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TOAD Tuesday redux - 7/27/2007 5:42:50 AM   
Jeff Norton


Posts: 2054
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From: MD, USA (You're not cleared for specifics...)
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Are we getting close for 'hint of the day' or is it not ready for prime-time.

Pre Labor Day (US version)?

_____________________________

-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite
Post #: 1
RE: TOAD Tuesday redux - 7/27/2007 8:52:29 AM   
Boonierat


Posts: 539
Joined: 11/11/2003
From: The Boonies
Status: offline
Yeah would be good, what's the status on the next patch?

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Post #: 2
RE: TOAD Tuesday redux - 7/27/2007 8:54:45 AM   
Veers


Posts: 1324
Joined: 6/6/2006
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quote:

ORIGINAL: Boonierat
Yeah would be good, what's the status on the next patch?

In progress.

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Post #: 3
RE: TOAD Tuesday redux - 7/27/2007 7:40:10 PM   
Jeff Norton


Posts: 2054
Joined: 8/8/2000
From: MD, USA (You're not cleared for specifics...)
Status: offline
Heh - I guess you have some 'inside intel', eh, Wyatt?

_____________________________

-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

(in reply to Veers)
Post #: 4
RE: TOAD Tuesday redux - 7/27/2007 7:51:29 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: Jeff Norton

Heh - I guess you have some 'inside intel', eh, Wyatt?

I have eyes everywhere....

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to Jeff Norton)
Post #: 5
RE: TOAD Tuesday redux - 7/27/2007 8:53:47 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Veers


quote:

ORIGINAL: Jeff Norton

Heh - I guess you have some 'inside intel', eh, Wyatt?

I have eyes everywhere....



Wyatt,

You changed your picture again!

Rick

(in reply to Veers)
Post #: 6
RE: TOAD Tuesday redux - 7/27/2007 9:24:45 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: Rick


quote:

ORIGINAL: Veers


quote:

ORIGINAL: Jeff Norton

Heh - I guess you have some 'inside intel', eh, Wyatt?

I have eyes everywhere....



Wyatt,

You changed your picture again!

Rick


Yes, I did. Got bored one night and was looking at some avatars on GS. Liked the 'coolness' of some, but always want to have my own picture on the forums. So I just tied to make my own picture 'cool'. :D
It's met mixed reviews so far...

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Post #: 7
RE: TOAD Tuesday redux - 7/28/2007 12:10:50 AM   
FaneFlugt


Posts: 188
Joined: 7/27/2005
From: Denmark
Status: offline
It looks like somekind of anarcho-rasta-swastika-subculture

(in reply to Veers)
Post #: 8
RE: TOAD Tuesday redux - 7/28/2007 12:25:55 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: FaneFlugt.DK

It looks like somekind of anarcho-rasta-swastika-subculture

Oh....

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Post #: 9
RE: TOAD Tuesday redux - 7/28/2007 1:48:27 PM   
MarcA


Posts: 1181
Joined: 3/2/2005
From: England
Status: offline
quote:

ORIGINAL: Veers


quote:

ORIGINAL: FaneFlugt.DK

It looks like somekind of anarcho-rasta-swastika-subculture

Oh....


But in an entirely good way

(in reply to Veers)
Post #: 10
RE: TOAD Tuesday redux - 7/28/2007 3:34:44 PM   
FaneFlugt


Posts: 188
Joined: 7/27/2005
From: Denmark
Status: offline
Didnt meen to be offensive Veers. Must have been the friday beers.

(in reply to MarcA)
Post #: 11
RE: TOAD Tuesday redux - 7/28/2007 6:34:19 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: FaneFlugt.DK

Didnt meen to be offensive Veers. Must have been the friday beers.


No offence taken. I'm just coming to the realization that maybe people liked my old one more (I've had comments over at GameSqaud, as well). If any more people speak up I may just have to change it back.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to FaneFlugt)
Post #: 12
RE: TOAD Tuesday redux - 7/28/2007 6:50:21 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline

quote:

ORIGINAL: Veers


quote:

ORIGINAL: FaneFlugt.DK

Didnt meen to be offensive Veers. Must have been the friday beers.


