Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Tutorial: Simple scenario creation 101

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: Tutorial: Simple scenario creation 101 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Tutorial: Simple scenario creation 101 - 12/26/2007 7:11:31 PM   
Delyn Locksmiths


Posts: 393
Joined: 12/26/2007
Status: offline
This is great VIc, as soon as I have some paper I'll print the rest off and have a read. I hate reading from a screen!

(in reply to rickier65)
Post #: 31
RE: Tutorial: Simple scenario creation 101 - 12/26/2007 9:59:21 PM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Delyn Locksmiths

This is great VIc, as soon as I have some paper I'll print the rest off and have a read. I hate reading from a screen!


Delyn,

Check out his community web-site. http://www.advancedtactics.org/

He has a Documents section where these are formatted in PDF for nicer printing.

Rick

(in reply to Delyn Locksmiths)
Post #: 32
RE: Tutorial: Simple scenario creation 101 - 12/27/2007 12:12:30 AM   
Delyn Locksmiths


Posts: 393
Joined: 12/26/2007
Status: offline
Cheers Rick, I had to drive 3 and a half hours to pick up some parts for a job tommorow - on bloody boxing day too. Still, now it means I can use the ink in my fathers printer

(in reply to rickier65)
Post #: 33
RE: Tutorial: Simple scenario creation 101 - 12/27/2007 12:26:21 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Delyn Locksmiths

Cheers Rick, I had to drive 3 and a half hours to pick up some parts for a job tommorow - on bloody boxing day too. Still, now it means I can use the ink in my fathers printer



Silver linings and all that. Boxing Day? I've actually heard of that, but what is it?

Merry Christmas!
Rick

(in reply to Delyn Locksmiths)
Post #: 34
RE: Tutorial: Simple scenario creation 101 - 12/27/2007 12:59:01 AM   
Delyn Locksmiths


Posts: 393
Joined: 12/26/2007
Status: offline
I dunno , the day after christmas.

Nothing to do with boxers as far as i know

(in reply to rickier65)
Post #: 35
RE: Tutorial: Simple scenario creation 101 - 1/6/2008 9:42:16 AM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
Status: offline
How are national borders made?

(in reply to Delyn Locksmiths)
Post #: 36
RE: Tutorial: Simple scenario creation 101 - 3/31/2008 12:55:30 PM   
bwheatley

 

Posts: 3650
Joined: 12/13/2004
Status: offline
Yes thanks i'm using it to try to build a red dawn scen :)

(in reply to rickier65)
Post #: 37
RE: Tutorial: Simple scenario creation 101 - 4/23/2010 2:43:58 PM   
Rik81

 

Posts: 327
Joined: 6/29/2004
Status: offline
Would it be possible to get a .pdf file of your Scenario Design tutorials?

(in reply to rickier65)
Post #: 38
RE: Tutorial: Simple scenario creation 101 - 4/25/2010 11:56:22 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
there are PDFs available at www.advancedtactics.org


(in reply to Rik81)
Post #: 39
RE: Tutorial: Simple scenario creation 101 - 4/25/2010 1:47:01 PM   
Rik81

 

Posts: 327
Joined: 6/29/2004
Status: offline
THANK YOU VERY MUCH!!!

(in reply to Vic)
Post #: 40
RE: Tutorial: Simple scenario creation 101 - 5/15/2011 10:47:51 PM   
pvthudson01


Posts: 464
Joined: 10/7/2003
From: Chicago
Status: offline
wait you can import actual maps? thats awesome!

_____________________________

Matrix Member since 2003!

(in reply to rickier65)
Post #: 41
RE: Tutorial: Simple scenario creation 101 - 5/16/2011 9:10:34 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
yeah and since beta patch v2.03 you can even retain imported maps in play mode.

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to rickier65)
Post #: 42
RE: Tutorial: Simple scenario creation - 5/21/2011 3:14:00 PM   
Adam Rinkleff

 

Posts: 375
Joined: 7/24/2007
Status: offline
quote:

ORIGINAL: Vic

Then we go to the peoples subscreen by clicking on People button (a). We then select the existing Universals people and change that peoples name to "Dutch" (c).

Then we add a people by pressing the add button (d). And set the name of that people to "German".
Most importantly we have to set the german peoplegroup to "German" too. dont forget to do that.


