RyanCrierie
Posts: 1461
Joined: 10/14/2005 Status: offline
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Some help to design scenarios Union Control and When Map STATE PROVINCES Alabama, 19, 18, 17, 20, 21, 22, 23, 24, 233 Arkansas, 205, 52, 53, 54, 55, 56, 57, 58, 51, 206 Connecticut 105 Delaware 89 Florida 7, 2, 3, 4, 5, 6, 1, 8, Georgia, 9, 10, 11, 12, 13, 14, 15, 16, 213, 234 Illinois, 144, 140, 141, 142, 143, 139, 145, 147, 199, 135 Indiana, 151, 149, 150, 148, 152, 153 Iowa, 136, 133, 134, 132, 137, 138, 235 Kansas, 130, 129, 131 Kentucky, 115, 114, 113, 116, 117, 118, 198, 202 Lousiana, 208, 34, 35, 36, 37, 38, 39, 40, 209, 33 Maine, 111, 110, 112 Maryland, 88, 87 Massachusetts, 107 Michigan, 166, 161, 162, 163, 164, 165, 160, 167, 168, 229, 237, 0 Minnesota, 200, 170, 171, 172, 173, 169, 238, 239, 240, 241 Mississippi, 27, 26, 25, 28, 29, 30, 31, 32, 207, Missouri, 210, 120, 121, 122, 123, 124, 125, 126, 127, 128, 119, 201, 236, 0 New_Hampshire, 109 New_Jersey, 97 New_York, 102, 99, 100, 101, 98, 103, 104, 211 North_Carolina, 217, 71, 72, 73, 74, 75, 218, 232, 70 Ohio, 157, 155, 224, 156, 154, 158, 159, 197 Pennsylvania, 95, 91, 92, 93, 94, 90, 96, 214, 195 Rhode_Island, 106 South_Carolina, 67, 66, 65, 68, 69 Tennessee, 203, 60, 61, 62, 63, 64, 59, 204, 246 Texas, 47, 42, 43, 44, 45, 46, 41 Vermont, 108 Virginia, 216, 77, 78, 79, 80, 81, 82, 76, 83, 84, 85, 196, 83, 84, 85, 255, West_Virginia (none at start) Wisconsin, 180, 175, 176, 177, 178, 179, 174, 181 -------------- Unit IDs: 1, Army 2, Corps 3, Division 4, POWs 5, Fleet 6, Infantry 7, Partisans 8, Cavalry 9, Raiders 10, Artillery 11, Siege_Art. 12, British 13, French 14, Indian 15, General 16, City 17, Port 18, Fort_I 19, Fort_II 20, Fort_III 21, Siegeworks 22, Ship 23, Gunboat 24, Runner 25, Ironclad 26, Frigate Upgrades 1, Rifle_Manufacture 2, Light_Recoil 3, Moisture_Proof_Cartridges 4, Telescopic_Sights 5, Gatling_Gun_I 6, Gatling_Gun_II 7, SmokelessPowder 8, Improved_Springfield 9, Spencer_Guns 10, Starr_Guns 11, Henry_Rifle 12, Heavy_Parrott_Guns 13, Brooke_Guns 14, Heavy_Rodman_Guns 15, Sharps_Guns 16, Zouave_Rifle 17, Heavy_Artillery_Infrastructure 18, Siege_Techniques_I 19, Siege_Techniques_II 20, Hasty_Entrenchment_I 21, Hasty_Entrenchment_II 22, Urban_Defenses_I 23, Urban_Defenses_II 24, Fortified_Railroads 25, Efficient_Fort_Repair 26, Advanced_Pontons 27, Fortification_Techniques_I 28, Fortification_Techniques_II 29, Fortification_Techniques_III 30, Incendiary_Shells 31, Indirect_Fire 32, Indirect_Fire_Damage 33, Artillery_Discipline 34, Torpedo_Bureau 35, Balloon_Scouts_I 36, Balloon_Scouts_II 37, Invalid_Corps 38, Centralized_Railways 39, Extended_Service_I 40, Extended_Service_II 41, Telegraph_Service 42, Canning_Technology 43, Cryptography 44, Signal_System 45, Espionage_I 46, Espionage_II 47, Logistical_Reserve 48, Nursing_Corps 49, Field_Hospitals 50, Ambulance_Department 51, Sanitary_Commission 52, Counterfeiting 53, Cavalry_Bureau 54, Indian_Recruitment 55, Indian_Training 56, Aggressive_Raiders 57, Cavalry_Training 58, Artillery_Training 59, Line_Marching 60, Wheel_Training 61, Target_Practice_I 62, Target_Practice_II 63, Bayonet_Practice_I 64, Bayonet_Practice_II 65, Skirmisher_Training_I 66, Skirmisher_Training_II 67, Sharpshooter_Training 68, Reconaissance_Training 69, Urban_Warfare 