No offence taken. I'm just coming to the realization that maybe people liked my old one more (I've had comments over at GameSqaud, as well). If any more people speak up I may just have to change it back.

Nonsense, don't buckle in, although I wouldn't put it on any employment applications...

I've been comfortable enough in my current day job that my hair is now about shoulder length.

Besides, think about it as being as paranoid as you're supposed to be about posting personal information on the web. I doubt most people would recognize you from that picture.

Ralph


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Veers)
Post #: 13
RE: TOAD Tuesday redux - 7/28/2007 7:16:13 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline
quote:

ORIGINAL: ralphtrick
Nonsense, don't buckle in, although I wouldn't put it on any employment applications...

Yeah, that probably wouldn't go over so well.

quote:

I've been comfortable enough in my current day job that my hair is now about shoulder length.

Heh, I had my hair that long...when I was 18, I think.

quote:


Besides, think about it as being as paranoid as you're supposed to be about posting personal information on the web. I doubt most people would recognize you from that picture.
Ralph

Hahaha, I'm actually not a very paranoid person.
Part of the reason, however, that I went with spicing up my own picture, over just using this picture was because I want to always have my own pic up there (as I think everyone else should do as well ), and not just someone/something, I think looks cool.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to ralphtricky)
Post #: 14
RE: TOAD Tuesday redux - 7/28/2007 7:31:10 PM   
m5000.2006


Posts: 168
Joined: 11/10/2006
Status: offline

quote:

ORIGINAL: ralphtrick


quote:

ORIGINAL: Veers


quote:

ORIGINAL: FaneFlugt.DK

Didnt meen to be offensive Veers. Must have been the friday beers.


No offence taken. I'm just coming to the realization that maybe people liked my old one more (I've had comments over at GameSqaud, as well). If any more people speak up I may just have to change it back.

Nonsense, don't buckle in, although I wouldn't put it on any employment applications...

I've been comfortable enough in my current day job that my hair is now about shoulder length.

Besides, think about it as being as paranoid as you're supposed to be about posting personal information on the web. I doubt most people would recognize you from that picture.

Ralph





oh, this new one really suits you, it's even better than the previous one

stick to it

it's so flamboyant...

_____________________________

"Would you tell me, please, which way I ought to go from here?"
"That depends a good deal on where you want to get to," said the Cat.
"I don't much care where –" said Alice.
"Then it doesn't matter which way you go," said the Cat.
LC

(in reply to ralphtricky)
Post #: 15
RE: TOAD Tuesday redux - 7/28/2007 7:33:51 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: Jeff Norton

Are we getting close for 'hint of the day' or is it not ready for prime-time.

Pre Labor Day (US version)?

Here's a list of some of the things that nobody will care about ;)

The programming part is pretty much done. The other guys are working at evaluating sceanrios and fixing the graphics, etc.

I've been working on 'fluff' that's not likely to break anything major.

You can use the mouse scroll wheel to zoom in and out, which realy helps with some of the larger scenarios. It's not a smooth scroll, I don't think I can do that without a major redesign of the code. It's pretty cool to see EA fitting on one screen, though. (It's a big screen)

I've got the windows fonts working. They're a bit cramped, since it's hard to find windows fonts that look good, and aren't bigger than the current bitmapped fonts. Once you see them, though, it's hard to go back.

I think I've got everything converted to Unicode now. I've actually tried out a Cyrillic font for fun. It may be too cramped to be usable, but it's a start, and maybe someone will play with it and figure out something that works. My Cyrillic is only two years of Russian back in high school, so I have no idea if it will work or not.

I've spent the past week trying to get a feature working. When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any. The hard part, and the part that doesn't work 100% is determining the order that you visit them in so that it's logical, and making the previous unit button work correctly. It works fine on small maps, but on large maps, it tends to leave some stragglers that are visited out of order. I don't know of any good way to fix that behavior, though, without investing a lot of time into it. I'll work on that for another patch.

