johnt379
Posts: 4
Joined: 7/9/2007 Status: offline
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As a relative newbie I found the Tutorial not be all that helpful. I could move units and make attacks, but all the other actions, particularly managing resources, just seemed to be a set of meaningless numbers, with me having no idea on what to concentrate on, or having any idea on how they affected the game play. Something additional needs to be provided. A step-by-step guide of the first few turns using all the main functions would have been better, with a back up article on various major strategies and options in managing resources. The technology research investment process was particularly obscure with the buttons and options and related figures having no particular observable role or meaninful indication as to what they represented. I was also surprised that I couldn't apparently co-ordinate group attacks, by several units at the same time on one enemy unit, and that they had to be delivered one at a time be each unit. Another surprise was that I had to complete all the actions for a particular unit before moving onto another one. I couldn't move one unit adjacent to an enemy and delay the attack until I'd moved another unit! Finding a way for my aircraft to attack airfields or enemy aircraft units and destroy the enemy airforce also seemed to be unduly difficult. Movement during the enemy turn was equally mysterious, being depicted at the highest level of zoom, a unit flashing across the creen that could be geographically almost anywhere. Also enemy shipping was displayed as blue dots instead of red dots on the strategic map - and the enemy response to a sub attack on a lone convoy seemed to be severely unrealistic historically, with surface fleet appearing out of nowhere and securing sever damage, when more likely than not the attacking submarines would have been well out of the way by the time such a fleet would have arrived. My general opinion is that Commander is not quite as playable as it is made out to be in the various blurbs.
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