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RE: Crew's Experience - 7/19/2007 7:19:48 PM   
Gendarme

 

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Joined: 9/19/2006
From: Chicago, IL, USA
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The Panzer General games had something like this.  Each unit you bought started out with no experience (0 stars), and with each campaign, after so many combats within a campaign, the unit's experience was raised to a max of 5 stars.  You could also upgrade units through the war, starting with panzer IIs with 0 stars in Poland and finishing in '45 with 5-star King Tiger units.  Air units and ships also gained in experience.

I am not sure about adding this experience facet to MWif, however, if only because I'm used to things as they are now.

Anthony DeChristopher

(in reply to Mziln)
Post #: 31
RE: Crew's Experience - 7/19/2007 8:02:32 PM   
Shannon V. OKeets

 

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From my perspective there are no 'options' only "optional rules". That's because to implement these 'things' requires coding rules. Whether the players choose to use them or not, the code needs to be written and tested. They become part of the rulebook.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Gendarme)
Post #: 32
RE: Crew's Experience - 7/19/2007 8:26:44 PM   
jcprom

 

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Joined: 5/1/2007
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The idea is interesting.

However, it seems to me you guys already have a heavy workload with:

-the AI,

-play-testing with the new scale (Pacific map, Scandinavia...).

Once those 2 are dealt with, why not pursue other goals?

(in reply to Mziln)
Post #: 33
RE: Crew's Experience - 7/19/2007 10:02:26 PM   
composer99


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Fortunately, we have the beta testers to work on play-testing the universal map scale and tell us how it plays out; in addition to the experience several people (beta testers or not) who played with the old CWiF beta, leaving the rest of us loads of time (except for Steve, who spends enough time on this project) to come up with all sorts of weird and wonderful new ideas.

Also, if you have scanned through the forum threads on the various major powers' AIs, you'll see that a lot of thinking and cogitation has gone into them already, and while many gaps remain there is already a lot of material for Steve to work with, and more to come on an almost daily basis.

That said, I agree to some extent - with the planned release of MWiF just about a year away, we want to focus in on the things that need finishing before MWiF product 1 comes out, and then more thought can go into the things we want to see in MWiF product 2, including things that may or may not be feasible for WiF:FE in its boardgame incarnation.

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~ Composer99

(in reply to jcprom)
Post #: 34
RE: Crew's Experience - 7/20/2007 12:34:39 AM   
Froonp


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From: Marseilles, France
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quote:

ORIGINAL: christo

Patrice

I haven't seen this posted on the wiflist discussion site. Do you think they may have anything to offer?

Well, this is more a MWiF idea than a WiF FE idea, because there would be too much bookeping if such a rule existed in WiF FE.

(in reply to christo)
Post #: 35
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