Can't help but notice that reading AAR sections lately has become an excersize in mazohism. Everywhere you look allied ships, planes and men are being destroyed by "understrength and poorly equipped Japanese" while the refrain echos on about unstoppable allies. If this is the case then where are all these AARs of allied strength? All I see out there are the forces of evil marching on. Are we allied players a little slow, or if not slow then perhaps slower than our Japanese counterparts who seem just to go on overbuild, overconquer and overshout anyone else who may say something else. Why this rant? Just tired of endless stream of allied defeats. We all can not be so bad can we?
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Joined: 10/28/2002 From: Graham, NC, USA Status: offline
We're not slow. LOL We just play slow.
Most of the AAR's you will see are still in the early stages of the war. There have not been too many PBEM games that have been able to play through to 1945. If you look hard, you'll see some. That is where the fun is.
I think that if you look carefully, there is actually only a handful of AARs that have gotten into 44 or later. And the Allies are advancing in all of em. Cannot prove it, but it seems that there are an awful lot of games started, AARs started, but few stayers, its only us real masochists who play as japan into 44 or later -and keep writing about it (and I even admitted a defeat in mid 43 -but that one started in may 42 -so not much play time for japan in that one.)
Im quite sure that the sound of several 100 allied steamrollers can be heard approaching in the AAR world, give em time, give em time
Allies get free airfield intel after the Japanese phase. (massive bonus) Allies get free sub location intel. (if you know what you're looking for) Only the Allies can actually close an airfield through air bombardments. Allied engs are way too good at construction and repair. Allied 4E bombers are way too durable. Oscar's suck wind, considering they represent 70% of the IJAAF.
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Joined: 3/11/2003 From: Near Paris, France Status: offline
I think this thread wil turn in an AFB vs JFB match...
The game allows both sides huge benefits compared to IRL. The Allied side is favorised by some of the above (among other things), the Japanese side is favorised (among other things) by the magic first movement, the production system and by the fact that the game allows operations at a faster pace than IRL so enabling Japan to conquer more territory before the Allied will be able to stop it.
As for having more AAR showing a triumphant Japan, I don't agree. The two examples given above, and Battle For New Jersey AAR and Captain Mandrake are all AAR where the Allied are IMOO winning. In fact as a general rule team games (where Japan is played by more than one player) are usually closer to reality in 1942, as divided Japanese forces can concentrate and crush everything as they did in most games. The division of command of Allied forces probably played a role too in these games but is less important on the defence (where you have to react with local forces mostly) than on the offence.
I admire anybody who plays the Japanese side, just because Allied production is tied to a known quantum.
IMHO any Japanese player who can defeat naval and transport units as quick as they are launched, can win. Seems a simple solution, but it requires an agressive Japanese player for at least 70% of the game, whilst minimizing not just losses, but even damage.
Allies get free airfield intel after the Japanese phase. (massive bonus) Allies get free sub location intel. (if you know what you're looking for) Only the Allies can actually close an airfield through air bombardments. Allied engs are way too good at construction and repair. Allied 4E bombers are way too durable. Oscar's suck wind, considering they represent 70% of the IJAAF.
Air balance notations favor both sides.
My 2 cents...
Oh my God, what happend to you Halsey?... or you are joking?
Air balance favor Allied side since they are on the move after the Japanese (and i hate air balance numbers!!!!)
Posts: 9349
Joined: 1/1/2003 From: Kansas City, MO Status: offline
quote:
ORIGINAL: m10bob
I admire anybody who plays the Japanese side, just because Allied production is tied to a known quantum.
Gotta add my kudos to this..., anyone willing to wrestle with the total abortion that is the game's Japanese Production System is a masochist and has my admiration. Can't believe the designers never heard of a "spreadsheet".
Allies get free airfield intel after the Japanese phase. (massive bonus) Allies get free sub location intel. (if you know what you're looking for) Only the Allies can actually close an airfield through air bombardments. Allied engs are way too good at construction and repair. Allied 4E bombers are way too durable. Oscar's suck wind, considering they represent 70% of the IJAAF.
Air balance notations favor both sides.
My 2 cents...
Oh my God, what happend to you Halsey?... or you are joking?
Air balance favor Allied side since they are on the move after the Japanese (and i hate air balance numbers!!!!)
Just trying to be objective.
Speaking as a AFB. Just telling it like it is.
I do prefer to play the Allies. More goodies to wage war with.
I don't know. I was talking about later war AAR's. Couple that I have been following do not look good for Allies. Trust me when I say I do look for AAR's where that is not the case.
quote:
ORIGINAL: 1275psi
I think that if you look carefully, there is actually only a handful of AARs that have gotten into 44 or later. And the Allies are advancing in all of em. Cannot prove it, but it seems that there are an awful lot of games started, AARs started, but few stayers, its only us real masochists who play as japan into 44 or later -and keep writing about it (and I even admitted a defeat in mid 43 -but that one started in may 42 -so not much play time for japan in that one.)
