Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

v1.01 Public Beta Now Available!!!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> v1.01 Public Beta Now Available!!! Page: [1]
Login
Message << Older Topic   Newer Topic >>
v1.01 Public Beta Now Available!!! - 10/30/2007 9:05:10 PM   
Greg Wilcox

 

Posts: 361
Joined: 4/14/2006
Status: offline
Hi everyone,

The v1.01 Update is now available as a Public Beta via our Members Club. While we do final testing we figured we'd offer you a change to get it early as well. This is still a beta, but it's stable and solid as far as we can tell. Barring any major issues being found, this will become the official update.

You can download this as a Registered Download as long as you have registered your Advanced Tactics serial number in our Members Club (click on the MEMBERS link in the top nav bar).

Here's the change list:

v1.01
Bugs Fixed + Issues Fixed

-DPI issue is resolved, all windows desktop DPI setting should let AT display the same graphics

- I made it possible to switch to a text report at end of battle/during battle to see in numbers instead of in graphics what happened.

-Shortkey ESC and SPACE for close window for research / statistics / battle / history / battle / sf info screen / start turn window

-Change the black hexes with white pixel in middle to a dark grey dot and the outside map area to just plain black without white dots.

-Fixed some centering of map issues (especially on small maps in high resolutions)

-Make it possible to switch of playing intro tune in prefs

-Made sure the random colours for regimes are not to much alike

-There was a bug with the AI disbanding units to be send to HQ, to be later shipped somewhere else. it is fixed.

-There was a bug in the calculation of production delivery to a HQ that was onboard a cargoship., i fixed it.

-There was a bug in the set HQ routine caused by ww1 scenario, i fixed it.

-There was a bug where battles would not work if you had more then 19 units on one side, i fixed it and imposed a maximum 16 units per hex limit.

-sftype pic not scaled properly in sftype info screen in acw, is fixed

-bug with flak III research blocking itself, is fixed

-question marks for unknown unit dont line up properly, is fixed

-unload button shows up in editor now

-"buzz buzz" text is removed from gameloop

-some small editor layout and button issues

-smg now has same favourite targets as rifle (smg favoured attacking armour above infantry abusivly)

-added semitransparent lines to the combat screen for better viewing




< Message edited by Greg Wilcox -- 10/30/2007 9:56:48 PM >


_____________________________

Greg Wilcox
Production Assistant
Post #: 1
RE: v1.01 Public Beta Now Available!!! - 10/30/2007 9:11:41 PM   
Awac835


Posts: 279
Joined: 7/16/2004
Status: offline
nice nice nice

but will this patch work with different savegames or do i need to finish my PBEM games first

super
quote:


Post Battle improvements
• Made it possible to switch to a textbox report at end of battle to see in numbers what happened.

Interface improvements
• Shortkey for close info window (research / statistics / battle / history / battle / sf info screen)


< Message edited by Awac835 -- 10/30/2007 9:13:02 PM >

(in reply to Greg Wilcox)
Post #: 2
RE: v1.01 Public Beta Now Available!!! - 10/30/2007 9:25:17 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
ditto..

(in reply to Awac835)
Post #: 3
RE: v1.01 Public Beta Now Available!!! - 10/30/2007 9:26:03 PM   
TheHellPatrol


Posts: 1588
Joined: 7/3/2004
Status: offline

quote:

ORIGINAL: Greg Wilcox

• "buzz buzz" text is removed from gameloop


Now that's just uncalled for, not only was it one of my favorite features but it made AT stand out amongst the crowd....SHEESH!........what next? A hands free version?...........

_____________________________

A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau


(in reply to Greg Wilcox)
Post #: 4
RE: v1.01 Public Beta Now Available!!! - 10/30/2007 9:48:36 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
This patch is fully and completly compatible with the v1.00.

(in reply to TheHellPatrol)
Post #: 5
RE: v1.01 Public Beta Now Available!!! - 10/30/2007 9:51:21 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: TheHellPatrol
Now that's just uncalled for, not only was it one of my favorite features but it made AT stand out amongst the crowd....SHEESH!........what next? A hands free version?...........


Boy, are you going to be upset when the next site patch removes the emoticons from the forum!

