spence
Posts: 5400
Joined: 4/20/2003 From: Vancouver, Washington Status: offline
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quote:
_ in game term, PT, barges and so on would be better simulated as "naval squadrons". As air squadrons they will be based somewhere and have a range, with missions as "supply transport", "troop transport", "patrol/base defence", "naval attack" (with a range set), etc... That will: 1) limit their range to realistic numbers. No more barges engaging KB 600 miles out of PH, or barges sailing from Kwajalein to Gilberts 2) their deployment would be done as IRL: you load ships and they sail where you want to drop PT/barges 3) op losses will be possible 4) distinction between day/night activity... barges sail at night and hide during day. 5) no more limit on production, so you can have historical number of barges (hundred at the same times) that will so give PT boats something to do.. 6) on the other hand, a barge should be worth a victory point, as a transport aircraft is worth it 7) attacks of PT against enemy ships are more close to the attack of a torpedo boat against the same target (a quick attack trough fire by secondary and AA guns and then a quick retreat) than a battle against warships. I support the "Amiral's" (mais Je crois qu'il n'est pas un amiral actuel) proposal, wish, or whatever. In item 7 I think he means "more close to the attack of a torpedo bomber rather than "torpedo boat" though. Although they never hit a capital ship with their torpedos IRL the potential was always there and that should figure somehow in the Japanese Player's calculations when planning bombardments and so forth. After all a torpedo which explodes against a hull is not happy news to the ship's captain irrespective of where it came from. Probably require a whole bucketload of new code though so I guess I will not hold my breath for it.
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