vettim89
Posts: 3615
Joined: 7/14/2007 From: Toledo, Ohio Status: offline
|
quote:
ORIGINAL: Canoerebel Well said, Q-Ball. I've said once before that John is almost like a brother now, and the intensity is almost like brotherly competition. Alot goes into a game, so tensions are high, but while I'm intense with my brother, it doesn't change the fact that he's my brother and a good man. I've had a problems with a few things John has done in the game: His misleading statement early in the game about China (referenced on the previous page of this AAR), although this could fall within the defination of psych-ops; the time he trapped all my merchant ships in a corner of the map and bombed them unmercifully (in real life, those merchants would have just proceeded further south), but getting them stuck there was my own fault, so I never complained to John; and the time he swapped all his Nav fighters for some other kind of fighter, sent me the turn, and then asked for a redo when he learned through his AAR that those fighters might not even fly (I felt that once he sent the turn it should've been a done deal, but I ultimately agreed to let him go back a few turns and start over). I don't mind John pulling troops out of China, swapping out strike aircraft for fighters (the massive CAP trap he set for me near Hokkaido), swapping out dive bombers for torpedo bombers, using LBA on ASW search and destroy missions, allowing small garrisons to remain in DEI and Philippines so that he could train pilots, or any other number of strategems. Most or all of these, I felt, fell within the area of "what if." The Japs didn't try them in real life, but that doesn't mean they couldn't have. It's a game, so it's all about the challenge of using assets to try to devise a way to defeat your enemy. (I did mind when there were questions about me having foreknowlege of John's invasion, but I think that was put to rest early on). I know John is going through hell right now and that is probably affecting his mood. My point was not about exploits vs non-exploits but that John has a very myopic view of what is and is not gamey. I know the things I listed in my previous post are considered normal strategies for WITP. That doesn't mean they are not exploiting the game system. My point is that John has no problem screaming about things being overstated or unrealistic when it is going against him but often gloats when the shoe is on the other foot. I don't think this breaks operational security but those that read both AAR's know John has been bragging some time about how many subs his has sunk with Helens and other Army bombers on NavSearch and ASW patrol. Odd, the same game routine that has given him so much success against subs is now wrecking his merchant fleet. Before it was a "MUWHAHAHAH Moment", now it is, "OMG, this game is so messed up, this is so unrealistic, this is so unfair".
_____________________________
"We have met the enemy and they are ours" - Commodore O.H. Perry
|