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to TheHellPatrol)
Post #: 6
RE: v1.01 Public Beta Now Available!!! - 10/30/2007 11:35:44 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
say it is not so! charge me a fee but keep the emotacons!

(in reply to Erik Rutins)
Post #: 7
RE: v1.01 Public Beta Now Available!!! - 10/30/2007 11:48:55 PM   
leastonh1


Posts: 879
Joined: 2/12/2005
From: West Yorkshire, England
Status: offline
Erik has no room to talk about emoticons ------->



_____________________________

2nd Lt. George Rice: Looks like you guys are going to be surrounded.
Richard Winters: We're paratroopers, Lieutenant, we're supposed to be surrounded.

(in reply to freeboy)
Post #: 8
RE: v1.01 Public Beta Now Available!!! - 10/31/2007 1:40:10 AM   
mtvaill

 

Posts: 117
Joined: 7/6/2007
Status: offline
Yay!  I can finally read text on my screen again!  Now all I want for Christmas is mousewheel support 

(in reply to leastonh1)
Post #: 9
RE: v1.01 Public Beta Now Available!!! - 10/31/2007 10:34:44 AM   
jynx11

 

Posts: 64
Joined: 7/26/2006
Status: offline
A patch this quick!!!!!!!!!!    WoW

(in reply to mtvaill)
Post #: 10
RE: v1.01 Public Beta Now Available!!! - 10/31/2007 11:25:29 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
i realy deplored the DPI issue.
and there were a few bugs found. And real bugs have to be fixed as soon as possible.

(in reply to jynx11)
Post #: 11
RE: v1.01 Public Beta Now Available!!! - 11/1/2007 1:08:02 AM   
SlowHand

 

Posts: 126
Joined: 11/5/2000
From: Denver, CO
Status: offline
Thank you bunches for enabling ESC and SPACE keys to back out of the
quote:

research / statistics / battle / history / battle / sf info screen / start turn
Screens.

And very grateful for the ability to kill the Muzak.

For the next patch: I'd love to see:

A. Next and Previous unit shortcut keys so that players can cycle through units faster.

B. Enabling some more FUNCTION shortcut keys to bring up some of those screens above, especially the Production Overview and Statistics screens? And Hot Key Toggles for "Hide/Unhide Units" and "Supply Layer On/Off"? [see EDIT Note at Bottom]

And the good old F10 key would be great to take one to the System Options Screen.

... basically ANYTHING you can do to reduce mouse clicks would be much appreciated by those of us with Repetitive Motion problems in our wrists and shoulders.

Last, I'd suggest moving the End Turn Button away from the Surrender one: I'm sure others will make the same goof I did --- hitting Surrender and "confirming" it in a moment of haste/waste.  :::sheepish grin::::

Ahh, another thought: can the Statistics Screen be set so that it returns to the last Tab one was viewing? (Typically the
Supply tab in my case.)

EDIT: re: Supply Layer Hotkey. Doh! Saw from another post that it's F5 ... but the little "pop-up" keystroke hint doesn't appear when I put my mouse over the SL button.

< Message edited by SlowHand -- 11/1/2007 1:20:59 AM >

(in reply to Vic)
Post #: 12
RE: v1.01 Public Beta Now Available!!! - 11/1/2007 1:36:06 AM   
Herode_2


Posts: 188
Joined: 10/30/2007
Status: offline
quote:


Last, I'd suggest moving the End Turn Button away from the Surrender one: I'm sure others will make the same goof I did --- hitting Surrender and "confirming" it in a moment of haste/waste. 


How, huuuu, yes, at least one other did...

(in reply to SlowHand)
Post #: 13
RE: v1.01 Public Beta Now Available!!! - 11/1/2007 1:37:17 AM   
Westheim

 

Posts: 570
Joined: 7/9/2007
From: Germany
Status: offline
quote:

ORIGINAL: SlowHand
B. Enabling some more FUNCTION shortcut keys to bring up some of those screens above, especially the Production Overview


This one would be really helpful. It's hidden very good until now. Took me hours to find it.

(in reply to SlowHand)
Post #: 14
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> v1.01 Public Beta Now Available!!! Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.625