Flankerk
Posts: 417
Joined: 6/21/2006 Status: offline
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You'd need an option to turn these off as I suspect the message in box could well get spammed with input. Having said that the messages that are lacking tend to be those to do with combat. ( Stating the obvious) For example , is there any way to identify who the hostile unit is? Often you are tracking say 4 subs, one goes hostile ( IE launches a torpedo) could the message say K123 has launched a torpedo instead of K123 is hostile? Is there any way that K123 could be highlighted in the message box? I know I have played some of Klaus's monster scenarios and not had a clue which is the offending unit, simply because I am tracking so many. I end up clicking through 12 contacts just to find who is K123. It'd be very nice indeed to be able to click on that message and take me to the actual unit. Another problem with the messages, other than you don't always know who originated them, you don't know what they signify. Target is hostile doesn't help identify if they lobbed a shell at you, launched a torpedo or just spoke to you in an offensive manner. Narrowing that down to what was used would be nice. It might one day even allow for ROE, where you could not engage unless the enemy used gunfire for example. Some flag to stop non night ops aircraft/helicopters taking off would be a nice addition to the editor, coupled with a message along lines of unable to launch as nightime etc. Another that needs consideration is the damage inflicted. Say you have a scenario where a ship approaches land and gets struck by shell fire. Often the launching gun battery is not detected. The message box again tends to read something like DD123 has suffered damage. It doesn't say what from, and again you often struggle to locate the defending unit. Agreed, you might not know that the ship had been struck by a particular gun battery, however you ought to know that it was say gunfire? That will likely do for me, for the moment
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