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RE: TOAD Tuesday redux

 
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RE: TOAD Tuesday redux - 8/1/2007 11:45:22 PM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: Monkeys Brain

I don't know how it is TOAW 3 or is it changed but maybe this is easily done...

well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!

Right-click on the mini-map should center it.
quote:


that can be broaden that if you choose from any menu unit (OOB) mini map adjust automatically. I am also thinking about loading a save games where mini map is actually somewhere else and not centered on unit that is now in play.
It is especially important in grosse scenarios like FiTE.

Hehehe, FiTE is most popular.

I've also added some zoom levels,. You should be able ot zoom out, put your mouse on a unit, and zoom back in.


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Monkeys Brain)
Post #: 31
RE: TOAD Tuesday redux - 8/1/2007 11:49:01 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline
quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: Monkeys Brain
I don't know how it is TOAW 3 or is it changed but maybe this is easily done...
well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!

Right-click on the mini-map should center it.

I'd imagine he'd like the mini-map view to change so that not only is the 'black-box', which represents the view area 'centred', but also the mini-map itself being centred.
Right now, you could be looking at the Brits in the UK (in EA) and then switch to the Soviets over in the USSR and you're 'black-box' will be out of the view of the mini-map.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to ralphtricky)
Post #: 32
RE: TOAD Tuesday redux - 8/1/2007 11:51:35 PM   
Monkeys Brain


Posts: 605
Joined: 10/8/2006
Status: offline
quote:

ORIGINAL: Veers

quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: Monkeys Brain
I don't know how it is TOAW 3 or is it changed but maybe this is easily done...
well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!

Right-click on the mini-map should center it.

I'd imagine he'd like the mini-map view to change so that not only is the 'black-box', which represents the view area 'centred', but also the mini-map itself being centred.
Right now, you could be looking at the Brits in the UK (in EA) and then switch to the Soviets over in the USSR and you're 'black-box' will be out of the view of the mini-map.



Veers got it right

(in reply to Veers)
Post #: 33
RE: TOAD Tuesday redux - 8/1/2007 11:58:30 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: Monkeys Brain

quote:

ORIGINAL: Veers

quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: Monkeys Brain
I don't know how it is TOAW 3 or is it changed but maybe this is easily done...
well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!

Right-click on the mini-map should center it.

I'd imagine he'd like the mini-map view to change so that not only is the 'black-box', which represents the view area 'centred', but also the mini-map itself being centred.
Right now, you could be looking at the Brits in the UK (in EA) and then switch to the Soviets over in the USSR and you're 'black-box' will be out of the view of the mini-map.



Veers got it right



_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to Monkeys Brain)
Post #: 34
RE: TOAD Tuesday redux - 8/2/2007 12:24:43 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline

quote:

ORIGINAL: Veers


quote:

ORIGINAL: Monkeys Brain

quote:

ORIGINAL: Veers

quote:

ORIGINAL: ralphtrick
quote:

ORIGINAL: Monkeys Brain
I don't know how it is TOAW 3 or is it changed but maybe this is easily done...
well, it's kind of annoying that you must scroll all the time mini map because it just don't center on unit you have selected!

Right-click on the mini-map should center it.

I'd imagine he'd like the mini-map view to change so that not only is the 'black-box', which represents the view area 'centred', but also the mini-map itself being centred.
Right now, you could be looking at the Brits in the UK (in EA) and then switch to the Soviets over in the USSR and you're 'black-box' will be out of the view of the mini-map.



Veers got it right



OK, I'm confused. Did you try right-clicking on the mini-map? What doesn't it do that you'd like?


_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Veers)
Post #: 35
RE: TOAD Tuesday redux - 8/2/2007 12:37:38 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline
Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to ralphtricky)
Post #: 36
RE: TOAD Tuesday redux - 8/2/2007 12:54:57 AM   
ralphtricky


Posts: 6685
Joined: 7/27/2003
From: Colorado Springs
Status: offline
quote:

ORIGINAL: Veers

Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.

A) It would slow things down quite a bit to repaint the Micromap each time you changed units. I'm not very patient.
B) It does that on mine. I must have fixed it in the upcoming patch or something.

