Jason Petho
Posts: 15009
Joined: 6/22/2004 From: Terrace, BC, Canada Status: offline
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quote:
ORIGINAL: missionman Is there or could there be an objective type that specific troop types (typically engineers) could obtain and hold for a set number of turns to simulate destruction of same and then leave the hex having claimed the objective value? Asset Objectives This item was aired sometime ago, well ok a long time ago (Jason Petho, Craig Foster) apologies for repeating but may be of interest to someone. Generally these units are created as fixed assets such as munitions, vehicle depots and other such assets (radio installations, parked aircraft, V1/V2 rockets, gun emplacements or whatever else you can imagine) and given no movement, and depending on the type of asset a suitable level of VP, limited return fire and strength to suit within the unit files. Similar items as pill boxes and guard towers could also be created to guard the assett objectives. The intention is to provide an alternative to geographical objectives and others that 'run away', to suit the commando/LRDG style raid scenarios of attack, destroy and escape rather than having to hold a location. Even in large campaigns such as the Ardennes,such objectives were present. It also provides an element of search and destroy game play, they could be sought out, located and air strikes/naval bombardment be called in. The asset could even be a historic figure! While not "Asset Objectives", there are high valued, victory point, new platoon types that would fit the bill. Camps, Supply Depots, Supply Trains, Airfield Aircraft, "Personage", etc etc. Jason Petho
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