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Creating Maps - 6/25/2007 6:56:19 AM   
RyanCrierie


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lets see now...

Now I just need to figure out a quick n easy way to make all the hexes line up between the on-map image and actual in-game hexes.




Oh, small feature request SSG; when you're laying down map hex designations, like Open, Forest, Impassable, etc can you make it so that rightclicking lays down a "blob" of five hexes; making laying large stretches of ocean much easier?

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< Message edited by RyanCrierie -- 6/25/2007 8:34:00 AM >
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RE: Creating Maps - 6/25/2007 5:58:11 PM   
Unhappy

 

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I have to ask...what scenario are you creating that involves the eastern United States?

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RE: Creating Maps - 6/26/2007 4:25:59 PM   
alexs


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From: Sydney
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Hi Ryan,
I'll see what i can do.


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RE: Creating Maps - 6/29/2007 3:06:12 PM   
Grauer_Wolf


Posts: 24
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From: Hannover/Germany
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Hi Ryan

How do you create the new Surfacemap ? It is a .png ?

I create an new .srf File with Sur*map, tex*objectives1, spr*allobjectives1 etc.
and i have for the Sur*map a .png texture uses, but if i load the game it´s crashed on desktop.

Can you give me a few Tips, please.

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RE: Creating Maps - 7/1/2007 11:18:10 AM   
RyanCrierie


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Trying out a new map image generation system:




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RE: Creating Maps - 7/1/2007 11:47:18 AM   
RyanCrierie


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You need to have the following images and sprites as:


surpearlharbormap
surpearlharbormaphexes

texpearlharborobjectives1
--------sprpearlharboralldobjectives1
----------------245------488
----------------1------242
--------sprpearlharboraxisobjectives1
----------------1------244
----------------1------242

texpearlharbortheatre = 154 x 115
--------sprpearlharbortheatre
----------------1------153
----------------1------116

texpearlharborminimap = 154 x 115
--------sprpearlharborminimap
----------------1------153
----------------1------116

< Message edited by RyanCrierie -- 7/1/2007 11:52:52 AM >


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RE: Creating Maps - 7/1/2007 12:57:35 PM   
RyanCrierie


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Figured out how to get hexes to line up in the game and in the grapic map:






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Post #: 7
RE: Creating Maps - 7/1/2007 2:24:49 PM   
Rob Gjessing


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From: Sydney Australia
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Where did you grab those maps from Ryan?

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RE: Creating Maps - 7/1/2007 3:19:25 PM   
RyanCrierie


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Made them myself using MicroDEM and NASA's Space Shuttle Topographic Mapping Mission Data.

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RE: Creating Maps - 7/1/2007 4:40:51 PM   
Rob Gjessing


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From: Sydney Australia
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Arhh ok they are great maps.. just had a look at MicroDEM and the SRTM data.. they are big data sets yeah?  Looks like alot of hard work.. 

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RE: Creating Maps - 7/3/2007 5:30:28 PM   
Grauer_Wolf


Posts: 24
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From: Hannover/Germany
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Thanks for Tips, Ryan.


Here is my Norway Map.

And i have created a Hex Filter as .Png File.

You can download here : Hexfilter




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RE: Creating Maps - 7/3/2007 6:00:20 PM   
RyanCrierie


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Your link and map doesn't work.

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RE: Creating Maps - 7/3/2007 8:20:34 PM   
Grauer_Wolf


Posts: 24
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From: Hannover/Germany
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quote:

ORIGINAL: RyanCrierie

Your link and map doesn't work.


Hmmmm

Send me your E-Mail, than i send you the .png File.

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Post #: 13
RE: Creating Maps - 7/3/2007 8:22:23 PM   
RyanCrierie


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Odd, it now works

That's actually a quite nice map.

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RE: Creating Maps - 8/26/2007 11:45:36 AM   
Kiwi Red One

 

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Hi Ryan

Now the patch is finally out I've been trying to make a couple of maps (Tasman Sea and Western Med (Gibraltar to Malta)) using these sets but I'm getting nowhere.

Can you please run through how you created the maps that you posted eariler in this thread and how you got them to line up to the hex grid?

Thanks in advance
KRO


quote:

ORIGINAL: RyanCrierie

Made them myself using MicroDEM and NASA's Space Shuttle Topographic Mapping Mission Data.


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Post #: 15
RE: Creating Maps - 8/27/2007 5:45:31 PM   
CSO_Talorgan


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quote:

That's actually a quite nice map


That's actually a very nice map!

It's the first time I've seen the Northern and Western Isles undistorted on a wargamer's map.

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Post #: 16
RE: Creating Maps - 8/27/2007 7:38:49 PM   
Unhappy

 

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Kiwi,

I'm not sure how they get them to look that good either...especially the water. Anyway, I neglected to send you some files I promised a couple months ago so now I'm going to send those along plus a couple maps. Maybe you'll want to use them and maybe not. I'll send the maps with and without the hex-grid.

For example here is the western med (oh, I think that this is approximately the correct scale for the game so that airplane ranges s/b relatively accurate)






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