dinsdale
Posts: 384
Joined: 5/1/2003 Status: offline
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quote:
ORIGINAL: zman1974 I won't speak for Rich, but I will tell you what I think of his point. It is easier to design a competitive AI in a simple game like chess. However, to design competitive AI's for gigantic wargames is much more difficult. UI, scenario setup, rules and graphics are also far easier for chess than large wargames, but I only ever hear the Big Blue excuse for AI :D quote:
SSG, for example, usually has an excellent computer opponent. True, there are a few others too. The existence of those, however preciously few they are, render the line of bull trotted out to defend rubbish moot. quote:
A game like War in the Pacific, however, is challenging not so much because of a great computer opponent, but because it is a very hard system for a person with average skill and time to master. When I discovered that myself, it instantly made the game worthless to play. I love complex games, and slowly learning WiTP seemed like a joy, until getting to the stage where I actually tried to play it. Haven't bought a Grigsby game since, though he's by no means the only purveyor of smoke and mirrors to disguise such a huge weakness in the game. quote:
The computer opponent already has this huge edge on you, the player, from the outset. This is a point which is rarely made, and a feature which isn't always capitalised on. Especially during the era of release-now-fix-later, it's often apparent that after a patch changing the rules, that the AI hasn't been updated to understand them. A game such as EU has some calculations which it's just not possible for a human to perform (unless you like spreadsheets :) ) but trivial for the PC. It should have been possible to create a functioning opponent simply because the AI could accurately forecast risk/reward from endeavours such as trade and colonization. quote:
The assertion that poor AI and the incredible complexity of huge, ambitious wargames are interlinked components remains vaild. True, though it doesn't have to made with a an irrelevant and misleading blurb about chess games. quote:
ORIGINALLY Charles_22 Yes, what kind of gamey tactics can the human exploit in chess? I would guess at least a third to half of the calls for an AI being shoddy are due to peopel using gamey tactics and then blaming the AI for not adapting to such lameness. What makes you guess that?
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