desert
Posts: 827
Joined: 9/14/2006 Status: offline
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HOUSE RULES - VERY IMPORTANT (If in doubt use common sense or contact scenario designers): 1) Minors may not stack, or attack together with other minors. (Exception: Swedes may stack and attack with Finns) 2) Hungarian, Rumanian and Slovakian units may not move before turn 4. The Finns may not move until turn 6. THIS IS REGARDLESS OF WHETHER OR NOT THEY ARE ACTIVATED BEFORE TURN 4 AND 6. If the Soviet forces moves into the respectivly minors, or attack any of their units, this restriction is lifted. 3) Only Inf type units (Mtns, Marine, JG etc., NOT Cav, Mot., Armored, Art, HQ ect. ) may invade. Only 1 Division for the Axis may invade pr. turn. Soviet forces may invade with (Current year-1940) divisions each turn. E.g. this means the Soviet player may invade with 5 Divisions in 1945 and one in 1941. Invasion is defined as entering a hex that's enemy controlled BEFORE the turn started. This is regardless of whether the hex was occupied by enemy units. 4) Units are not allowed to paradrop more than 10 hexes away from friendly land units able to trace a supply path to a friendly supply source. 5) The only HQ allowed to airlift behind enemy lines are the 7th FJ Div HQ 6) The Finns may not move south of the original border north of Leningrad (line marked on map), or south of the Svir River at the Karelian ness (marked), east of the line by Karhumäki (marked) and across the old border by Salla (marked), untill turn 40. Further more, given the special circumstance of the historic involvement of the Finns, they are not allowed embark on ships or attack into ANY Leningrad or Murmansk hexes. If Leningrad falls the restrictions on the Finns are lifted. 7) The Axis player may only send one German division or three air formations to Finland. This is in addition to German divisions that start or enters as reinforcement in Finland and Norway. Only two GERMAN divisions may be in or attack out from the southern part of Finland at any time. (Area below the non-playable, black area) All restriction on the German forces are lifted on turn 136 or if Sweden joins the war. 8) Axis forces are not allowed to enter the foot of Italy. 9) No ground attacks may be made from non-active minor countries. (Finland from turn 6, Hungary and Rumania from turn 4) 10) No units are allowed to enter Sweden unless Sweden joins the Axis by the use of Theater Options. No Swedish units must be moved unless Sweden has been activated. 11) After the German Case Blau offensive in 1942 Theater Options appear for the Axis to bully Sweden and/or Turkey to join them. THIS THEATER OPTION IS PURELY OPTIONAL AND SHOULD BE DISCUSSED BETWEEN THE TWO PLAYERS BEFORE THE GAME BEGINS. IT IS JUST TO ADD FLAVOR TO THE SCENARIO. 12) Units may ONLY be disbanded if they are in a city hex (minor or major) AND are able to trace a supply path to a friendly supply source. Remember you cannot trace supply in enemy Zone Of Control unless that hex contains a friendly units. 13) Slovak, Hungarian, Turkish and Rumanian units may not enter Finland. Additional Theater Option List Send Ultimatum to Sweden to stop sending iron ore to Germany: (Russia) This option is available from turn 1, and through out the game. If Russia plays this option, the Swedes (the German player) will face two Theater options, representing the two possible responses. He can either "Refuse Soviet Demands" or "Agree to Soviet Demands". If he chooses to agree the German replacements will drop 10%, but Sweden remains neutral. If he chooses to refuse the demands there will be no immediate effect on German replacements, but Sweden will join the war. The catch in refusing is that although the German player gets control of the Swedish army and suffer no immediate replacement loss, he may in the end loose more replacements than 10% as there are two 5% cities and one 10% city in Sweden. (Stokholm, Göteborg and Malmberget). If the German player fails to respond to the demands, war will automatically be declared after 3 turns. Most of the Swedish army will enter the map once war is declared, but some units (reinforcements) may enter earlier. NO SWEDISH UNITS MAY BE MOVED BEFORE WAR IS DECLEARED. RAF and US Intervention force activates if war is declared. Invade Iran (Russia) This option is available from turn 21 and onwards. If chosen the exclusion zone in Persia disappears and war exists between Russia and Persia. This will activate the Russian 45th and 47th army. It will also activate the Persian army. Invade Turkey (Russia) This option is available from turn 30 and onwards. If chosen the exclusion zone around Turkey will disappear and war exists between Turkey and Russia. This will activate the Turkish army as well as the 44th Russian army. RAF in Italy will activate 30 turns after war is declared. Request US air support (Russia) This option becomes available if Turkey joins the war in any other way than a Soviet declaration of war. If chosen US Intervention force will arrive within 4 turns. Complete Battleships (Russia) This option will be available on turn 47 and disappear on turn 100. If chosen Russia will have an immediate 5% drop in replacements. 104 turns (one year) after the option is chosen the Soviet supply will increase with 4 due to safer lend-lease lines. He also gets a naval unit south of Sukhumi (hex 220,251). This unit has: 1 Battleship, 2 Battle cruisers and 4 Destroyers. He also gets two naval units west of Leningrad (hex 138,68). Each of these units has: 1 Battleship, 2 Battle cruisers and 4 Destroyers. In addition to all this, 3 Battleship, 4 Battle cruisers and 12 Destroyers are placed into the soviet replacement pool. Complete Panzer brigades (Germany) This option becomes available on turn 317, and disappears on turn 318. If chosen 10 panzer brigades will arrive as reinforcements for the German player. If not chosen, the equipment from the 10 panzer brigades + additional 125% is placed in the German replacement pool on turn 321. This means it is a choice between more units or more equipment. Historical production is reached by choosing to form the brigades. Allow Germans To Bully Turkey And Sweden Into the War (Russia) !!!!!OPTIONAL!!!!!! This option is available from turn 1 and onwards. If chosen it will allow the German player to bully Turkey and Sweden into the war on their side. Players should discuss if or when this option is to be selected.
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"I would rather he had given me one more division" - Rommel, when Hitler made him a Field Marshall
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