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I want to finish the tutorial scenario, darn it!

 
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I want to finish the tutorial scenario, darn it! - 4/24/2007 12:59:29 PM   
Abalieno

 

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Joined: 4/24/2007
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I'm new to wargames (Hearths of Iron 2 aside) and bought TOAW during the past blitz sale along with CotA (that I still need to download and install), but I hope I'm not THAT bad at playing this game because the "tutorial" scenario totally kick my ass.

It's my fourth attempt but while I'm refining all that it's possible to refine I just don't make any progress. For tutorial scenario I intend the one in Korea. On another forum people told me I'm not even supposed to play it from the NK side, but I followed the tutorial and I'm STUBBORN. I want to win it one way or another.

It's written by Norm Koger himself so it cannot be completely broken and there must be a way to win it. So I need help.

The situation is this: the game starts with NK winning easy battles against SK units. Then from turn 4 the UN green troops start to arrive, some are powerful units with 10 attack 12 defense and I have to sit back and defend. The problem isn't really the values of those troops, but the fact they they swarm me over time, no matter of my performance more and more arrive.

The more turn passes the worse the situation gets. Three points:

1- SK/UN have double my supply lines values.
2- Four times (if not more) the reinforcements I get every turn.
3- Ten times the strength of my air support.

How the hell I'm supposed to counter this? Over time even their weakest and lonely unit becomes invulnerable due to crazy air support and my divisions, entrenched or not, just cannot hold the defense while getting hammered with huge stacks of doom. The best case is a quick defeat due to attrition.

So, what I'm doing wrong? And how it is actually possible to do some progress?

And, really, it wasn't a smart idea to use a so unbalanced scenario as a "tutorial". Or maybe there's something I cannot understand, because it's madness.

P.S.
On another forum I read people discussing a Korea scenario. I'm not sure if it's this one, but they were talking about conquering Pusan in four turns. Is this even possible? And if it's possible, where I find the teleporter unit?
Post #: 1
RE: I want to finish the tutorial scenario, darn it! - 4/24/2007 3:08:23 PM   
HercMighty


Posts: 407
Joined: 10/31/2003
From: Minnesota, USA
Status: offline
They could have been talking about this one:

http://www.gamesquad.com/forums/downloads.php?do=file&id=1393

"The Korean War"
(Version 1.2) <what version of the scenario
(WWII-Db 1.2) <what Data base used and version of it
Scenario design by: Derek Weick
Contact: (Panzer_War@hotmail.com)

PBEM/PO

Date: June 1950 to Dec 1953
Location: The Korean Peninsula
Map scale: 10km per hex
Time scale: 1 week turns
Unit scale: Regiment/Division
Length: 184 turns
Events: 308
Units UN: 386
Units Communist: 317
{Max Transport}
Sea: U.N. 19000/Communist 300
Air: U.N. 3400/Communist 200
Rail: U.N. 2400/Communist 3600

UNIT COLORS
COMMUNIST
North Korean - blue on Red
Chinese - Gold on Red
Soviet - Green on Red

UNITED NATIONS
South Korean - Red on Light Blue.
United States Army - Tan on Green.
United States (Negro) - Black on Green.
United States Marines - Red/Tan on Green.
United States Navy - Dark Blue on Green.
United States Air Force - Light Blue on Green.
CW army - White on Light Brown
CW Canada - Green on Light Brown
CW SAAF - Black on Light Brown
CW Au + NZ - Blue on Light Brown
CW Navy - Light Blue on Light Brown
Turkey - Green on Light Blue
Tailand - Tan on Light Blue
Philippines - Dark Blue on Light Blue
France - Blue on Light Blue
Other U.N. Forces - White on Light Blue

Theater Options

turn 98 train rangers for air assualt VP 10
turn 17 keep 22nd bomb grp VP 10
turn 15 keep 92nd bomb grp VP 10
turn 50 rush 40th div deply to korea VP 20
turn 50 rush 45th div deply to korea VP 20
begin interdiction campaign over china will show up after Chinese involvement VP 60
turn 50 push to keep rangers VP 15
turn 94 keep 452nd bomb group VP 10
turn 161 sighn cease fire agreement
turn 70 accept un cease fire agreement
turn 85 redeploy US 1st Cav Div VP 35
turn 98 redeploy US 24th Div VP 35
turn 20 Reform 78th Tank Bn VP 5
turn 24 Reform 79th Tank Bn VP 5
turn 23 Reform 77th Tank Bn VP 5
turn 20 Reform 71st Tank Bn VP 5
turn 30 Request more U.S.S.R. Air Support

Some unit icon changes as well as other minor things, Main thing being its coversion to TOAW III and the WWII-Db v1.2.

(in reply to Abalieno)
Post #: 2
RE: I want to finish the tutorial scenario, darn it! - 4/25/2007 3:25:43 PM   
golden delicious


Posts: 5575
Joined: 9/5/2000
From: London, Surrey, United Kingdom
Status: offline
quote:

ORIGINAL: HRose

1- SK/UN have double my supply lines values.
2- Four times (if not more) the reinforcements I get every turn.
3- Ten times the strength of my air support.


On the assumption that you are not going to be able to overcome the UN in the early going (against the old PO (strong, +2 bonus to PO strength) it was certainly possible to take Pusan but not really to hold it, and the new PO is better), the above leads me to suggest using only minimal forces to push the UN back to the south. The rest should fortify in the best possible positions, defending Seoul etc., with good reserves, and close to your railheads.

If you pour your army down to Pusan you are just making it easier for the UN to destroy it while it is in a disadvantaged position. I would think the above approach could be enough to produce a marginal victory.

< Message edited by golden delicious -- 4/25/2007 3:26:44 PM >


_____________________________

"What did you read at university?"
"War Studies"
"War? Huh. What is it good for?"
"Absolutely nothing."

(in reply to Abalieno)
Post #: 3
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