Icedawg
Posts: 1610
Joined: 1/27/2006 From: Upstate New York Status: offline
|
Is it possible to access the manual in mid-game? As is, I have to save the game, quit the game completely, open the Adobe manual, read the relevant portion, open the game back up and load my save. There has to be a simpler version. With most other games, a simple "alt-tab" takes you back to the desktop. With this function, you can open the manual first, load up and start the game, alt-tab to the manual, read up and alt-tab back to the game - real simple. AACW doesn't allow the alt-tab function, rendering this technique impossible. Do units that are forming up consume replacements? I am considering purchasing loads of units with my initial resource stockpile, but am hesitant to do so because I have a ton of units with next to no men and suspect that they may require replacements to come to full strength. If I burn up all my resources on new units, will the forming units be left out to dry with no troops to fill the ranks? How do you use naval units to bombard forts? (And should you even try this?) I just tried to have a squadron bombard Ft Sumter on turn three of the April scenario. I got a message saying that no damage was done to the fort, but my ships took "20 hits" of damage. Afterward, I couldn't find my squadron. Was it totally destroyed by the "20 hits" without doing a bit of good? If so, why wasn't I notified with some type of message? Is there any way of getting a reinforcement or leader appearance list in mid-game? The reinforcement list isn't that big of a deal as I can print the relevant pages from the manual without much pain (it's only a few pages long). The leader list is a bear however (greater than 50 pages if I recall). How do I get a second bombardment of Ft Sumter? On the first turn, I get a message that Ft Sumter has been bombarded, but subsequent turns seem to produce nothing. By the way, where were my bombarding units? Did my cannons from the nearby forts bombard? Was it the artillery units located in Charleston? About how much of the original S. Carolina force is required to take Ft Sumter at the start of the game? And when should I try to do so? I have used rail movement to transport a couple of the infantry brigades to Winchester for an attack on Harper's Ferry hoping that the remaining force will be sufficient to starve out the Sumter garrison. Will this have a shot of working?
|