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battle reports tcp/ip - 7/8/2007 7:18:18 PM   
Maulet

 

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My friend and me have played tcp/ip in hamachi network , without any problem


But when the battles finished I didn't see the battle report. My friend ( he was the host ) neither seen the report.

Why??

Thx!
Post #: 1
RE: battle reports tcp/ip - 7/8/2007 8:49:26 PM   
cesteman


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I can't answer you question, but I know that this network was talked about in the main forum area. Try a search for tcp/ip and maybe you'll find out who's been trying it out and you can talk to them and see if they've had the same problem.

(in reply to Maulet)
Post #: 2
RE: battle reports tcp/ip - 7/8/2007 11:19:25 PM   
Maulet

 

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quote:

ORIGINAL: cesteman

I can't answer you question, but I know that this network was talked about in the main forum area. Try a search for tcp/ip and maybe you'll find out who's been trying it out and you can talk to them and see if they've had the same problem.


yes, grey_lensman was using the hamachi network.

But before enter in hamachi discussion I want to know if when we play by tcp/ip appear or not that battle reports.

(in reply to cesteman)
Post #: 3
RE: battle reports tcp/ip - 7/9/2007 4:50:05 AM   
Walloc

 

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When grey and i played i didnt see any battle reports either, no. He was host tho, so he might chime in too.

Kind regards,

Rasmus

(in reply to Maulet)
Post #: 4
RE: battle reports tcp/ip - 7/9/2007 4:52:06 AM   
Gil R.


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Just a guess, but is it possible that the reports don't pop up automatically, but do appear if one clicks on the button? I think PBEM works that way, though it's been ages since I played PBEM.

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Post #: 5
RE: battle reports tcp/ip - 7/9/2007 4:55:24 AM   
Walloc

 

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For event reports sure, but where would u press for battle reports?
They at leased in normal vs AI games seems to be one time pop up reports, but i could very well be missing the obvious. Has happend before and will again.


Kind regards,

Rasmus

< Message edited by Walloc -- 7/9/2007 4:56:44 AM >

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Post #: 6
RE: battle reports tcp/ip - 7/9/2007 4:57:36 AM   
Gil R.


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Oh, sorry, I didn't read carefully. Yeah, I don't doubt that battle reports aren't popping up. I hereby bow out of responding on this thread, since it's a matter for the programmer to address...

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Post #: 7
RE: battle reports tcp/ip - 7/9/2007 5:06:22 AM   
Walloc

 

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Auch, gives Gil a hug.

Rasmus

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Post #: 8
RE: battle reports tcp/ip - 7/9/2007 11:54:00 AM   
Maulet

 

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quote:

ORIGINAL: Gil R.

Oh, sorry, I didn't read carefully. Yeah, I don't doubt that battle reports aren't popping up. I hereby bow out of responding on this thread, since it's a matter for the programmer to address...



So it's a bug?

(in reply to Gil R.)
Post #: 9
RE: battle reports tcp/ip - 7/9/2007 2:20:39 PM   
ericbabe


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The Events Report doesn't automatically open on the client; you should still be able to open it by pressing the Events Report button.

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Post #: 10
RE: battle reports tcp/ip - 7/9/2007 2:30:03 PM   
Maulet

 

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quote:

ORIGINAL: ericbabe

The Events Report doesn't automatically open on the client; you should still be able to open it by pressing the Events Report button.


It's possible to include this in a future patch?? (for the client).

(in reply to ericbabe)
Post #: 11
RE: battle reports tcp/ip - 7/9/2007 3:34:52 PM   
Walloc

 

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quote:

ORIGINAL: ericbabe

The Events Report doesn't automatically open on the client; you should still be able to open it by pressing the Events Report button.


But battle reports arent possible in HtH play aka tcp/ip right?

(in reply to ericbabe)
Post #: 12
RE: battle reports tcp/ip - 7/9/2007 9:04:17 PM   
LeBlaque

 

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quote:

ORIGINAL: Gil R.

Just a guess, but is it possible that the reports don't pop up automatically, but do appear if one clicks on the button? I think PBEM works that way, though it's been ages since I played PBEM.



In PBEM, Battle Reports do pop-up during the turn replay listing the typical "single player" data of Division performance, General Rallies, etc. I have yet to play a tcp/ip or network game so I gather that feature isn't working?

Regards,
LeBlaque

(in reply to Gil R.)
Post #: 13
RE: battle reports tcp/ip - 7/9/2007 9:54:56 PM   
ericbabe


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The reports are working in our TCP/IP games.  They do not pop up automatically -- it would be a bit of work to do this; this is not a bug in code that is not working, we simply thought it wasn't important enough to spend a lot of time on this.

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Post #: 14
RE: battle reports tcp/ip - 7/10/2007 12:06:33 AM   
Walloc

 

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Ok i havent seen any in my games but i stress i havent been host in any of those.

Kind regards,

Rasmus

(in reply to ericbabe)
Post #: 15
RE: battle reports tcp/ip - 7/10/2007 2:17:00 AM   
LeBlaque

 

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quote:

ORIGINAL: ericbabe

The reports are working in our TCP/IP games.  They do not pop up automatically -- it would be a bit of work to do this; this is not a bug in code that is not working, we simply thought it wasn't important enough to spend a lot of time on this.


Ahem... Sorry to sound argumentative here, but instead consider me a bufoon. Regarding the Battle Report that displays after each battle showing the Brigade-level quality gains, battle losses, losses inflicted, General rallies, etc., I cannot find how to pull that report up again after the battle is OVER and the OK button is hit. I think I looked everywhere. Is there a substitute report or an actual place to pull up the Battle Report that shows the outcome of, say, a Decisive Battle in Lynchburg? If this report is inaccessible in tcp/ip and network, I think that should be added as I find the report most informative.

Regards,
LeBlaque

(in reply to ericbabe)
Post #: 16
RE: battle reports tcp/ip - 7/10/2007 4:22:34 AM   
ericbabe


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Oh Battle Reports, those don't open in TCP/IP at all.  The eldritch multithreading TCP/IP layer wouldn't be happy if I threw a modal dialog at it at this point in the algorithm.  Sorry for the confusion.

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Post #: 17
RE: battle reports tcp/ip - 7/10/2007 4:25:37 AM   
Gil R.


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I think that's programmerspeak for "It's not possible to have Battle Reports pop up right after a battle because the overall turn is still being resolved, whereas Event Reports come at the end of the turn and therefore cause no trouble." Or something like that.

EDIT: Well, the word "eldritch" isn't programmerspeak, but it is thisparticularprogrammerspeak.

(in reply to ericbabe)
Post #: 18
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