cdbeck
Posts: 1374
Joined: 8/16/2005 From: Indiana Status: offline
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Geez... I meant Montgomery and Rommel I guess, but to be fair, both Patton and Rommel were in the North African campaign during some of the same years. And yes, don't be arrogant and assume that I have not played Combat Mission or Close Combat, both of which I have played. I was agreeing with you remember... The reason I bring up fantasy or sci-fi games (which ARE wargames, regardless of what you might argue) is that this is where the ideas you posited have already been implemented. Look at Massive Assault Network (a strategic level, turned based, online, sci-fi wargame). It incorporates some of what you said needed to apply to company level games. My problem with your main argument, other than your pretentious tone, is that you want to argue about "the future of wargames" in general (as your topic says) then you pigeon-hole discussion into one tiny game design like Close Combat or Combat Mission. You can't have your cake and eat it too. My main problem with all of this discussion is how logically erroneous it is. The future of wargames doesn't lie in one direction (as you put in Real Time Company Command). That is ONE path wargames might take, but lots of wargamers want grand strategy games, or divisional level games, or theater-wide games. Where the heck did you get that your "future of wargames" was ONLY going to apply to one type and one time-period (which apparently seems to be WWII)? MMOG was mentioned above, and this brought me to talk about Sci-Fi fantasy games because they are the ONLY successful genre's to come out of this type of game (with the slightly spurious exception of Battlefield 1942). If a wargame is to come out in that field, then it will have to follow the examples of Sci-fi and Fantasy games. And I would venture to say that your comment to Dinsdale is incorrect, his outlook on multiplay is not that of the majority of PC gamers out there. WoW is currently the best selling and most played game, followed by games like Lineage and The Sims. All of these games, except the Sims, provide players with a a world to fight against and other players to compete or cooperate with. What you really need is a wargame that lets players fight each other, fight some sort of persistent world (lets say an Alien Invasion) in which their success or failure in this battle is ranked and compared with other gamers, and where they can cooperate with one another, allying their kingdoms and fighting other players or the AI driven aliens invasion. This would be a wargame that follows the majority of PC gamers preference to multiplay (and follows WoW MMORPG model). Most gamers out there do not substitute PC games for boardgames when they lack human opponents simply because most PC gamers out there do not play boardgames (a niche market to rival wargaming in size). Pshaw... further you should define what a "wargame" is before you tell me not to mention certain genres or types of games. Because that is a HUGE category... just look at the different types of games Matrix offers and get back to me. SoM
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"Neca eos omnes. Deus suos agnoscet!" (Kill them all. God will know his own.) -- Arnaud-Armaury, the Albigensian Crusade
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