Josh
Posts: 2576
Joined: 5/9/2000 From: Leeuwarden, Netherlands Status: offline
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Not sure if I'm qualified enough to answer this. But a strength point doesn't have a "fixed" strength... if you know what I mean. It depends on the scale of the scenario, so in a very large scenario one strength point could indeed mean one soldier because in that scenario each counter/unit would represent a platoon/company, whereas in other scenarios a "strength point" would represent a company because each counter/unit represents a corps/division. So, 1 point does not equal 1 tank/soldier/gun, but it can vary depending on what the scenariowriter wishes. Whatever the case though, the max unit density penalties stay the same. So Überkiller stacks are prevented. More than 100 points in an hex gets you a penalty, and attacking with more than 100 from one or two hexes gives you a penalty too. Discussion of "historical" units has been discussed before (ofcourse) Some scenarios have outstanding units in them. Just check the Fall Blau AAR by Grymme. For random scenarios I use Inf units, that is slow foot or horse soldiers with some mortars/ Mg's/ AT guns, and fast moving armoured units (tanks, tankhunters, vulnerable in woods though), and some recon units (armoured cars with some Inf). Remember each armoured unit (each tank-point) can carry 5 Inf points without becoming a "foot-unit"... put six soldiers on a tank and it becomes a foot-unit. (probably overweight soldiers )
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