I can't complete this step. None of the buttons are visible in the people screen and I can't edit any of the names or do anything here. I've tried restarting the program and loading a new scenario, but its still not editable. I've tried loading other scenarios as well, I don't see any way to edit the peoples data. When I hover the mouse over the name, it says "click to change", but I can click all day and nothing will change.


< Message edited by AdamRinkleff -- 5/21/2011 3:17:31 PM >

(in reply to Vic)
Post #: 43
RE: Tutorial: Simple scenario creation - 5/21/2011 3:17:40 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
you have to turn off the masterfile.

go to settings.

click masterfile

you get a popup now.

now press cancel.

this will have removed the masterfile.

people editing will now be available.

best,
Vic


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Adam Rinkleff)
Post #: 44
RE: Tutorial: Simple scenario creation - 5/21/2011 11:46:52 PM   
Adam Rinkleff

 

Posts: 375
Joined: 7/24/2007
Status: offline
Deleted. I figured it out.

< Message edited by AdamRinkleff -- 5/21/2011 11:59:01 PM >

(in reply to Vic)
Post #: 45
RE: Tutorial: Simple scenario creation - 6/30/2012 8:57:48 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
This tutorial seems to have been written for AT and not ATG. The screens are not the same.

Is there a possibility that someone will do a tutorial for ATG and not just repost an old one that no longer shows the correct method for creating scenarios?

As you figured out in AT putting an editor in a game, with no instructions on how to use it, is a waste of time for everyone included. The same holds true with ATG. The editor seems to have been changed substantially but there are again no instructions on how to use it. Or if there are they aren't readily accessible to the average gamer.

Good Hunting.

MR

Attachment (1)

< Message edited by Mad Russian -- 7/1/2012 3:26:33 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Vic)
Post #: 46
RE: Tutorial: Simple scenario creation - 8/27/2012 8:37:06 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline

quote:

ORIGINAL: Mad Russian

Is there a possibility that someone will do a tutorial for ATG and not just repost an old one that no longer shows the correct method for creating scenarios?

As you figured out in AT putting an editor in a game, with no instructions on how to use it, is a waste of time for everyone included. The same holds true with ATG. The editor seems to have been changed substantially but there are again no instructions on how to use it. Or if there are they aren't readily accessible to the average gamer.


I am afraid that I must agree with Mad Russian on this one.

(in reply to Mad Russian)
Post #: 47
RE: Tutorial: Simple scenario creation - 2/16/2015 7:04:23 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline

quote:

ORIGINAL: Vic

We do this by going to the peoples subscreen again (a), then selecting a people(b) and setting its production if owned by its own peoplegroup to 0.25 instead of 1.

One other thing thats odd for this scenario is that the range of aircraft is only 10 hex. which in real life scale is really small. So we will make a quick event that will set the range of aircraft a bit further.






I guess this tutorial was first created for AT vanilla. In ATG it appears that there are three additional production modifier buttons. in the "Peoples" screen called: "ProdMod2", "ProdMod3" and "ProdMod4". Does anyone happen to know what these additional production modifiers do?

Thanks.

_____________________________


(in reply to Vic)
Post #: 48
RE: Tutorial: Simple scenario creation - 2/16/2015 7:46:53 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Yes, they are related to item types. If you for instance have an itemtype: 2, then it will use prodmod: 2. And so on. Prodmod 0 and 1, are the same, so itemtype: 1 and 0 are the same. You set item types in the item submenu.

(in reply to GaryChildress)
Post #: 49
RE: Tutorial: Simple scenario creation - 2/17/2015 1:03:42 AM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Good to know. Thanks.

_____________________________


(in reply to ernieschwitz)
Post #: 50
RE: Tutorial: Simple scenario creation - 12/26/2016 7:45:18 AM   
Timotheus

 

Posts: 481
Joined: 12/13/2013
Status: offline
I know I am late to the party but this is an awesome tutorial.
Especially dipping into the event for airplane movement, excellent - broke my fear of setting events.

_____________________________

NEWBIE GUIDE Distant Worlds Universe
http://tinyurl.com/k3frrle

War in the Pacific Poradnik po Polsku
http://tinyurl.com/nxd4cesh

INSTALL WITPAE on modern PC
https://tinyurl.com/l5kr6rl

(in reply to GaryChildress)
Post #: 51
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> RE: Tutorial: Simple scenario creation 101 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

7.531