CptWaspLuca
Posts: 199
Joined: 9/6/2005 Status: offline
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In your link, at the armament voice you can read: Weapon stations include: two wingtip stations for Sidewinders; two outboard wing stations for air-to-air or air-to-ground weapons; two inboard wing stations for fuel tanks, air-to-air, or air-to-ground weapons; two nacelle fuselage stations for AMRAAMs, Sparrows, or sensor pods; and one centerline station for fuel or air-to-ground weapons. This confirms what I said. I never heard of a 8-AMRAAMs configuration, but I can be wrong. I must admit your solution works quite well, there are only some configurations rather unrealistic: 8 AIM-7, 8 AMRAAMs... The biggest trouble are AGMs: a maximum of 4 is carried on the Hornet, because outboard wings stations are for AIM-9 only, and the nacelle fuselage stations are for AMRAAMs and Sparrows (and the pods). So a loadout with 8 AGM-88 is totally unrealistic. I play the game in this manner, I always try to use real loadouts, and I find this has a minor impact on game difficulty (slightly more difficult, only in some situations). If you use the vassal version I understand it's difficult for the player to remember such constraints; but a PC version could implement some automatic check more easily.
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