Pdubya64
Posts: 5
Joined: 7/8/2007 Status: offline
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Hello all. Good discussion on learning the basics with the Union. AACW has taken up most of my play time for the past three days and it seems the toughest part to get used to is just how "grand" the grand scale of the war is (in the game of course). SO many choices and about the only way to deal with it is come up with a plan to get organized from the get-go. Some of this is gonna be "duh" stuff, so bear with me... - First thing is get the latest patch and apply it to AACW. Then start AACW and set the options with help from the tooltips & play both of the tutorials. Be patient, you may have to start over if you miss moving a unit like I did the first time. The tuts can be a bit dry and lengthy, but they do get the job of familiarity started. It is still easy to forget the steps needed to do things like combine units, etc. so again, try to be patient.
- If, like me, you are still waiting on your hard copy of the game to arrive, pull up the PDF file on the rules (the original in the /docs folder) and change it to "full screen" mode in adobe reader; it scales very well and is much easier to see and read. Navigate with mouse or arrow keys. Read though the rules once for familiarity and again for comprehension. I found opening a AACW game up can help here too.
- Either print out (best) or open on adobe reader the additional files in /docs- in particular the reinforcement and leader files. The reinforcement files will help you anticipate what is coming "online" in a given turn and more importantly, where. This is very helpful in minimizing the overwhelming feeling AACW can give you as you first climb aboard. The leader file will do much the same for your all important leaders. Remember that the Combat Values (X/X/X) coorespond to strategic/offensive/defensive.
- Print out or view the latest manual from online. It isn't as flashy as the original, but it is mostly up to date (rev20 from June 29). Then print out the readme.txt and find out what has changed since the latest patch. All the modifications should be in one file, back to the original 1.0a in April.
- Pick your favorite side and dive in! I started the whole campaign in April of '61. It might be better to do a shorter one if only for the reason of having many more units (and leaders that will be activated!) and give you chances to play with organizing your Armies, Corps, and Divisions/Brigades and all their various elements. Just be aware that if you choose the whole war from the start, there is very little to do in some respects. This is good and bad. It is good because you can play around and try things up to the point of saying "well, THAT didn't work!" and exiting out only to start again. It is bad because you don't really understand that historical parameters are what is driving the limited amount of options available to you in the first three months. But that is OK, you soon will.
- I suggest going to www.wargamer.com and reading Trotter's review article. He sheds some light on things that make for good "ahah!" moments after you have a small amount of time invested. There are sure to be others as well as all the posts here and at AGEOD's forum. Use them!
I am going to post a similar thread on my experiences with the Confederacy, as they are where I have concentrated my efforts to learn. Keep up the posts guys, good stuff! PW
< Message edited by Pdubya64 -- 7/8/2007 11:49:35 PM >
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"Some men take a side of killing Johnny; just make sure when the killing time comes you're standing on the right side." -Conagher
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