in reply to Ron Saueracker)
Post #: 102
RE: CHS version 3.0 - 1/19/2008 12:27:45 AM   
timtom


Posts: 2358
Joined: 1/29/2003
From: Aarhus, Denmark
Status: offline
Comparing the CHS contributor list to the list of AE team members could be educational.

_____________________________

Where's the Any key?


(in reply to Andrew Brown)
Post #: 103
RE: CHS version 3.0 - 1/19/2008 1:28:32 PM   
goodboyladdie


Posts: 3469
Joined: 11/18/2005
From: Rendlesham, Suffolk
Status: offline
CHS version 3 is effectively AE isn't it? The bulk of the contributors have gone to Henderson Field Designs and used CHS 2d as a basis for further development with greater access to code and creative control (or do I have that wrong?).

< Message edited by goodboyladdie -- 1/19/2008 1:30:15 PM >


_____________________________



Art by the amazing Dixie

(in reply to timtom)
Post #: 104
RE: CHS version 3.0 - 1/19/2008 9:09:35 PM   
timtom


Posts: 2358
Joined: 1/29/2003
From: Aarhus, Denmark
Status: offline
quote:

ORIGINAL: goodboyladdie
CHS version 3 is effectively AE isn't it? The bulk of the contributors have gone to Henderson Field Designs and used CHS 2d as a basis for further development with greater access to code and creative control (or do I have that wrong?).


To my knowledge, there's no connection between the AE and CHS. The AE draws from the extensive research, design, and art talent across the forum, invariably including a number of ex-CHS contributors.

The AE starts with a blank canvas. By comparison, CHS is paint-by-numbers.

_____________________________

Where's the Any key?


(in reply to goodboyladdie)
Post #: 105
RE: CHS version 3.0 - 1/20/2008 12:37:51 AM   
goodboyladdie


Posts: 3469
Joined: 11/18/2005
From: Rendlesham, Suffolk
Status: offline
That's really good to know. Thanks for clearing up my confusion so quickly.

_____________________________



Art by the amazing Dixie

(in reply to timtom)
Post #: 106
Page:   <<   < prev  1 2 3 [4]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Scenario Design >> RE: CHS version 3.0 Page: <<   < prev  1 2 3 [4]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.922