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Question about movement cost, glitch?

 
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Question about movement cost, glitch? - 11/17/2007 1:33:16 AM   
Xenomath

 

Posts: 49
Joined: 10/26/2007
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Why is the movement cost so high for the marked hex?
the next turn I could move there for much less MP although the enemy unit didn't move.
This happened with v1.02.
Didn't notice it in previous versions.
Is there some movement mechanic I'm not aware of?




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RE: Question about movement cost, glitch? - 11/17/2007 2:23:04 AM   
Willburn

 

Posts: 74
Joined: 10/29/2006
Status: offline
Foot road move 30 foot mountain move = 40 : total 70. Action points left 77. The only reason I can see is if readiness affects how much action points it costs to move.

Edited to account for the fact that its low mountains not high mountains (40 move not 50)

< Message edited by Willburn -- 11/17/2007 2:46:26 AM >

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RE: Question about movement cost, glitch? - 11/17/2007 9:58:56 AM   
SlowHand

 

Posts: 126
Joined: 11/5/2000
From: Denver, CO
Status: offline
Isn't the Border/ZOC also adding to the AP cost? Hence showing the text, "Move Cost = 120"

If so, maybe after your turn and then the AI's, the Border/ZOC was pushed back 1 space?

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RE: Question about movement cost, glitch? - 11/17/2007 12:59:51 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Could you send me that savefile and your password to vic@xs4all.nl

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