Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Betty Bases

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Betty Bases Page: [1]
Login
Message << Older Topic   Newer Topic >>
Betty Bases - 6/13/2007 1:57:15 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
In CHS 2.0.8, what's the drill for taking out a Betty base?

It looks to me like you have to do it with 4E LBA. First, drop off a base force and engineers at a site within LBA range but outside A6M range. The transport force has to be escorted by carrier air. Dump lots of supply and bring in fighter aircraft to cover it. Improve the base to level 4. Fly the bombers in. Bombard the Betty base from high altitude.



_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
Post #: 1
RE: Betty Bases - 6/13/2007 4:38:28 PM   
niceguy2005


Posts: 12523
Joined: 7/4/2005
From: Super secret hidden base
Status: offline
That pretty well sums it up. However, don't forget that you have to know where the KB is. If the KB shows up and damages your carriers suddenly, win, lose or draw, your transports will be sitting ducks as the Bettys can stand off 15 hexes and sink you with massed torpedo attacks. you need an uber cap to pull off a successful invasion in range of Bettys.

_____________________________


Artwork graciously provided by Dixie

(in reply to herwin)
Post #: 2
RE: Betty Bases - 6/13/2007 4:57:55 PM   
rockmedic109

 

Posts: 2390
Joined: 5/17/2005
From: Citrus Heights, CA
Status: offline
Yep, that is the conventional way of taking out a Betty base. 

Another way requires carriers and P-38s {any long range fighter will do}.  You will need a base already built that can send LRCAP over your carriers.  Fly your carriers within range of the Bettys to get them to strike you.  Have the carriers set to Max CAP and a large number of LRCAP fighters over your carriers.  The goal is to lure the Bettys out where they can be ambushed by a superior force of Fighters.  The drawback is that the bait is your carriers. 

I don't think I would try this with NikMod or the experimental CHS.  I think there would be too many leakers.  Also, if you waited till 1943, the USN AA fire will have the proximity fuses which vastly increase the AA for any leakers.

(in reply to niceguy2005)
Post #: 3
RE: Betty Bases - 6/13/2007 5:11:15 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline
In reality, the air superiority you needed to keep the Betties down while you invaded was often provided by land-based fighters. I assume that's LRCAP.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to rockmedic109)
Post #: 4
RE: Betty Bases - 6/13/2007 9:22:57 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
Consider it Karma.

Nuke bombardment TFs work just fine for Allies also.  If... 

It's important the saturate the place with recons first.  You only need an AF(1) for recons, so you don't need o got thru the time and expense of an AF(4).  But in CHS, you actually do have 2 US recon squadrons at start (one is west coast, and must be converted).  And they have a range of 14, so you don't have to get that close (surely you can find an AF(1) worth inhabiting within 14 hexes of your target).

Then send in the cruisers.  8 is good.  25 is better.  Forget the BBs, too slow obvioulsy, and CA/CLs work just fine.  The recon is important, because you want to nuke the place as quickly as possible.

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to herwin)
Post #: 5
RE: Betty Bases - 6/13/2007 10:20:53 PM   
niceguy2005


Posts: 12523
Joined: 7/4/2005
From: Super secret hidden base
Status: offline

quote:

ORIGINAL: Feinder

Consider it Karma.

Nuke bombardment TFs work just fine for Allies also.  If... 

Tell that to Force Z. Unless you can bring carriers and set up an uber cap then the Bettys and Nells will sink your bombardment TF at least 500 miles out. I don't know of a CA force that can close the 13 hexes ovenight. You MIGHT get lucky in a PBEM and catch a player without enough naval search at a base, thus going undetected, then again maybe not.

I tried this at Kuching in a PBEM. POW,Repulse and 2 CLs are sitting on the bottom of the China sea.

CAP is the key.

_____________________________


Artwork graciously provided by Dixie

(in reply to Feinder)
Post #: 6
RE: Betty Bases - 6/13/2007 11:49:10 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
I didn't say it was easy.

I just lost HMS Repulse to Bilbow in our PBEM to Nells (including 30 fighters on LRCAP : only 8 found the TF, grrr), trying to shut down Ambonia.  Granted, I didn't expect it to be stocked yet, so shame on me.

However, that's part of why I suggested cruisers, which move 12 (nothing moves more than 12 by the way).  Even the fast BBs only go 10.

So yes, it's a risk.  But you often don't have the luxury of time to build an AF(4).

Cruisers -are- a safer option than using CV-based air (which I realize is -not- what you were advocating).  With CVs (besides the fact that you're risking your CVs), you have to END your turn well within strike and escort range, in order to deliver your bombers.  So that's not really an option.  Also consider the lack AF(4) bases around, cruiser bombardment TFs are often your only option (certainly mine at the moment).

And the caviate' on building the AF(4) to base B-17s to shut down the base:  You realize that your B-17s won't launch at extended range from an AF(4)...  So it needs to be built within range of 10 (normal range).  Otherwise, you're going to be very disappointed to complete your AF(4) at 12 hexes out, only to discover that it needs to be an AF(5)... 