Im quite sure that the sound of several 100 allied steamrollers can be heard approaching in the AAR world, give em time, give em time
Posts: 6922
Joined: 8/28/2002 From: East Brunswick, NJ Status: offline
quote:
ORIGINAL: Mike Scholl
quote:
ORIGINAL: m10bob
I admire anybody who plays the Japanese side, just because Allied production is tied to a known quantum.
Gotta add my kudos to this..., anyone willing to wrestle with the total abortion that is the game's Japanese Production System is a masochist and has my admiration. Can't believe the designers never heard of a "spreadsheet".
Spread sheets? We JFBs don't need no stinkin' spread sheets!
Life is tough as Japan but you get to run wild for the first six months or so as a consolation. If you think the whole game will be like this you will be quickly disappointed. A good JFB must be a master of defense. While not as fun it can be quite rewarding.
I see that many Japanese players quit after this since they feel that the game is no longer fun. I totally disagree with this.
Even though I have been on the defensive since late 42 I have been having a blast. While these are not huge victories, like capturing tons of bases, they are rewarding just the same. I have:
1. Come up with a solution to the Allied sub menace in 1943 that stopped it cold 2. Learned how to use air transport and fast transports well enough to withdraw entire divisions from cut off bases (Even ones under the Allied air umbrella) 3. Run TKs full of oil thousands of miles through Allied contriolled waters all the way to the HI (Most were sunk but a few made it) 4. Pulled off a few spectacular surface raids that sunk Allied BBs (Big B nicknamed these "Long lance drive bys") 5. Launched an invasion of Russia
This does not mean in any way that I am kicking Allied butt. In reality it is my butt that has been kicked back all the way to the HI in 8/44. Formosa is in Allied hands so the empire has been cut in 2. Allied 4E bomber can reach any city in the HI and fighter sweeps by P-38s are shooting down my green pilots at a 4:1 rate.
Even if you are going to lose (I am hoping for a tie come 1/1/46) the fun is in playing. I have learned a ton of things that I will use in my next PBEM.
But to answer your orginal question: Yes, we are smarter
_____________________________
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
well like, I can make any statement I want. Don't need your guidance on how to share my belief that the game is insanely warped towards Japanese and the paucity of AARs that speak to the "so called Allied resurgence" address that. Right now I do not think there is even 50-50 division between Japanese and allies winning. 50-50 is a defeat for allies given the "multitude of everything" so in my opinion is that given for the same quality of players the score should be 70-30 for allies once greater number of games are played to make up for "alleged allied superiority".
[/quote]ORIGINAL: pauk
it would be nice, when such statement is issued, provide data for that statement...like:
how many games did you follow? What are the dates of these games? [/quote]
Allies get free airfield intel after the Japanese phase. (massive bonus) Allies get free sub location intel. (if you know what you're looking for) Only the Allies can actually close an airfield through air bombardments. Allied engs are way too good at construction and repair. Allied 4E bombers are way too durable. Oscar's suck wind, considering they represent 70% of the IJAAF.
Air balance notations favor both sides.
My 2 cents...
Well if that is the case there will be no lack of late war AARs displaying the "allied superiority". I don't see it.
I think this thread wil turn in an AFB vs JFB match...
The game allows both sides huge benefits compared to IRL. The Allied side is favorised by some of the above (among other things), the Japanese side is favorised (among other things) by the magic first movement, the production system and by the fact that the game allows operations at a faster pace than IRL so enabling Japan to conquer more territory before the Allied will be able to stop it.
As for having more AAR showing a triumphant Japan, I don't agree. The two examples given above, and Battle For New Jersey AAR and Captain Mandrake are all AAR where the Allied are IMOO winning. In fact as a general rule team games (where Japan is played by more than one player) are usually closer to reality in 1942, as divided Japanese forces can concentrate and crush everything as they did in most games. The division of command of Allied forces probably played a role too in these games but is less important on the defence (where you have to react with local forces mostly) than on the offence.
Honestly I think AFB vs. JFB match is over. JFBs won!!!
I disagree. I will certinly look up those 2 AARs. I understand that this does not mean allies should be the only ones winning, but as it stands now my impression is that in a great majority of cases they are winning so either game is tilted towards them or greater number of allies are a little slow. I would venture a guess that both sides should have the same number of us who are a little slow therefore the game is tilted toward Japanese.
Posts: 6922
Joined: 8/28/2002 From: East Brunswick, NJ Status: offline
quote:
ORIGINAL: marovici
quote:
ORIGINAL: Halsey
Actually this game favors the Allies.
