Paul Vebber
Posts: 11430
Joined: 3/29/2000 From: Portsmouth RI Status: offline
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The role of "points" is to provide a ballpark indication of teh units worth in game terms, not how plentiful they were. The idea being that battles between "equal points" is ralatively even... now this is typically only true in a very broad sense, but in version three, at least players know that all the units where scored on the basis of a common set of metrics,
The version 3 point costs are being reviewed by the testers. They reflect a formula combining and weighting the various characteristics. Score is purely based on how the points add up and some class based 'fudge factors' to get classes correctly priced relative to each other. (infantry tends to run form 6 to 40 points while Tanks run from 25 to 255.
The "Kings of the hill" are the King Tiger, JagdTiger, Maus and Centurian Mk3 at 255,
The Tiger I comes in at 174, a bit behind the IS-3 at 188 (A bit low because of its low ammo supply and middlin Fire control) and way ahead of teh T-34/85 at 132. The PzIVh is right on its heels at 131
The Easy 8 Sherman may surprise some at 166, while the standard Shermans are down at 110-120 range.
For infantry type units the 50cal tops the charts at 45, followed by the USMC Assault engineers at 40. The various engineer and commando/guerrila units range down to 25, twere teh late US rifle squad (with bazooka) tops the "regulars" at 25 ranging down to 10 where teh "scouts and snipers" start with the cheapest infantry units being 6 points.
Now we can debate endlessly, whether a Tiger was 1/3 better than a T-34 or something else, the bottom line is that now all the units are rated consistently, based on their game characteristics!
This has also resulted in generally more expensive units and a more "normal distribution" of scores (with more lumped in the middle than at the extremes).
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