No, shutting down hives of Bettys and Nells is NOT easy.

-F-

< Message edited by Feinder -- 6/13/2007 11:50:32 PM >


_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to niceguy2005)
Post #: 7
RE: Betty Bases - 6/14/2007 1:19:47 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Feinder

I didn't say it was easy.

I just lost HMS Repulse to Bilbow in our PBEM to Nells (including 30 fighters on LRCAP : only 8 found the TF, grrr), trying to shut down Ambonia.  Granted, I didn't expect it to be stocked yet, so shame on me.

However, that's part of why I suggested cruisers, which move 12 (nothing moves more than 12 by the way).  Even the fast BBs only go 10.

So yes, it's a risk.  But you often don't have the luxury of time to build an AF(4).

Cruisers -are- a safer option than using CV-based air (which I realize is -not- what you were advocating).  With CVs (besides the fact that you're risking your CVs), you have to END your turn well within strike and escort range, in order to deliver your bombers.  So that's not really an option.  Also consider the lack AF(4) bases around, cruiser bombardment TFs are often your only option (certainly mine at the moment).

And the caviate' on building the AF(4) to base B-17s to shut down the base:  You realize that your B-17s won't launch at extended range from an AF(4)...  So it needs to be built within range of 10 (normal range).  Otherwise, you're going to be very disappointed to complete your AF(4) at 12 hexes out, only to discover that it needs to be an AF(5)... 

No, shutting down hives of Bettys and Nells is NOT easy.

-F-


In reality, shore bombardment was not that effective. You had to use air power. After Guadalcanal, we never invaded without land-based air cover.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Feinder)
Post #: 8
RE: Betty Bases - 6/14/2007 1:33:08 AM   
Mynok


Posts: 12108
Joined: 11/30/2002
Status: offline

Heh? There were some central pacific invasions that had only CV-based air cover. Iwo Jima comes to mind.

(in reply to herwin)
Post #: 9
RE: Betty Bases - 6/14/2007 1:34:42 AM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
quote:

In reality, shore bombardment was not that effective. You had to use air power. After Guadalcanal, we never invaded without land-based air cover.


While I absolutely agree with you as far as reality goes, my answer was within the context of WitP.  We have all observed that WitP has some skewed realities in it's engine.

How this for Switzerland - "Use whatever works for you."

I use cruisers, because I don't tend to over-stack B-17s (see my houserules in my AAR vs. Bilbow for 4e bombers).  Granted, that's trading one devil for the other.  While our B-17s might be more accurate because I don't over-stack, bombardment groups do tend to be best bast-busting tool there is (IMO).  Is that realistic?  As you pointed out - "no".

(* shrug *)

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to herwin)
Post #: 10
RE: Betty Bases - 6/14/2007 8:48:08 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Mynok


Heh? There were some central pacific invasions that had only CV-based air cover. Iwo Jima comes to mind.



Air range of the Marianas.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Mynok)
Post #: 11
RE: Betty Bases - 6/14/2007 10:56:42 AM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline

quote:

ORIGINAL: Mynok


Heh? There were some central pacific invasions that had only CV-based air cover. Iwo Jima comes to mind.



Iwo was bombed for months by (admilitelly small numbers of) B-24 and PB4Y from Marianas before the invasion, but you're right about the lack of land-based fighetr cover.

Feinder, it seems to me that B-17/24 flying from a size 4 AF will fly always with reduced load (as if they were flying at extended range) but can still fly to extended range. At least it was so in former patches.

(in reply to Mynok)
Post #: 12
RE: Betty Bases - 6/14/2007 11:26:27 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: AmiralLaurent


quote:

ORIGINAL: Mynok


Heh? There were some central pacific invasions that had only CV-based air cover. Iwo Jima comes to mind.



Iwo was bombed for months by (admilitelly small numbers of) B-24 and PB4Y from Marianas before the invasion, but you're right about the lack of land-based fighetr cover.

Feinder, it seems to me that B-17/24 flying from a size 4 AF will fly always with reduced load (as if they were flying at extended range) but can still fly to extended range. At least it was so in former patches.


Island air bases in the Pacific Ocean were extremely vulnerable to bombing attacks. Their infrastructure was very limited, and there was little or no room for dispersal. If you've seen some of the base layouts in the Mandates (especially the Betty bases), the landing strips took up most of the island. You didn't need pickle barrel accuracy to do large amounts of damage.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to AmiralLaurent)
Post #: 13
RE: Betty Bases - 6/14/2007 3:23:02 PM   
Feinder


Posts: 6589
Joined: 9/4/2002
From: Land o' Lakes, FL
Status: offline
I was going off of p. 128 in the maunal (and have always presumed it was correct that),

quote:


"Level bombers flying out of a small airfield cannot fly at extended range, and will be treated as if they are flying at extended range when bombing targets at normal range.  Playing flying a Naval or ASW Search mission will carry an extended range bomb load.

