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RE: Whats the Dif.............

 
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RE: Whats the Dif............. - 6/22/2007 7:07:52 AM   
Queeg


Posts: 495
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quote:

ORIGINAL: Odox

Esteemed friends:

I've just spent the last little while perusing the info available on this new American Civil War game, AACW.

To be honest, I feel sad. No, in fact I feel downright gloomy. I struggle to control myself, but I can feel the power of my outburst ready to explode out of me despite me literally trying to clamp my jaws together with BOTH HANDS:

WHEN IN THE WORLD WILL GAME DESIGNERS STOP MAKING GAMES DESIGNED FOR ADULTS LOOK LIKE CARTOONS???

*ahem*

(Pardon me while I straighten my tie and regain my composure.)

I'm sure AACW is a fine game, and I'm equally sure I'll be buying it sometime in the not-too-distant future.

But it's the same thing for me with AACW as it is for FoF, and for that matter Civ IV and countless other games. These creations may contain subtleties of gameplay as yet unheard-of in the world of wargaming. They may incorporate the very cream of research of LEGIONS of doctorates in history of the various time-periods they endeavor to recreate. But gentlemen, I beg you, let go your seeming obsession with childish little figurines and storybook houses, with garish primary-colored terrain and cartoonish displays! I literally become ill from hours of staring at second-grade renditions of human forms and broad formless swashes of screaming landscape colors. I feel as though I have been living in some Looney Toons nightmare; Bugs Bunny, Daffy Duck and Wile E Coyote et al.

You have created masterpieces of simulations and raised them to a level of an art form! Why then, do they still retain so much crudity in their art?

(I remember loading Civ into my computer for the first time. I didn't know whether to retch or laugh hysterically. "Oh, look," I said to myself, "aren't those little forts and barbarians so CUTE? I think I'll send this off to my grandson. He's eight. He may enjoy it for awhile before he hits PUBERTY.")

Forgive me friends, gentlemen, fellow enthusiasts. But there's only so much an adult can take. Hat in hand, I bow most humbly and beseech you all: PLEASE, RAISE THE BAR.

With abiding admiration,

Odox


In the case of AACW, my guess is they did it because the vast majority of people like it. That's usually the way it works.

(in reply to Odox)
Post #: 31
RE: Whats the Dif............. - 6/22/2007 7:14:29 AM   
Queeg


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quote:

ORIGINAL: Roger Neilson II

I have to agree with you, its the usual 'dumbing down'. I can think of very few games where the artwork is reasonably real as opposed to 3d animated smiley stuff.....

On the DB FOF has it about right I think and you can always switch to NATO symbology. However the displays are still too cartoonish for me. I 'suspect' these could be modded though.

Roger


Though there is something a bit odd about seeing NATO symbols in a 19th century game. Is there such a thing as "dumbing up" a game?

(in reply to Roger Neilson II)
Post #: 32
RE: Whats the Dif............. - 6/22/2007 7:19:33 AM   
Queeg


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Returning to the topic, I own and enjoy both FOF and AACW. Both are very thoughtful and nicely done. But they are different games. I hesitate to do a Pros and Cons because those sorts of comparisons always seem to rile someone.

Suffice it to say that this has been a VERY good year for ACW games.

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Post #: 33
RE: Whats the Dif............. - 6/22/2007 7:44:54 AM   
Gray_Lensman


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quote:

ORIGINAL: Queeg

Returning to the topic, I own and enjoy both FOF and AACW. Both are very thoughtful and nicely done. But they are different games. I hesitate to do a Pros and Cons because those sorts of comparisons always seem to rile someone.

Suffice it to say that this has been a VERY good year for ACW games.


You can say that again !

My preference though leans towards FoF, due to my taste for the detailed battles, but AGEod's game which I just bought, looks intriguing enough also. AGEod's map is a lot busier, so I just posted on AGEod's site forum to ask if there was a way to "unclutter it", just for strategic planning purposes. I may mess with (AGEod's AACW) occasionally just for variety, but the detailed battles of FoF are just too fun for me to leave for long.


