nmleague
Posts: 2361
Joined: 1/14/2006 Status: offline
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I agree, so far out of 7-8 games only 2 have been competitive. That said there have been moments when the other teams have marched right down the field on my team and there have been full quarters or more when my team has not been able to get moving. Im using the playbooks that I created that shipped with the game, maybe slightly later versions. I hadnt play tested them as extensively as they are in this league. Im seeing a number of areas that I need to change in the defenses. There are alot of very agressive defensive plays in these playbooks, which works real well vs many things. But I see now that I have to some how have SA back in each defense that can make the tackle on RB that could brake a long run. The main thing that is killing the other teams is the fact the Avengers have probably at least 3 long (50-80yard) runs for TDs each game, there are many times they have 3 and outs, but then bang the long TD run. The Avengers are using the one back offense that I created, it does a good job of attacking outside with sweeps and counters. Many of the defenses work pretty good vs them, but with some all the defenders end up to close to the LOS and if the back gets good blocking and gets outside they are gone. I like the running game and always draft the fastest RB available, the 3 avengers RB have speed ratings of 90, 87 and 85, all 3 have the potential to break long runs. So Im going to work on the defenses to try to offset the long run capablitity of th offense. Overall the defenses have been pretty effective vs the passing game, the blitzs the LB, CB and SA cause problems for the offense, but then again create some openings vs the run. One other thing I have seen for awhile, zone defenses are pretty good vs outside runs, but weak vs inside runs. On the other hand m2m defenses are good vs the inside runs, but are more likely to give up the long run outside.
< Message edited by nmleague -- 10/5/2007 7:48:14 PM >
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