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Cavalry Bug? - 8/8/2007 6:55:52 AM   
sjamess

 

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Pages 28 and 29 of the manual indicate that cavalry must stack with infantry before it can enter an enemy hex (without first being activated). It also states that cavalry cannot enter enemy hexes that are rough, mountain, forest, or marsh. Yet, I have been able to move cavarly into all of these hexes, and even without starting stacked with infantry.






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RE: Cavalry Bug? - 8/8/2007 6:57:29 AM   
sjamess

 

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Cavalry activates without being stacked with infantry:




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RE: Cavalry Bug? - 8/8/2007 6:58:44 AM   
sjamess

 

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Cavalry now enters and occupies an enemy controlled mountain hex.




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RE: Cavalry Bug? - 8/8/2007 7:00:15 AM   
SMK-at-work

 

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totally surrounded non-city hexes seem to be an undocumented exception - I've been able to move unactivated infantry into such hexes.

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RE: Cavalry Bug? - 8/8/2007 9:19:05 PM   
FrankHunter

 

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It just seemed to be unnecessary to have to use an HQ activation to enter isolated enemy hexes to switch control so that supply could be traced through. 

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RE: Cavalry Bug? - 8/9/2007 12:34:03 AM   
SMK-at-work

 

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Oh I have no problem with it - it's just that it's not documented!! :)

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RE: Cavalry Bug? - 8/9/2007 12:34:13 AM   
SMK-at-work

 

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Oh I have no problem with it - it's just that it's not documented!! :)

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RE: Cavalry Bug? - 8/9/2007 7:34:26 PM   
JD Walter


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quote:

It just seemed to be unnecessary to have to use an HQ activation to enter isolated enemy hexes to switch control so that supply could be traced through.
-Frank


Agree, Frank. This is a good playability idea.

quote:

totally surrounded non-city hexes seem to be an undocumented exception - I've been able to move unactivated infantry into such hexes.
-SMK


As another exception, it looks like units exercise a "ZOC" which inhibits just where you can move to some extent: Initial Questions #16 (Observation)


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RE: Cavalry Bug? - 8/10/2007 12:57:31 AM   
SMK-at-work

 

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Again not something I've ever noticed. 

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RE: Cavalry Bug? - 8/10/2007 12:29:21 PM   
Radagy


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Just another little, nice, undocumented feature.
It's about time to release an updated and revised manual, isn't it?

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