ColinWright
Posts: 2604
Joined: 10/13/2005 Status: offline
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quote:
ORIGINAL: Fungwu You - "My own vote would be to stick to the guerrilla effect and make it definable by hex radius from a given location" Me -"When you see an air unit on the battle field, the air base isn't really its exact location, at any given time, the air unit may be located at any given point within its radius. Applying the same idea to partisans, you get the effect of the partisans patrolling out in a radius from their base and making random attacks against targets of opportunity." Now I am confused, I suggest that we change partisans from a physical unit to an area effect within a fixed radius, the center placed by the scenario designer. You so no, it would be better if they were an area effect within a radius set by the scenario designer. Then you say- "Ah. Well then you're talking about doing something that can't be done with the current system. In that case, why don't we get rid of the flying partisan idea entirely? After all, they don't fly. They can and were effectively cordoned off and kept away from sensitive areas. " Does that contradict your idea? If you have a guerrilla effect within x hexes from point A, well then if point A is sensitive to the German player there is nothing he can do to cordon it off, because it is a hex effect. On the other hand under my idea, one player has partisans, but the other player has military police, if partisans are attack one area, just put military police there and it is protected. Just like if they enemy is making interdiction strikes with bombers, you put fighters there to provide cover. Why military police? They aren't normally used to fight partisans. quote:
"Such a radius can already be assigned to the refugee effect, so evidently the necessary programming mechanisms are more or less in place." Right now there are some lines of code saying something like this: Terrain type airbase unit flag "air operations" units with air operations flag: -are capable of these missions: air superiority, interdiction, combat support, direct strikes, bridge strikes -Have a range of 210 hexes (or whatever) -Can only be located at terrain type airbase now you copy and past all that and change a little bit: Terrain type partisan base unit flag "partisan operations" units with partisan operations flag: -are capable of these missions: Anti Partisan duty(air superiority), interdiction, combat support, direct strikes, bridge strikes -Have a range of 10 hexes (or whatever) -Can only be located at terrain type partisan base There is only 3 changes you need, air planes can't use partisan bases and vice versa, airplanes don't intercept partisans, and partisans don't have a range of 210, otherwise you are just copying and pasting the existing system. Stop me if I'm wrong, but in the first section quoted, you are defining your idea as being one where the partisans aren't represented with an actual unit, but in the second section you are discussing changes so that the partisans are represented with an actual unit.
< Message edited by ColinWright -- 11/16/2007 7:48:53 PM >
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I am not Charlie Hebdo
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