Ralph


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Jeff Norton)
Post #: 16
RE: TOAD Tuesday redux - 7/28/2007 7:40:04 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: Veers
quote:

I've been comfortable enough in my current day job that my hair is now about shoulder length.

Heh, I had my hair that long...when I was 18, I think.

I've got a picture taken several years ago of me with hair that long, my fathers well over his shoulders, and my brothers over half-way down his back
quote:


Part of the reason, however, that I went with spicing up my own picture, over just using this picture was because I want to always have my own pic up there (as I think everyone else should do as well ), and not just someone/something, I think looks cool.

I agree. I'm just too lazy to fix one for myself. I probably should though, darn it.


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Veers)
Post #: 17
RE: TOAD Tuesday redux - 7/28/2007 7:42:24 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline
quote:

ORIGINAL: ralphtrick

quote:

ORIGINAL: Veers
quote:

I've been comfortable enough in my current day job that my hair is now about shoulder length.

Heh, I had my hair that long...when I was 18, I think.

I've got a picture taken several years ago of me with hair that long, my fathers well over his shoulders, and my brothers over half-way down his back

Your family like's its hair, eh?

quote:


quote:


Part of the reason, however, that I went with spicing up my own picture, over just using this picture was because I want to always have my own pic up there (as I think everyone else should do as well ), and not just someone/something, I think looks cool.

I agree. I'm just too lazy to fix one for myself. I probably should though, darn it.

There you go, Ralph. If you do it all will follow. The 'Mod' Avatar just doesn't do you justice.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to ralphtricky)
Post #: 18
RE: TOAD Tuesday redux - 7/28/2007 8:00:03 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Veers


quote:

ORIGINAL: FaneFlugt.DK

Didnt meen to be offensive Veers. Must have been the friday beers.


No offence taken. I'm just coming to the realization that maybe people liked my old one more (I've had comments over at GameSqaud, as well). If any more people speak up I may just have to change it back.



Well, your old one had one added attraction going for it, In fact, I had to go back and look to see what YOU looked like in your old one!

*just funnin with ya*

Rick

(in reply to Veers)
Post #: 19
RE: TOAD Tuesday redux - 7/28/2007 8:02:41 PM   
Karri

 

Posts: 1137
Joined: 5/24/2006
Status: offline
One thing for the next patch...would it be possible to have a button that order the unit to dig in but DOES NOT automatically move to the next unit. It's kinda useless to have the dig in button, when the game then moves to next unit some hundred hexes in direction x of the previous unit. Ie. jumping around...

(in reply to Veers)
Post #: 20
RE: TOAD Tuesday redux - 7/28/2007 8:13:46 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline
quote:

ORIGINAL: Rick
quote:

ORIGINAL: Veers
quote:

ORIGINAL: FaneFlugt.DK
Didnt meen to be offensive Veers. Must have been the friday beers.

No offence taken. I'm just coming to the realization that maybe people liked my old one more (I've had comments over at GameSqaud, as well). If any more people speak up I may just have to change it back.

Well, your old one had one added attraction going for it, In fact, I had to go back and look to see what YOU looked like in your old one!
*just funnin with ya*
Rick

Yeah, she is a stunner...We'll see what I end up doing...

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to rickier65)
Post #: 21
RE: TOAD Tuesday redux - 7/29/2007 3:27:52 AM   
L`zard


Posts: 362
Joined: 6/3/2005
From: Oregon, USA
Status: offline

quote:

ORIGINAL: Veers


quote:

ORIGINAL: Jeff Norton

Heh - I guess you have some 'inside intel', eh, Wyatt?

I have eyes everywhere....


Please tell me you don't have your head up your @ again, it's a view I don't need, eh?

Much rather see Frances.............



_____________________________

"I have the brain of a genius, and the heart of a little child! I keep them in a jar under my bed."