_____________________________

You've GOT to hold them back!

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Post #: 34
RE: Whats the Dif............. - 6/22/2007 8:33:34 AM   
Queeg


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quote:

ORIGINAL: Gray_Lensman

My preference though leans towards FoF, due to my taste for the detailed battles, but AGEod's game which I just bought, looks intriguing enough also. AGEod's map is a lot busier, so I just posted on AGEod's site forum to ask if there was a way to "unclutter it", just for strategic planning purposes. I may mess with (AGEod's AACW) occasionally just for variety, but the detailed battles of FoF are just too fun for me to leave for long.



I addressed your AACW map question over on the AGEOD board.

(Comparisons between FOF and AACW are inevitable and it is entirely reasonable for folks to check in here and over at AGEOD to solicit opinions. It's a disservice to duck the issue. So my new rule: When in Rome, I'll discuss what I like about Rome. When in Athens....)

(in reply to Gray_Lensman)
Post #: 35
RE: Whats the Dif............. - 6/22/2007 8:59:08 AM   
Gray_Lensman


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Thx

(in reply to Queeg)
Post #: 36
RE: Whats the Dif............. - 6/22/2007 12:00:26 PM   
jkBluesman


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quote:

ORIGINAL: Queeg
So my new rule: When in Rome, I'll discuss what I like about Rome. When in Athens....)


So sometimes you like eagles but at other times you prefer owls?

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Post #: 37
RE: Whats the Dif............. - 6/22/2007 12:32:24 PM   
Gray_Lensman


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Subtle !

_____________________________

You've GOT to hold them back!

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Post #: 38
RE: Whats the Dif............. - 6/22/2007 5:46:10 PM   
ericbabe


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quote:

ORIGINAL: Queeg
In the case of AACW, my guess is they did it because the vast majority of people like it. That's usually the way it works.


That's probably the case.

Speaking for WCS, our artist ("Pixelpusher") and I tend to prefer things that look more period and so have more desaturated colors. However, the desaturated pure-period look didn't resonate very well with players or (most) of our reviewers, and we ended up increasing the saturation of the map fill colors because so many players wanted a more "colorful" looking map. Our COG map has a very authentic look based almost directly on a map Pixelpusher found from the late 18th century, yet we received many more complaints from people who opined that the map had "boring" colors and was too "flat" than we did praise from the very few people who seemed to enjoy the very authentic look of it. For FOF, we compromised by taking a period map and combining that with what looks like satellite imagery to give the terrain the more interesting colors that people thought were lacking in the COG map.

For my tastes, I don't find anything childish about little rendered units or buildings though; to me they look much like the little miniatures and miniature buildings which many adults love to paint and scoot around on 4'x8' tables. Many players of our games are miniatures buffs (as I used to be, when I had more free time!)

For COG we had many players for whom the little details of the rendered uniforms were of a truly cosmic level of importance...there were probably more discussions about the colors of the epaulets than any other single detail of the game. For COG, when I floated the idea of having little dress-up soldiers so that players could customize the pipings, buttons, epaulets, helmets, sashes, and so forth on their little soldiers, many people thought it was a great idea, and even cited some other games they liked that let players customize the appearance of their little 3D-looking guys. So: De gustibus non disputandam! but there are many adult players who do seem to like the little rendered object look, and I don't think we're completely out of touch with our players on this point.



< Message edited by ericbabe -- 6/22/2007 5:47:08 PM >


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Post #: 39
RE: Whats the Dif............. - 6/22/2007 6:00:47 PM   
Queeg


Posts: 495
Joined: 6/23/2005
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I think the artwork in both games is very good. Each does a nice job of capturing the period. Which, after all, is what a period wargame ought to do. Frankly, the idea of an ACW game using NATO counters gives me the willies.

< Message edited by Queeg -- 6/22/2007 6:01:04 PM >

(in reply to ericbabe)
Post #: 40
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