PyleDriver
Posts: 6152
Joined: 4/19/2006 From: Occupied Mexico aka Rio Grand Valley, S.Texas Status: offline
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Her you go Grotius: 1) There is over 1000 leaders in the game. 2) Success or falure revolves around leaders. Proper appointments of Theater Commanders (TC) and Army Commanders (AC) have huge bearings on the game. Leaders gain initiative for offences, commitment of troops in battle ( just because the units are in the area, dosn't mean they enter the battle), and resolution of battle ( leader attack or defence factors are added to units in combat). 3) No portraits in the game, but you'll get to know your leaders personally. If you loose a key leader in battle you may just want to cry...lol... 4) Units attached to Unit Commanders take on there abilities. Example; Jackson has a 4-4-4 rating which is 4 attack, 4 defence, and 4 infantry. He also has a 3 artillery rating. Infantry has a 1 movement, and artillery has a 2, without leadership. But attached to Jackson 4 is added to 1 for infantry and 3 is added to 2 artillery. Meaning with initiaitive Jackson now has 5 movement points under is command. He turns into a very moble hard hitting Corps. If he is unspotted, and is in combat with say a 2-2-2 commander, he will give a +2 for leadership and a + 3 for unspotted for a total of + 5 firing, brutal... 6) Supply is the same but different. The only way supply is moved by the player is by building a depot. Production and usage is the same. 7)Theres no teck table in WBTS. 8)No espionage, but there is partisan activity. 9) There are 1861, 1862, and 1863 scenarios. 10) If Linclon is elected it ends in Apr of 65, if he isn't elected it ends in Jun of 65, or earlier if one sides PP's (political points) fall below 0. 11) 20 to 30 hours as the CSA, 30 to 40 hours as the Union. PBEM depends on how often you opponent returns turns. I hope that answers your questions... Jon
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