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Veers)
Post #: 37
RE: TOAD Tuesday redux - 8/2/2007 1:12:35 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: ralphtrick

quote:

ORIGINAL: Veers

Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.

A) It would slow things down quite a bit to repaint the Micromap each time you changed units. I'm not very patient.

Bummer. Speaking of slowness, does your processor go up to 100% when clicking through units in a stack? Did anything happen with the last patch to make it slower, as I don't remember it being slow at all previously. I could be wrong and maybe something just happened to my machine... I'm running a 2.1Ghz with 1 Gig RAM machine.

quote:


B) It does that on mine. I must have fixed it in the upcoming patch or something.

You know, I had a hunch.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to ralphtricky)
Post #: 38
RE: TOAD Tuesday redux - 8/2/2007 3:03:39 AM   
JAMiAM

 

Posts: 6165
Joined: 2/8/2004
Status: offline
quote:

ORIGINAL: Veers
You know, I had a hunch.

Which explains a lot. Like why we never see any pictures of you beneath the shoulders, and have the favor of the fine, good-hearted lady that has taken pity on you. Now, if we can just do something about the ringing in your ears...

(in reply to Veers)
Post #: 39
RE: TOAD Tuesday redux - 8/2/2007 3:28:49 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: JAMiAM

quote:

ORIGINAL: Veers
You know, I had a hunch.

Which explains a lot. Like why we never see any pictures of you beneath the shoulders, and have the favor of the fine, good-hearted lady that has taken pity on you. Now, if we can just do something about the ringing in your ears...



_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to JAMiAM)
Post #: 40
RE: TOAD Tuesday redux - 8/2/2007 3:35:09 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
He said he had a hunch - past tense.

I'm wondering what his current problem is.

(in reply to Veers)
Post #: 41
RE: TOAD Tuesday redux - 8/2/2007 4:12:47 AM   
SMK-at-work

 

Posts: 3396
Joined: 8/28/2000
From: New Zealand
Status: offline
Are we gonna get more exclusion zones, seperate sea transport values for seperate seas, a higher unit limit??  pretty please....huh, huh??

(in reply to SMK-at-work)
Post #: 42
RE: TOAD Tuesday redux - 8/2/2007 6:46:01 AM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: SMK-at-work

Are we gonna get more exclusion zones, seperate sea transport values for seperate seas, a higher unit limit??  pretty please....huh, huh??


I'm sure that what is in the patch now is not going to be added to, so begging prolly won't help much. :D
We can certainyl hope for those things later on, though.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to SMK-at-work)
Post #: 43
RE: TOAD Tuesday redux - 8/2/2007 2:05:54 PM   
Erik2

 

Posts: 786
Joined: 11/2/2000
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: Veers

Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.


A) Sometimes its useful when the minimap stays,especially when you want air-units on one side of a large map attacking airfields on the other side.
That way you can immediately get to the airifield after the main map has swithced to the air-unit's location.
Or when you have a bunch of ships/amphibious units starting on a really long trip, or airtransported units or....


_____________________________


(in reply to Veers)
Post #: 44
RE: TOAD Tuesday redux - 8/2/2007 10:29:55 PM   
Veers


Posts: 1324
Joined: 6/6/2006
Status: offline

quote:

ORIGINAL: Erik Nygaard


quote:

ORIGINAL: Veers

Two diffrent requests, really:
A) When switching between units, it would be nice if not only the 'black-box', which indicates the viewing area, but also the entire mini-map jumped to the location of the new unit.
B) When right-clicking on the mini-map, it would be nice if not only the 'black-box' centred, but also the entire mini-map.
Both of these methods would prevent the viewing area from being 'off' of the mini-map's displayed area.


A) Sometimes its useful when the minimap stays,especially when you want air-units on one side of a large map attacking airfields on the other side.
That way you can immediately get to the airifield after the main map has swithced to the air-unit's location.
Or when you have a bunch of ships/amphibious units starting on a really long trip, or airtransported units or....


B) Will certainly be good enough.

_____________________________

To repeat history in a game is to be predictable.
If you wish to learn more about EA, feel free to pop over to the EA forums Europe Aflame Forums.

(in reply to Erik2)
Post #: 45
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