Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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While I'm fairly sure your post isn't serious, I'll respond "seriously" anyway. You don't see many "up gunned" mods for the Allies, because they really don't need it. Creating a mod where PH/Sing isn't surprised, or the IJN has decided they already have too many pilots, isn't necessary, because all it would do is expire Japan that much earlier. Just for fun, I did create a "Final Countdown" scenario (like the movie from the 80s) with a Nimitz-class CVN. It's not just a matter of adding one ship and a few aircraft types. I also had to add a bunch of devices (the guns, bombs, missles, radars of the planes and vessel as welll). However, in one of the recent patches (v1.8 I think), it stopped working, and I haven't bothered to go in an re-fix everything. I also did a Midway Scenario, but like Final Countdown, it was broken by a patch. That one was huge tho. And punching all that in the DB again, is a major task - not high on the priority list to fix. I think the JFBs do indulge in a bit of "historical fancy" in their mods - some creating mods that pronouce a great many "what ifs" in favor of Japan. But I think the changes are more intended to keep Japan competitive for longer, simply because they prefer to play Japan. I'd also say the "best" mods are not partisan as well. Consider CHS as a mod. They've done a lot of research in order to everyone's OB better. And then there's Nik's flak and a2a mod, and I think BigB has one as well. Those are "neutral" mods that attempt to enhance game-play, but they really haven't done anyting with the OB to specifically weigh one side over the other. -F-
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