pad152
Posts: 2871
Joined: 4/23/2000 Status: offline
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House Rules for Playing the AI as Japan on Hard, The AI cheats a little too much on very hard! 1. Use bombers to attack the AI's land units during Japanese Invasion, not ships, the AI throws away way to many ships in the early part of the game. Once allied 2 engine, 4 engine bombers gain experince, they become ship killers so use them to ports (supply or production centers like oil). 2. Playing CHS as allies, I increased Japan's aircraft ratings, durability, armor, etc. This will keep from breaking the back of the Japanese air power too early in the game. You won't win many air battles until late 1942 early 1943. 3. Using the editor I always give the Japanese additional air groups and some new ships in early 1943 stating in mar (2CV, 1 CVL, 2BB, 4CA, 1CS, 2CL, 16DD 12SS), replacing barges. If you don't have a major carrier battle in 1942 or lose one, 1943 can get real interesting! 4. Scenario editor, I always increase Japanes pilot pools (30 navy, 50 army per month with exp of 70). 5. I always try a new stratgy, sendings CVs to escort the evac of ships form the Philippines in Dec 1941. Take a northern route to victory, Wake, Midway, Markus Is, Saipan, Tinian, Guam, Pagan or try to invade Northern Japan in early 1943. 6. Start the allies with -300 political points so you can't strip the Dutch/French resource area.
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