Allies get free airfield intel after the Japanese phase. (massive bonus) Allies get free sub location intel. (if you know what you're looking for) Only the Allies can actually close an airfield through air bombardments. Allied engs are way too good at construction and repair. Allied 4E bombers are way too durable. Oscar's suck wind, considering they represent 70% of the IJAAF.
Air balance notations favor both sides.
My 2 cents...
Well if that is the case there will be no lack of late war AARs displaying the "allied superiority". I don't see it.
Check out "The Battle for New Jersey" and you will see what late war Allied AC can do to inexperinced Jap pilots. It is not pretty.
Japan is unstoppable until mid 42. Forces are even until about mid 43 then the Allies are unstoppable from there. Each side has it's time. That is what makes the game fun.
As mentioned earlier, many Jap players quit if they don't win by the end of 42 and even many Allied players quit in early 42 since they can't take getting beaten up for the first 6 months. No one seems to like playing the underdog on the defensive. This is why the AArs don't always refelct game balance.
To prove my point: How many PBEMs have you seen where someone is willing to play Japan in the 45 scenario? Feinder is the only one I have seen isince the game came out.
_____________________________
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
I admire anybody who plays the Japanese side, just because Allied production is tied to a known quantum.
IMHO any Japanese player who can defeat naval and transport units as quick as they are launched, can win. Seems a simple solution, but it requires an agressive Japanese player for at least 70% of the game, whilst minimizing not just losses, but even damage.
Further, I appreciate the Japanese AAR's..
number wise they should be offset by an equal number of aggressive allied players across AARs. There will always be better and worst players. I would expect the to be equally distributed. My opinion is that for the same quality of players allies should be winning more games.
Posts: 6922
Joined: 8/28/2002 From: East Brunswick, NJ Status: offline
quote:
ORIGINAL: marovici
quote:
ORIGINAL: AmiralLaurent
I think this thread wil turn in an AFB vs JFB match...
The game allows both sides huge benefits compared to IRL. The Allied side is favorised by some of the above (among other things), the Japanese side is favorised (among other things) by the magic first movement, the production system and by the fact that the game allows operations at a faster pace than IRL so enabling Japan to conquer more territory before the Allied will be able to stop it.
As for having more AAR showing a triumphant Japan, I don't agree. The two examples given above, and Battle For New Jersey AAR and Captain Mandrake are all AAR where the Allied are IMOO winning. In fact as a general rule team games (where Japan is played by more than one player) are usually closer to reality in 1942, as divided Japanese forces can concentrate and crush everything as they did in most games. The division of command of Allied forces probably played a role too in these games but is less important on the defence (where you have to react with local forces mostly) than on the offence.
Honestly I think AFB vs. JFB match is over. JFBs won!!!
I disagree. I will certinly look up those 2 AARs. I understand that this does not mean allies should be the only ones winning, but as it stands now my impression is that in a great majority of cases they are winning so either game is tilted towards them or greater number of allies are a little slow. I would venture a guess that both sides should have the same number of us who are a little slow therefore the game is tilted toward Japanese.
This has been mentioned before. The simple soultion is to play 2 games (one Allied and one Japan) against the same player. This way any game imbalances cancel out and the skill of the player determines victory.
_____________________________
"The difference between genius and stupidity is that genius has limits"- Darwin Awards 2003
"No plan survives contact with the enemy." - Field Marshall Helmuth von Moltke
I admire anybody who plays the Japanese side, just because Allied production is tied to a known quantum.
Gotta add my kudos to this..., anyone willing to wrestle with the total abortion that is the game's Japanese Production System is a masochist and has my admiration. Can't believe the designers never heard of a "spreadsheet".
Spread sheets? We JFBs don't need no stinkin' spread sheets!
Life is tough as Japan but you get to run wild for the first six months or so as a consolation. If you think the whole game will be like this you will be quickly disappointed. A good JFB must be a master of defense. While not as fun it can be quite rewarding.
I see that many Japanese players quit after this since they feel that the game is no longer fun. I totally disagree with this.
Even though I have been on the defensive since late 42 I have been having a blast. While these are not huge victories, like capturing tons of bases, they are rewarding just the same. I have:
1. Come up with a solution to the Allied sub menace in 1943 that stopped it cold 2. Learned how to use air transport and fast transports well enough to withdraw entire divisions from cut off bases (Even ones under the Allied air umbrella) 3. Run TKs full of oil thousands of miles through Allied contriolled waters all the way to the HI (Most were sunk but a few made it) 4. Pulled off a few spectacular surface raids that sunk Allied BBs (Big B nicknamed these "Long lance drive bys") 5. Launched an invasion of Russia
This does not mean in any way that I am kicking Allied butt. In reality it is my butt that has been kicked back all the way to the HI in 8/44. Formosa is in Allied hands so the empire has been cut in 2. Allied 4E bomber can reach any city in the HI and fighter sweeps by P-38s are shooting down my green pilots at a 4:1 rate.
