Alex Gilbert
Posts: 140
Joined: 9/20/2002 From: New York City Status: offline
|
Hi. I was taking the weekend to explore the 1.2 update. Having played through a game, I really like the changes to trench construction. I think this makes them a much more important part of the game, as it is now possible to generate high density trenches in a few months. I also think that the damage statistics on the naval display help tremendously. Overall, I think this is an excellent improvement to an already enjoyable game. A couple of questions I had though: 1. After conquering Italy, I could not move several German and Austrian corps out. This was definitely not present in the earlier release. I am not sure if this was meant to reflect the need to garrison Italy, or reflects the bug of being unable to move corps out of conquered territory that was noted earlier in relation to the surrender of A-H. 2. Related to this, there are no longer any corps removed for garrison duties after France or Italy surrenders. In the former version, there were, I believe, 6 corps removed for garrison after France surrendered, not sure about Italy. I did not conquer Russia, so I do not know if corps are removed for Russian garrison. Again, was this a designed change? 3. I have noted in some cases that for artillery to use gas, they must load it one turn, and then wait until next turn to use it. I have checked the supply of the hex, which was 100%, so I do not think that was a problem. Is this as designed? If so, I actually like this a lot, as it reflects the time needed to organize stocks of the gas and send it to the proper units. Again, a very nice improvement to a very good game. Thanks. Alex
|