Russian Guard
Posts: 1251
Joined: 10/14/2005 Status: offline
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quote:
ORIGINAL: ericbabe We're experimenting with creating a more detailed map -- We'll also work on at least two new scenarios (1803 and 1812, I think) I'd like to add at least the major historical events as game events I'd like to "script" the strategic AI a bit more, for instance, so that Turkey doesn't do much beyond fighting border wars with Austria and Russia, Spain doesn't launch an invasion of Russia, so Tunisian privateers stay in the Mediterranean, and perhaps hard-code the protectorate rules so that the Ottomans don't get, say, protectorates along the Rhineland We want to make some change to the protectorate system On the new map, we're going to experiment with adding five "colonial zones" along the left edge. They'll have names like "Pacific Ocean Colonial Zone" and "Indian Ocean Colonial Zone." If it works out, this will hopefully dovetail nicely with the enhanced naval rules, giving the smaller ships an enhanced role in the game. I want to avoid putting too much emphasis on the colonies I'd like to give generals a stronger role in the game and to add many more special abilities for generals Special abilities for units is a strong candidate for the expansion as well, but we need to compile a proposed list before making a decision on this Some enhancement to the upgrades system also is a strong candidate Everything here sounds outstanding. I love the idea of a more detailed map. Originally I liked the period simplicity of the current map but over time it has grown a bit "flat". New scenarios - great, especially 1803 IMO. Historical events - like the idea, would only humbly suggest that their influence be marginal and mostly for flavor (in actual historical scenarios), or able to be turned on/off otherwise. Glorious, the idea of scripting a more historical A.I. behavior. An A.I. Turkey (for example) should have a legit shot to win the game without having to manage the same kind of successes on the battlefield and in conquest as say, France or England. Kudo's on the suggested Protectorate changes - and it always bothered me seeing a Turkish Hesse or Mecklenburg Ideas on Colonial look good. Agreed to keep this from becoming too much of a focus. Adding generals and stronger roles/abilities for Generals is something I've long humbly advocated. Question - Any chance of General promotions? When I modded in a number of generals I had to choose whether to bring them in early, when they were one-stars, or much later after they were promoted to two-stars - no option to promote. Also, a way to remove Generals. When I tried to set up a 23 year game from 1792 to 1815, you can mod in the required generals (oh, such as Napoleon) as time progresses, but you are stuck with 90 year old Generals still in the game in 1815. This is a great post Eric, I hope these things make it through to implementation.
< Message edited by Russian Guard -- 9/6/2007 11:16:06 PM >
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