Berkut
Posts: 757
Joined: 5/16/2002 Status: offline
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quote:
ORIGINAL: Noakesy quote:
ORIGINAL: Erik Rutins Noakesy, Take a look at the pinned tutorial thread and the gameplay impressions thread. Regards, - Erik Ok, got it thanks - I can see what people mean, but might still give it a thrash. Any screen shots that show me what the resolution problems are? Well, the extent of the "problem" is going to be based on what your native resolution runs at. If you are running 1024x768, there is no problem at all. Less than that, and the window will take up less screen, and the window is not resizeable, unfortunately. And don't let the complaints about the interface dissuade you too much. I still think it is pretty poor, but the thing with interface problems is that A) You get used to it pretty quickly, and B) The extent that a poor interface is a problem is a function of the complexity of the interface. A complex, poorly implemented interfact is a nightmare. This is a relatively simply interface though. The impression I have gotten so far is that the complexity of this game is relatively low, in that the number of differnt types of interaction you do is limited in any given screen. Compared to something like WitP or even TOAW, where you can do LOTS of things, and the poor interface in WitP really makes it a struggle. In GoA, there are a lot of differnt commands, but they are divided into phases, so in any given phase, the set of things you can do is relatively limited. That means that the interface, while clunky, doesn't get in the way as much you might expect.
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