Gray_Lensman
Posts: 640
Joined: 4/10/2003 Status: offline
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LarryP... Nice to know there are other "ancients" on board, LOL, I started out on a TRS-80 in 1978, myself. Before that I probably had accumulated over 100 board wargames, mostly Avalon Hill and SPI, but with little kids running around, boardgames were an exercise in frustration. I might possibly have you beat in computer game accumulation, however, although, I could not begin to get an accurate count since I have thrown/given away most of the MSDOS based games. Bugs have been around since programming began of course, but it seems to me over the years, that a shift in attitude has slowly affected the publishers handling of them. Some publishers more than others, of course. I grew increasingly frustrated with the huge retail publishers, because there were too many examples of programs pushed out the door, just in time for Christmas sales for example, that my game purchases slowed to a crawl. When I discovered that a lot of the good wargaming designers had moved to online publishing, I felt that this might be a good thing, since less money would be going to publishing and more to the designers/programmers, and this would result in better products (less buggy before publication), or the cost would come down, or both. To my disappointment, neither has occurred. I will generally give Matrix much higher marks than most publishers in their efforts to keeping their associated developers plugging away at bugs, but I only wish they would playtest much more thorougly before offering a product for sale to the public. With less publishing costs associated with online publication, and yet the finished product costing the same as a Retail product, I would expect some of the additional profit(s) to be directed to ensuring a more finished final product.
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