(in reply to Veers)
Post #: 22
RE: TOAD Tuesday redux - 7/29/2007 4:13:26 AM   
Jeff Norton


Posts: 2054
Joined: 8/8/2000
From: MD, USA (You're not cleared for specifics...)
Status: offline
quote:

ORIGINAL: ralphtrick

Here's a list of some of the things that nobody will care about ;)

If it were up to me, I'd put a little something extra into the 'reward', so to speak...

quote:

The programming part is pretty much done. The other guys are working at evaluating sceanrios and fixing the graphics, etc.

Rounding third, and heading for home, so to speak?

quote:

I've been working on 'fluff' that's not likely to break anything major.

I said the same thing, trying to 'optimize' our LAN... <"hey, its a Cisco - it can take it....>
quote:


You can use the mouse scroll wheel to zoom in and out, which realy helps with some of the larger scenarios. It's not a smooth scroll, I don't think I can do that without a major redesign of the code. It's pretty cool to see EA fitting on one screen, though. (It's a big screen)

No doubt - it will make presenting screenies for AAR's a bit more presentable.

quote:

I've got the windows fonts working. They're a bit cramped, since it's hard to find windows fonts that look good, and aren't bigger than the current bitmapped fonts. Once you see them, though, it's hard to go back.

Garamond or Tahoma - all else are space hogs....
quote:

I think I've got everything converted to Unicode now. I've actually tried out a Cyrillic font for fun. It may be too cramped to be usable, but it's a start, and maybe someone will play with it and figure out something that works. My Cyrillic is only two years of Russian back in high school, so I have no idea if it will work or not.

I've spent the past week trying to get a feature working. When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any. The hard part, and the part that doesn't work 100% is determining the order that you visit them in so that it's logical, and making the previous unit button work correctly. It works fine on small maps, but on large maps, it tends to leave some stragglers that are visited out of order. I don't know of any good way to fix that behavior, though, without investing a lot of time into it. I'll work on that for another patch.

This one sounds very useful. Playing the mega scenarios, one does forget to check all the units and touch all the areas. Playing Tane in AF14, this could prove to be very helpful (plus using the plan attack button more....)...

Ralph


-J


_____________________________

-Jeff
Veritas Vos Liberabit
"Hate America - love their movies" -Foos Babaganoosh - Anchor - Jihad Tonite

(in reply to ralphtricky)
Post #: 23
RE: TOAD Tuesday redux - 7/29/2007 7:23:44 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline
Ralph,

These sound like great improvements. Have to admit, I almost overlooked them in this thread titled Tuesday Redux.

Thanks
Rick

(in reply to ralphtricky)
Post #: 24
RE: TOAD Tuesday redux - 7/30/2007 2:14:57 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
quote:

Hahaha, I'm actually not a very paranoid person.


That doesn't mean people aren't out to get you!!

(in reply to rickier65)
Post #: 25
RE: TOAD Tuesday redux - 7/30/2007 2:33:26 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: SMK-at-work

quote:

Hahaha, I'm actually not a very paranoid person.


That doesn't mean people aren't out to get you!!



_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to SMK-at-work)
Post #: 26
RE: TOAD Tuesday redux - 7/31/2007 3:39:36 AM   
rhinobones

 

Posts: 1540
Joined: 2/17/2002
Status: offline

quote:

ORIGINAL: ralphtrick
When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any.


Very nice, easy to see how this will benefit every player, whether the scenario is big or small. Wondering though, about the mechanics of this feature and just what the player will see. Does this feature only identify units that have not been touched during the turn, does it show all units and indicate whether the unit has been touched or is there more information provided?

Think this feature should concentrate on the amount of movement points available to the individual units. If possible, it would be nice if the feature could do the following:

1. Cycling through the units skips over units that have 1 or 0 remaining movement points.
2. Cycling can be set to start at the unit with the highest number of movement points remaining and work its way down to 0 movement points.
3. Cycling conducted by Formation or Force using the existing OOB screen so that one click shows all units by formation and their remaining movement points and status.

