Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Why Scuttle?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> Why Scuttle? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Why Scuttle? - 6/9/2007 4:34:43 PM   
Jam_USMC


Posts: 63
Joined: 5/10/2007
From: Missouri
Status: offline
Need some guidance by some of you more experienced players. My question is what is the purpose of even having the Scuttle Ship option if the opponent gets full points for sinking it? Especially when you have the option to seperate the ship from the task force. So why not just let the ship run for safety in hopes she will survive instead of guaranteeing it will sink by scuttling?

Thanks,
Jam

_____________________________

"Before we're through with 'em, the AI language will be spoken only in Hell!"
Post #: 1
RE: Why Scuttle? - 6/9/2007 4:36:25 PM   
Jam_USMC


Posts: 63
Joined: 5/10/2007
From: Missouri
Status: offline
Actually, I don't know who could be more experienced at this game, besides the developers, since it has only been out a few hours. But you know what I mean

_____________________________

"Before we're through with 'em, the AI language will be spoken only in Hell!"

(in reply to Jam_USMC)
Post #: 2
RE: Why Scuttle? - 6/9/2007 4:58:23 PM   
tgb

 

Posts: 766
Joined: 7/8/2005
Status: offline
From the manual, I get the impression that not all ships can be separated from the TG - that is pre-set by the scenario designer. So a heavily damaged ship that can not be split off can really slow you down. Also, when you do separate a damaged vessel, it takes some escort ships with it, which you may not afford to lose.

(in reply to Jam_USMC)
Post #: 3
RE: Why Scuttle? - 6/9/2007 5:41:12 PM   
Caltone


Posts: 651
Joined: 9/5/2001
From: Raleigh, NC USA
Status: offline
Historically you scuttled a ship because you couldn't get it to safe waters and didn't want a chance the enemy could get it.  That wouldn't apply here but the tutorial did suggest what tgb mentions above, to prune out a slow ship without giving up escorts.

In other games, I've seen scuttling give less than 100% of the VP's for the ship.

(in reply to Jam_USMC)
Post #: 4
RE: Why Scuttle? - 6/9/2007 5:53:00 PM   
Jam_USMC


Posts: 63
Joined: 5/10/2007
From: Missouri
Status: offline
Caltone, tgb,
That makes sense. I guess not giving up the escorts justifies not having to scuttle. Slightly. I just saw it as 6 in one and a half dozen in the other if the opponent gets full credit for the sinking. Probably still never use it though. What's wrong with 50% value if only to provide more incentive and inject a little more decision-making?

Thanks,
Jam

_____________________________

"Before we're through with 'em, the AI language will be spoken only in Hell!"

(in reply to Caltone)
Post #: 5
RE: Why Scuttle? - 6/10/2007 3:14:02 AM   
alexs


Posts: 417
Joined: 8/27/2003
From: Sydney
Status: offline
As has been mentioned, the scuttle option is generally used for low value, minor ships which dont have an option to detach from their taskgroup, which have a reduced speed due to damage which is slowing the whole taskgroup down. Giving up a few VP's to ensure a taskgroup can run away or have a better chance at chasing down the enemy is sometimes a good decision.


_____________________________


(in reply to Jam_USMC)
Post #: 6
RE: Why Scuttle? - 6/14/2007 12:43:32 AM   
donaldw2

 

Posts: 1
Joined: 6/14/2007
Status: offline
I would be reluctant to have any significant difference between points lost for scuttled as compared to sunk ships.  At 50% the Americans would only get credit for 2 carriers at Midway, only one more than the Japanese.  At Santa Cruz should the Americans only lose 75% for the value of Hornet?  They tried to scuttle her, failed, and it was left for the Japanese to sunk the hulk.

I would also guess that "sunk" results include ships that are abandoned and then scuttled by their own side when they didn't seem to be going down fast enough.  Again to use the Midway example, for most of the carriers damage control quickly became hopeless; only Akagi permitted a long but ultimately futile attempt to save her.  Even so, it was quite a few hours later that they sank and it required japanese torpedoes to put them under.   

Don  

(in reply to alexs)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Carriers At War >> Why Scuttle? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

2.484