Even if you are going to lose (I am hoping for a tie come 1/1/46) the fun is in playing. I have learned a ton of things that I will use in my next PBEM.
But to answer your orginal question: Yes, we are smarter
Certainly sounds like a good game. Will have to read up on it.
I guess my fears are not the figment of my imagination!!!
Allies get free airfield intel after the Japanese phase. (massive bonus) Allies get free sub location intel. (if you know what you're looking for) Only the Allies can actually close an airfield through air bombardments. Allied engs are way too good at construction and repair. Allied 4E bombers are way too durable. Oscar's suck wind, considering they represent 70% of the IJAAF.
Air balance notations favor both sides.
My 2 cents...
Well if that is the case there will be no lack of late war AARs displaying the "allied superiority". I don't see it.
Check out "The Battle for New Jersey" and you will see what late war Allied AC can do to inexperinced Jap pilots. It is not pretty.
Japan is unstoppable until mid 42. Forces are even until about mid 43 then the Allies are unstoppable from there. Each side has it's time. That is what makes the game fun.
As mentioned earlier, many Jap players quit if they don't win by the end of 42 and even many Allied players quit in early 42 since they can't take getting beaten up for the first 6 months. No one seems to like playing the underdog on the defensive. This is why the AArs don't always refelct game balance.
To prove my point: How many PBEMs have you seen where someone is willing to play Japan in the 45 scenario? Feinder is the only one I have seen isince the game came out.
No one should have to take on historical 45 game. In that one allies were the superior players by far. Only in 5% of the games would a player be able to pull it off from 1941.
Some games may end early for Japan, but they do so for allies as well.
This has been mentioned before. The simple soultion is to play 2 games (one Allied and one Japan) against the same player. This way any game imbalances cancel out and the skill of the player determines victory.
[/quote]
Yes but shouldn't the greater number of AARs correct for the individual player ability? SO IMO either Japanese players are smarter or the game is tilted. For selfish reasons I lean towards the game being tilted.
well like, I can make any statement I want. Don't need your guidance on how to share my belief that the game is insanely warped towards Japanese and the paucity of AARs that speak
ORIGINAL: pauk
ah, that is what i missed so much on this forum... a good, old, balkan-thrash talk....
quote:
to the "so called Allied resurgence" address that. Right now I do not think there is even 50-50 division between Japanese and allies winning. 50-50 is a defeat for allies given the "multitude of everything" so in my opinion is that given for the same quality of players the score should be 70-30 for allies once greater number of games are played to make up for "alleged allied superiority".
well like, I can make any statement I want. Don't need your guidance on how to share my belief that the game is insanely warped towards Japanese and the paucity of AARs that speak
ORIGINAL: pauk
ah, that is what i missed so much on this forum... a good, old, balkan-thrash talk....
quote:
to the "so called Allied resurgence" address that. Right now I do not think there is even 50-50 division between Japanese and allies winning. 50-50 is a defeat for allies given the "multitude of everything" so in my opinion is that given for the same quality of players the score should be 70-30 for allies once greater number of games are played to make up for "alleged allied superiority".
me too thinks we Japs are smarter....
bye
well look to yourself. I just reply in tone I received the message. If I misread I appologize if not then deal with it.
Posts: 837
Joined: 12/1/2005 From: A Very Nice Place in the USA Status: offline
quote:
ORIGINAL: marovici
This has been mentioned before. The simple soultion is to play 2 games (one Allied and one Japan) against the same player. This way any game imbalances cancel out and the skill of the player determines victory.
Yes but shouldn't the greater number of AARs correct for the individual player ability? SO IMO either Japanese players are smarter or the game is tilted. For selfish reasons I lean towards the game being tilted.
Just understand that there are a lot of games being played without any AAR being written. Also, the Japanese should win about 1/2 of the "games," not win the war, different thing entirely.
Posts: 3351
Joined: 3/11/2003 From: Near Paris, France Status: offline
If you want to see some AAR that were good for the Allied, go to the AAR section, select all dates, and class AAR by number of hits. On the first page you will find the following (that I know and are good for Allied).
Only in the first pages, and only the AARs I know.
By the way the IJN players are probably not smarter, but they are at less ready to have a more complex task, so maybe are more experienced in wargames... Also those who will last after 1943 should know how to defend... many Japanese players will resign then as "it will be no more fun". I think, and we are several, that it is as fun to defend than to attack, even against growing Allied power... by the way Japan AAR will usually emphasize what is working and not list the ordinary day of generalized terror bombing.