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Maximum Football 2.0 QB issue

 
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Maximum Football 2.0 QB issue - 9/29/2007 1:22:11 PM   
Dolemite73

 

Posts: 25
Joined: 3/14/2006
Status: offline
I have started my league games (cpu v. cpu) and I am noticing that the 2nd, 3rd and even RB are getting into the game replacing the starter (without the starter being injured). During pre-season, I can see this, but during the regular season?

Is this a bug or is there something I can do to fix this?
Post #: 1
RE: Maximum Football 2.0 QB issue - 9/29/2007 3:41:05 PM   
Birddogg

 

Posts: 20
Joined: 9/26/2007
Status: offline
yes ive seen this also ... im pretty sure this is a fatigue issue if your using college or highschool type players

try to mod the constants file under the long pass fatigue modifier im using a 3 there right now and 13 or 14 for being tackled... i feel like tackling and being tackled shud be a bit closer together than default because like ya say lotsa subs come in even 3rd string guys after the 2nd string takes a big hit or catches a long pass

heres mine right now

Fatigue_AddRunning=3
Fatigue_AddCatching=4
Fatigue_AddBlockingPush=5
Fatigue_AddBlockingPass=6
Fatigue_AddTackling=10
Fatigue_AddBeingTackled=14
Fatigue_AddLongPasses=3
Fatigue_SubtractResting=-3
Fatigue_SubtractWalking=0
Fatigue_SubtractStanding=-1

(in reply to Dolemite73)
Post #: 2
RE: Maximum Football 2.0 QB issue - 9/29/2007 8:52:09 PM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
Status: offline
hi.

This is fatigue. The players are getting tired and the CPU is swapping them out.

There was at least one complaint about the lack of this happening in previous versions.

Lowering the fatigue levels (setting them all to 1) will elliminate fatigue completely from your game.

thanks
David

(in reply to Birddogg)
Post #: 3
RE: Maximum Football 2.0 QB issue - 9/30/2007 6:23:02 AM   
Dolemite73

 

Posts: 25
Joined: 3/14/2006
Status: offline
quote:

ORIGINAL: David Winter

hi.

This is fatigue. The players are getting tired and the CPU is swapping them out.

There was at least one complaint about the lack of this happening in previous versions.

Lowering the fatigue levels (setting them all to 1) will elliminate fatigue completely from your game.

thanks
David

IMO, QB's should not be in that equation. I don't think I have ever seen a QB lifted from a game due to fatigue. How can I adjust this just for the QB?

< Message edited by Dolemite73 -- 9/30/2007 6:25:17 AM >

(in reply to David Winter)
Post #: 4
RE: Maximum Football 2.0 QB issue - 9/30/2007 6:39:50 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
Status: offline
You can't disable fatigue for one position. Making the endurance very high for the position may help. I don't believe I've seen a QB subbed out due to fatigue during the game though. They just don't generate enough when handing off or passing.

< Message edited by David Winter -- 9/30/2007 6:45:47 AM >

(in reply to Dolemite73)
Post #: 5
RE: Maximum Football 2.0 QB issue - 9/30/2007 10:41:17 AM   
Dolemite73

 

Posts: 25
Joined: 3/14/2006
Status: offline

quote:

ORIGINAL: David Winter

You can't disable fatigue for one position. Making the endurance very high for the position may help. I don't believe I've seen a QB subbed out due to fatigue during the game though. They just don't generate enough when handing off or passing.

Think this is something you can update? I feel the QB's should not fall under the default fatigue factors.

(in reply to David Winter)
Post #: 6
RE: Maximum Football 2.0 QB issue - 9/30/2007 3:13:36 PM   
Birddogg

 

Posts: 20
Joined: 9/26/2007
Status: offline
Fatigue_AddLongPasses=

try making that a 1 shud really reduce the amount of qb subs...
it worked for me still see em come out after a couple sacks in a row or a huge run etc but thats understandable... 

(in reply to Dolemite73)
Post #: 7
RE: Maximum Football 2.0 QB issue - 10/1/2007 12:17:42 AM   
David Winter

 

Posts: 5158
Joined: 11/24/2004
From: Vancouver, BC
Status: offline
I've encreased the threshold for fatigue effecting quarterbacks but given the style of play in use, it can still occur. A QB that continually runs or continually gets sacked will still be subbed out of the game by the AI.

thanks

(in reply to Birddogg)
Post #: 8
RE: Maximum Football 2.0 QB issue - 10/7/2007 8:26:54 PM   
BCtheQB


Posts: 174
Joined: 3/17/2005
From: BCtheQB
Status: offline
I like the incremental punishment effect on QBs, its not as big a factor as it should
be, and even as a QB in real life, I cant wait to knock opposing QBs out of the game.
This also recreates the real life necessity for a quality backup QB.

This should be a league vote factor setting addressed when polling new owners
thanx for making that possible David,

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(in reply to David Winter)
Post #: 9
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