In order to avoid these penalties, the size of the airbase needs to be equal to:

4 + (max load of aircraft / 6500)
All fractions rounded down.

Thus, and A-20B requires a minimum size 4 base, a B-17E requires a size 5 base, and a B-29 requires a minimum size 7 base."


But you may well be right right AL (about extended range).  It wouldn't be the first time the manual wasn't current. 

-F-

_____________________________

"It is obvious that you have greatly over-estimated my regard for your opinion." - Me


(in reply to herwin)
Post #: 14
RE: Betty Bases - 6/14/2007 3:54:06 PM   
rtrapasso


Posts: 22653
Joined: 9/3/2002
Status: offline
quote:

ORIGINAL: Feinder

I was going off of p. 128 in the maunal (and have always presumed it was correct that),

quote:


"Level bombers flying out of a small airfield cannot fly at extended range, and will be treated as if they are flying at extended range when bombing targets at normal range.  Playing flying a Naval or ASW Search mission will carry an extended range bomb load.

In order to avoid these penalties, the size of the airbase needs to be equal to:

4 + (max load of aircraft / 6500)
All fractions rounded down.

Thus, and A-20B requires a minimum size 4 base, a B-17E requires a size 5 base, and a B-29 requires a minimum size 7 base."


But you may well be right right AL (about extended range).  It wouldn't be the first time the manual wasn't current. 

-F-



Actually, i am not sure about the manual *ever* being correct about this - it has been argued about since at least 1.21 days - and people started finding examples of bombers flying at extended range from small airfields way back then... so the manual has been incorrect for a long time.

< Message edited by rtrapasso -- 6/14/2007 3:55:17 PM >

(in reply to Feinder)
Post #: 15
RE: Betty Bases - 6/14/2007 4:53:05 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
quote:

ORIGINAL: herwin

In reality, shore bombardment was not that effective. You had to use air power. After Guadalcanal, we never invaded without land-based air cover.


Ahh, Tarawa? Nov 20th 1943.

(in reply to herwin)
Post #: 16
RE: Betty Bases - 6/14/2007 5:31:26 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Yamato hugger

quote:

ORIGINAL: herwin

In reality, shore bombardment was not that effective. You had to use air power. After Guadalcanal, we never invaded without land-based air cover.


Ahh, Tarawa? Nov 20th 1943.


Airbases in the Ellice group and on Baker were used.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Yamato hugger)
Post #: 17
RE: Betty Bases - 6/14/2007 11:35:52 PM   
Yamato hugger

 

Posts: 5475
Joined: 10/5/2004
Status: offline
Used yes. COVERED from, no. The protection of the fleet and troops was provided by carrier based air exclusively. They flew recon and maybe some ground support (not even sure about if they flew strike missions from Baker honestly).

But the covering force was pure carrier power.

< Message edited by Yamato hugger -- 6/14/2007 11:38:08 PM >

(in reply to herwin)
Post #: 18
RE: Betty Bases - 6/15/2007 12:34:13 AM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Yamato hugger

Used yes. COVERED from, no. The protection of the fleet and troops was provided by carrier based air exclusively. They flew recon and maybe some ground support (not even sure about if they flew strike missions from Baker honestly).

But the covering force was pure carrier power.


As I wrote, "Island air bases in the Pacific Ocean were extremely vulnerable to bombing attacks. Their infrastructure was very limited, and there was little or no room for dispersal. If you've seen some of the base layouts in the Mandates (especially the Betty bases), the landing strips took up most of the island. You didn't need pickle barrel accuracy to do large amounts of damage." Sure, you had to bring fighters for local air control, but that was after the LBA had crippled the island bases.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Yamato hugger)
Post #: 19
RE: Betty Bases - 6/15/2007 5:08:39 PM   
Nikademus


Posts: 25684
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
it also helped later in the war that US TF's took it "to" the Japanese initially before an invasion as well, conducting numerous plane raids on the target base as well as the chain of bases that could be used to reinforce the target. Hard to do in the game though due to the instant replacement plane/pilot function if supply is adequate.



_____________________________


(in reply to herwin)
Post #: 20
RE: Betty Bases - 6/15/2007 5:50:09 PM   
herwin

 

Posts: 6059
Joined: 5/28/2004
From: Sunderland, UK
Status: offline

quote:

ORIGINAL: Nikademus

it also helped later in the war that US TF's took it "to" the Japanese initially before an invasion as well, conducting numerous plane raids on the target base as well as the chain of bases that could be used to reinforce the target. Hard to do in the game though due to the instant replacement plane/pilot function if supply is adequate.



EoTS models this effect fairly well.

_____________________________

Harry Erwin
"For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com

(in reply to Nikademus)
Post #: 21
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> The War Room >> Betty Bases Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.672