70, Dragoon_Tactics 71, Naval_Repairs 72, Ironclad_Program 73, Naval_College 74, Submarine_Experiments 75, Organized_Privateers 76, Naval_Torpedoes 77, Blockade_Operations 78, Reinforced_Hulls 79, War_Department 80, Cavalry_Department 81, Artillery_Department 82, Engineering_Department 83, Small_Group_Tactics 84, Heavy_Dahlgren_Guns 85, Naval_Infrastructure_I 86, Naval_Infrastructure_II Attributes 1, Brigade_Artillery 2, Brigade_Cavalry 3, Sharpshooter 4, Rapid_Fire_Gun 5, Signal_Corps 6, Balloon 7, Engineers 8, Pioneers 9, Baggage_Train 10, xxx 11, Medical 12, Scouts 13, Slaves 14, Smokeless_Powder 15, Military_Band 16, Zouaves 17, Quality_Horses 18, Horse_Artillery 19, Torpedo_Field 20, Bombproof 21, Rifle_Pits 22, Abatis 23, Wire_Entanglement 24, Breastwork 25, Enfilade 26, Extra_Supplies 27, Fort_Hospital Buildings 1, Factory - 2, Housing 3, Horse_Farm 4, Plantation 5, Bank 6, Mint 7, Mine - Adds +2 Iron production 8, Iron_Works 9, Foundry - Allows artillery to be built; adds +0.2 to artillery Quality 10, Mfg._Center 11, Barracks - Allows cavalry and divisions to be built; two Barracks allow corps to be built; three allow armies to be built. 12, Training_Ground 13, Harbor_Office 14, Shipyard 15, Academy - Provides new generals and new ranks for generals. 16, Armory 17, Laboratory 18, War_College 19, Engineering 20, Naval_College 21, School 22, University 23, Camp 24, Arsenal - Produces +2 weapons 25, Hospital 26, RR_Station - +5 railroad infrastructure 27, Telegraph 28, Signal_Tower 29, Capitol 30, Church 31, Mansion 32, Ruins 33, Ruins 34, Ruins 35, CapGfx GOODS: 1, Money 2, Labor 3, Iron 4, Horses 5, Weapons 6, Men 7, Weaponry 8, Engineering 9, Logistics 10, Training 11, Naval 12, Experience 13, Railroad 14, x 15, x 16, x 0, eof Weapons: 0, Improvised 1, Shotgun 2, Musket 3, Minie_Rifle 4, Springfield_Rifle 5, Richmond_Musket 6, Enfield 7, Whitworth 8, Imp._Springfield 9, Lorenz 10, Spencer_Carbine 11, Sharps_Carbine 12, Henry_Rifle 13, Starr_Carbine 14, Zouave_Rifle 15, 6_pd._Gun 16, 12_pdr_Gun 17, 12_pd_Howitzer 18, 24_pd_Howitzer 19, Napoleon 20, 10-pdr_Parrott_Rifle 21, Ordnance_Rifle 22, 12-pdr_Whitworth 23, Brooke_Rifle 24, Blakely_Rifle 25, 12-pd_Mortar 26, 24-pdr_Gun 27, 24-pd_Coehorn_Mortar 28, 32-pdr_Gun 29, 42-pdr_Rifle 30, 100-pdr_Parrott_Rifle 31, 200-pdr_Parrott_Rifle 32, 300-pdr_Parrott_Rifle 33, 9-in._Blakely_Rifle 34, 8-in._Siege_Howitzer 35, 13-in._Mortar 36, 10-in._Rodman 37, 15-in._Rodman 38, 10-in._Columbiad 39, 12.75_in._Blakely 40, 20-Inch_Rodman 41, Naval_Improvised 42, Naval_Brooke_Rifle 43, Naval_Blakely_Rifle 44, Naval_Parrott_Rifle 45, Dahlgren_Rifle 46, XX_Inch_Dahlgren 47, Burnside_Carbine 48, Mississippi_Rifle 49, Columbus_Carbine 50, Musketoon 51, Sharps_Rifle 52, Liege_Rifle 53, 15-in._Dahlgren 54, Richmond_Carbine 55, Richmond_Sharps 56, European_Musket 57, Spencer_Rifle 58, Breechloading_Carbine Specials: 1, Disciplined 2, Brave 3, Wild 4, Fast 5, Hardy 6, Oblique_Fire 7, Diggers 8, Night_Owls 9, Independent 10, Shooters 11, Flankers 12, Swampwise 13, Chargers 14, Steady 15, Blasted 16, Obedient 17, Foragers 18, Polar_Bears 19, Woodsmen 20, Sustained_Volley 21, Dreaded 22, Heroes 23, Resilient 24, Organized 25, Bulldogs
< Message edited by RyanCrierie -- 10/11/2007 3:53:50 AM >
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