Really think this type of checking needs to be done as efficiently as possible. Don’t think it will be used much when a couple thousand units have to be cycled through individually just to find a few rouges that were not touched. As evidence, a number of people have written that they do not watch the replay for the very reason that watching a couple of thousand moves takes a long time.

Regards, RhinoBones

(in reply to ralphtricky)
Post #: 27
RE: TOAD Tuesday redux - 8/1/2007 7:08:40 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline

quote:

ORIGINAL: rhinobones


quote:

ORIGINAL: ralphtrick
When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any.


Very nice, easy to see how this will benefit every player, whether the scenario is big or small. Wondering though, about the mechanics of this feature and just what the player will see. Does this feature only identify units that have not been touched during the turn, does it show all units and indicate whether the unit has been touched or is there more information provided?

Think this feature should concentrate on the amount of movement points available to the individual units. If possible, it would be nice if the feature could do the following:

1. Cycling through the units skips over units that have 1 or 0 remaining movement points.
2. Cycling can be set to start at the unit with the highest number of movement points remaining and work its way down to 0 movement points.
3. Cycling conducted by Formation or Force using the existing OOB screen so that one click shows all units by formation and their remaining movement points and status.

Really think this type of checking needs to be done as efficiently as possible. Don’t think it will be used much when a couple thousand units have to be cycled through individually just to find a few rouges that were not touched. As evidence, a number of people have written that they do not watch the replay for the very reason that watching a couple of thousand moves takes a long time.

Regards, RhinoBones


I'm thinking the next version should do formations from left to right top to bottom, and then through the units in the same order.

The other thing I really want to add is to be able to lasso units like in the RTS games. I'm not sure I can pull it off easily, but it would be nice to be able to lasso them and set loss, disembark, and some other operations.

Ralph


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to rhinobones)
Post #: 28
RE: TOAD Tuesday redux - 8/1/2007 8:18:56 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: ralphtrick


quote:

ORIGINAL: rhinobones


quote:

ORIGINAL: ralphtrick
When you go to the next unit, it should mark the unit you left as having been visited. The idea is that you can go though all the units in order and make sure that you don't miss any.


Very nice, easy to see how this will benefit every player, whether the scenario is big or small. Wondering though, about the mechanics of this feature and just what the player will see. Does this feature only identify units that have not been touched during the turn, does it show all units and indicate whether the unit has been touched or is there more information provided?

Think this feature should concentrate on the amount of movement points available to the individual units. If possible, it would be nice if the feature could do the following:

1. Cycling through the units skips over units that have 1 or 0 remaining movement points.
2. Cycling can be set to start at the unit with the highest number of movement points remaining and work its way down to 0 movement points.
3. Cycling conducted by Formation or Force using the existing OOB screen so that one click shows all units by formation and their remaining movement points and status.

Really think this type of checking needs to be done as efficiently as possible. Don’t think it will be used much when a couple thousand units have to be cycled through individually just to find a few rouges that were not touched. As evidence, a number of people have written that they do not watch the replay for the very reason that watching a couple of thousand moves takes a long time.

Regards, RhinoBones


I'm thinking the next version should do formations from left to right top to bottom, and then through the units in the same order.

The other thing I really want to add is to be able to lasso units like in the RTS games. I'm not sure I can pull it off easily, but it would be nice to be able to lasso them and set loss, disembark, and some other operations.
Ralph

That'd be sweet.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to ralphtricky)
Post #: 29
RE: TOAD Tuesday redux - 8/1/2007 1:16:57 PM   
Monkeys Brain


Posts: 605
Joined: 10/8/2006
Status: offline
I don't know how it is TOAW 3 or is it changed but maybe this is easily done...

well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!

that can be broaden that if you choose from any menu unit (OOB) mini map adjust automatically. I am also thinking about loading a save games where mini map is actually somewhere else and not centered on unit that is now in play.
It is especially important in grosse scenarios like FiTE.

Hehehe, FiTE is most popular.

(in reply to ralphtricky)
Post #: 30
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