Joe D.
Posts: 4004
Joined: 8/31/2005 From: Stratford, Connecticut Status: offline
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quote:
ORIGINAL: Gresbeck Comparing FoF with AACW is a long debated question, and probably is like comparing apples and oranges. Just a few thoughts: These games still have much in common: same war (obviously), same provinces, same 2-week turns, etc. quote:
ORIGINAL: Gresbeck 1. I find quite strange you say it's easier to form armies in FoF. I found the formation of armies in FoF sometimes painly and time consuming: you need jumping from conscription to ordering units, monitoring the production of horses, steel, manpower, you always need merging units. In AACW you have many predefined units composed of infantry, cavalry and artillery, and you don't really need balancing the production of different kinf of resources. Instead of "easier," perhaps "frustrating" would be more to the point. In one AACW game, after the 1864 elections, McClellan just "disappeared" from his command and I had no one to replace him, leaving me w/several Corps w/o an Army; a similar situation happens in BoA w/Bourgouyne. In FoF you don't have to depend on whether or not a general is activated in order for him to get a command/promotion needed to form Armies/Corps. I imagine AACW would be easier w/the activation feature turned off, but that's how AACW models the beavior of its generals. As for the other FoF management features, you can adjust most of them by preference w/o adversely affecting the game. quote:
ORIGINAL: Gresbeck 2. Arsan got the most important point IMHO. Provinces in FoF seem to me too big (btw, I find contradictory to move units in such large provinces and to fight tactical battles in tactical scale, but I suppose you could say I can always resolve battles automatically). I do use Quick Combat, which is somehwhat comperable to AACW's Battle Meter. AACW models better on the smaller scale/scenario, but FoF is easier to use on the large scale, although you pay a price in realism for this convenience. However, for me, it's not a case of one game vs. the other, but of their respective strengths and weaknesses. AACW is certainly priced better than FoF, so just some minor changes in sound effects, and perhaps a better indication of a working supply network -- i.e., a supply filter that traces a green line showing the actual flow of supplies and exactly where you need to build a depot -- would make it even more competitive. For the CW enthusiast, both games have their pros and cons, as can be seen from my posts on the FoF forum, where I take them to task too.
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Stratford, Connecticut, U.S.A. "The Angel of Okinawa" Home of the Chance-Vought Corsair, F4U The best fighter-bomber of World War II
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