herwin
Posts: 6059
Joined: 5/28/2004 From: Sunderland, UK Status: offline
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quote:
ORIGINAL: grumpyman I am going to make what is hopefully the post to this thread and recap a few things I have learned. Perhaps it will help someone else who is as new and dumb as me. First, except for lessons learned, the month and 1/2 I spend on this campaign has been a waste. It is not the games fault, but my misunderstanding of the game. Perhaps a little background is in order. My guess is (I could be wrong) I am much older than most in this forum, being in my fifties (yeah a little old to being computer games). The last war games I played were the old avalon hill board games back in the 60s and early seventies. These were casual games you played while listening to the latest Led Zeppelin album. Ok, maybe 1914 was not a casual game, but I hope you get my point. WITP on the other hand is about as complex as I would ever want to get in a game. Just to take Buna, which up to this point I have failed to do with 3 infantry divisions, a tank brigade, a field artillery unit, and a Corps headquarters, it now appears takes months of planning and gathering of resources. At the same time I must supply and defend all the bases that I do control. Well playing the game as I have, not understanding the mechanics of play, and playing one turn at a time everything is FUBAR. I have come to the conclusion that the campaign I am currently playing is unsalvagable. Let me get on to what I have learned from your responses on this thread. 1) plan ahead 2) read "the must read threads", they can drive me crazy getting to the real meat, but they are to important to pass up. The first thing I discovered was that I was seriously behind in my version level. 3) My major gripe was units ignoring orders. Putting everything except the West, North West, and South West under human control has solved this problem. I'm sure this will vary by player, side, time, and campaign. 4) play smaller scenerios first. The game is just to d**n complex to start with a campaign. 5) plan ahead. 6) plan ahead. I date even earlier than you do--I owned a copy of Tactics II. I made the same mistakes, and started several campaigns. Eventually I was able to beat the AI, but the tactics I learned were wrong once I started playing by e-mail. I'd recommend playing against live opponents, but stick with ones who stay within realistic bounds. The game engine has its problems, and you have to learn how to make it do what you want. Try a CHS scenario, and after you do that, try Treespider's scenario. Enjoy a system that allows you to explore why commanders did what they did.
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Harry Erwin "For a number to make sense in the game, someone has to calibrate it and program code. There are too many significant numbers that behave non-linearly to expect that. It's just a game. Enjoy it." herwin@btinternet.com
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